/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/public-api/controls/control-impl.h>
// EXTERNAL INCLUDES
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/object/type-info.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
#include <cstring> // for strcmp
#include <limits>
#include <stack>
#include <typeinfo>
-#include <dali/public-api/object/type-info.h>
-#include <dali/devel-api/common/stage.h>
-#include <dali/devel-api/actors/actor-devel.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
-#include <dali-toolkit/internal/controls/control/control-data-impl.h>
-#include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/dali-toolkit.h>
namespace Dali
{
bool Control::OnAccessibilityActivated()
{
- if( Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor( Self() ) )
+ if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
{
return OnKeyboardEnter();
}
}
Dali::TypeInfo type;
- Self().GetTypeInfo( type );
- if (type)
+ Self().GetTypeInfo(type);
+ if(type)
{
auto typeName = type.GetName();
- DevelControl::AppendAccessibilityAttribute( Self(), "t", typeName );
+ DevelControl::AppendAccessibilityAttribute(Self(), "t", typeName);
}
- if (Accessibility::IsUp())
+ if(Accessibility::IsUp())
mImpl->AccessibilityRegister();
}
{
Dali::Toolkit::Control handle(GetOwner());
- if( Accessibility::IsUp() )
+ if(Accessibility::IsUp())
{
- auto self = mImpl->GetAccessibilityObject( Self() );
- self->EmitFocused( focusGained );
+ auto self = mImpl->GetAccessibilityObject(Self());
+ self->EmitFocused(focusGained);
auto parent = self->GetParent();
- if( parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS] )
+ if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
{
- parent->EmitActiveDescendantChanged( parent, self );
+ parent->EmitActiveDescendantChanged(parent, self);
}
}
// Request to be laid out when the control is connected to the Scene.
// Signal that a Relayout may be needed
- if( Accessibility::IsUp() )
+ if(Accessibility::IsUp())
{
mImpl->AccessibilityRegister();
}
void Control::OnSceneDisconnection()
{
- if( Accessibility::IsUp() )
+ if(Accessibility::IsUp())
{
- mImpl->AccessibilityDeregister();
+ mImpl->AccessibilityDeregister(true);
}
mImpl->OnSceneDisconnection();
}
{
// If the clipping mode has been set, we may need to create a renderer.
// Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
- switch( index )
+ switch(index)
{
case Actor::Property::CLIPPING_MODE:
{
- if( Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ))
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
// Note: This method will handle whether creation of the renderer is required.
- CreateClippingRenderer( *this );
+ CreateClippingRenderer(*this);
}
break;
}
case Actor::Property::VISIBLE:
{
- if( Dali::Accessibility::IsUp() )
+ if(Dali::Accessibility::IsUp())
{
- Dali::Accessibility::Accessible::Get(Self())->EmitVisible( Self().GetProperty( Actor::Property::VISIBLE ).Get<bool>() );
+ Dali::Accessibility::Accessible::Get(Self())->EmitVisible(Self().GetProperty(Actor::Property::VISIBLE).Get<bool>());
}
break;
}
case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
{
- if( Dali::Accessibility::IsUp() )
+ if(Dali::Accessibility::IsUp())
{
- Dali::Accessibility::Accessible::Get(Self())->Emit( Dali::Accessibility::ObjectPropertyChangeEvent::ROLE );
+ Dali::Accessibility::Accessible::Get(Self())->Emit(Dali::Accessibility::ObjectPropertyChangeEvent::ROLE);
}
break;
}