}
case Actor::Property::VISIBLE:
{
- GetAccessibleObject()->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
+ auto* accessible = GetAccessibleObject();
+ if(DALI_LIKELY(accessible))
+ {
+ accessible->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
+ }
break;
}
case DevelActor::Property::USER_INTERACTION_ENABLED: