/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/public-api/controls/control-impl.h>
// EXTERNAL INCLUDES
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/object/type-info.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
#include <cstring> // for strcmp
#include <limits>
#include <stack>
#include <typeinfo>
-#include <dali/public-api/animation/constraint.h>
-#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/rendering/renderer.h>
-#include <dali/public-api/size-negotiation/relayout-container.h>
-#include <dali/devel-api/common/owner-container.h>
-#include <dali/devel-api/object/handle-devel.h>
-#include <dali/devel-api/scripting/enum-helper.h>
-#include <dali/devel-api/scripting/scripting.h>
-#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
-#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
-#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
-#include <dali-toolkit/internal/visuals/transition-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
+#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
-extern bool CaseInsensitiveStringCompare( const std::string& a, const std::string& b );
-
namespace Toolkit
{
-
namespace Internal
{
-
-extern const Dali::Scripting::StringEnum ControlStateTable[];
-extern const unsigned int ControlStateTableCount;
-
-
-// Not static or anonymous - shared with other translation units
-const Scripting::StringEnum ControlStateTable[] = {
- { "NORMAL", Toolkit::DevelControl::NORMAL },
- { "FOCUSED", Toolkit::DevelControl::FOCUSED },
- { "DISABLED", Toolkit::DevelControl::DISABLED },
-}; const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
-
-} // Internal namespace
-
namespace
{
-
#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
#endif
-DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN )
-DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
-
/**
- * Struct used to store Visual within the control, index is a unique key for each visual.
+ * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
+ * @param[in] controlImpl The control implementation
+ * @param[in] renderIfTransaparent Whether we should render if the color is transparent
*/
-struct RegisteredVisual
+void ChangeBackgroundColorVisual(Control& controlImpl, bool renderIfTransparent)
{
- Property::Index index;
- Toolkit::Visual::Base visual;
- bool enabled;
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
- RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled)
- : index(aIndex), visual(aVisual), enabled(aEnabled)
+ Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(backgroundVisual && backgroundVisual.GetType() == Toolkit::Visual::COLOR)
{
- }
-};
-
-typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
+ Property::Map map;
+ backgroundVisual.CreatePropertyMap(map);
-/**
- * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
- */
-bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
-{
- for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
- {
- if ( (*iter)->index == targetIndex )
- {
- return true;
- }
- }
- return false;
-}
-
-Toolkit::Visual::Base GetVisualByName(
- RegisteredVisualContainer& visuals,
- const std::string& visualName )
-{
- Toolkit::Visual::Base visualHandle;
-
- RegisteredVisualContainer::Iterator iter;
- for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
- {
- Toolkit::Visual::Base visual = (*iter)->visual;
- if( visual && visual.GetName() == visualName )
- {
- visualHandle = visual;
- break;
- }
- }
- return visualHandle;
-}
-
-/**
- * Creates control through type registry
- */
-BaseHandle Create()
-{
- return Internal::Control::New();
-}
-
-/**
- * Performs actions as requested using the action name.
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control
- */
-const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
-static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
-{
- bool ret = false;
-
- if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
- if( control )
- {
- // if cast succeeds there is an implementation so no need to check
- ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
- }
+ // Only change it if it's a color visual
+ map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = renderIfTransparent;
+ controlImpl.SetBackground(map);
}
-
- return ret;
}
/**
- * Connects a callback function with the object's signals.
- * @param[in] object The object providing the signal.
- * @param[in] tracker Used to disconnect the signal.
- * @param[in] signalName The signal to connect to.
- * @param[in] functor A newly allocated FunctorDelegate.
- * @return True if the signal was connected.
- * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ * @brief Creates a clipping renderer if required.
+ * (EG. If no renders exist and clipping is enabled).
+ * @param[in] controlImpl The control implementation.
*/
-const char* SIGNAL_KEY_EVENT = "keyEvent";
-const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
-const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
-const char* SIGNAL_TAPPED = "tapped";
-const char* SIGNAL_PANNED = "panned";
-const char* SIGNAL_PINCHED = "pinched";
-const char* SIGNAL_LONG_PRESSED = "longPressed";
-static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
-{
- Dali::BaseHandle handle( object );
-
- bool connected( false );
- Toolkit::Control control = Toolkit::Control::DownCast( handle );
- if ( control )
- {
- Internal::Control& controlImpl( Internal::GetImplementation( control ) );
- connected = true;
-
- if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
- {
- controlImpl.KeyEventSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
- {
- controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
- {
- controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Tap );
- controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pan );
- controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pinch );
- controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::LongPress );
- controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- }
- return connected;
-}
-
-// Setup signals and actions using the type-registry.
-DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
-
-// Note: Properties are registered separately below.
-
-SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
-SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
-SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
-SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
-SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
-SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
-SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
-
-TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
-
-DALI_TYPE_REGISTRATION_END()
-
-} // unnamed namespace
-
-namespace Internal
+void CreateClippingRenderer(Control& controlImpl)
{
-
-class Control::Impl : public ConnectionTracker
-{
-public:
-
- // Construction & Destruction
- Impl(Control& controlImpl)
- : mControlImpl( controlImpl ),
- mState( Toolkit::DevelControl::NORMAL ),
- mSubStateName(""),
- mStyleName(""),
- mBackgroundColor(Color::TRANSPARENT),
- mStartingPinchScale( NULL ),
- mKeyEventSignal(),
- mPinchGestureDetector(),
- mPanGestureDetector(),
- mTapGestureDetector(),
- mLongPressGestureDetector(),
- mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
- mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false )
+ // We want to add a transparent background if we do not have one for clipping.
+ Actor self(controlImpl.Self());
+ int clippingMode = ClippingMode::DISABLED;
+ if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
{
- }
-
- ~Impl()
- {
- // All gesture detectors will be destroyed so no need to disconnect.
- delete mStartingPinchScale;
- }
-
- // Gesture Detection Methods
-
- void PinchDetected(Actor actor, const PinchGesture& pinch)
- {
- mControlImpl.OnPinch(pinch);
- }
-
- void PanDetected(Actor actor, const PanGesture& pan)
- {
- mControlImpl.OnPan(pan);
- }
-
- void TapDetected(Actor actor, const TapGesture& tap)
- {
- mControlImpl.OnTap(tap);
- }
-
- void LongPressDetected(Actor actor, const LongPressGesture& longPress)
- {
- mControlImpl.OnLongPress(longPress);
- }
-
- // Properties
-
- /**
- * Called when a property of an object of this type is set.
- * @param[in] object The object whose property is set.
- * @param[in] index The property index.
- * @param[in] value The new property value.
- */
- static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
- if ( control )
+ switch(clippingMode)
{
- Control& controlImpl( GetImplementation( control ) );
-
- switch ( index )
+ case ClippingMode::CLIP_CHILDREN:
{
- case Toolkit::Control::Property::STYLE_NAME:
+ if(self.GetRendererCount() == 0u)
{
- controlImpl.SetStyleName( value.Get< std::string >() );
- break;
- }
-
- case Toolkit::DevelControl::Property::STATE:
- {
- bool withTransitions=true;
- const Property::Value* valuePtr=&value;
- Property::Map* map = value.GetMap();
- if(map)
- {
- Property::Value* value2 = map->Find("withTransitions");
- if( value2 )
- {
- withTransitions = value2->Get<bool>();
- }
-
- valuePtr = map->Find("state");
- }
-
- if( valuePtr )
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
+ if(controlDataImpl.mVisuals.Empty())
{
- Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
- if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
- {
- controlImpl.mImpl->SetState( state, withTransitions );
- }
- }
- }
- break;
-
- case Toolkit::DevelControl::Property::SUB_STATE:
- {
- std::string subState;
- if( value.Get( subState ) )
- {
- controlImpl.mImpl->SetSubState( subState );
- }
- }
- break;
-
- case Toolkit::Control::Property::BACKGROUND_COLOR:
- {
- DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
- controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_IMAGE:
- {
- DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
- Image image = Scripting::NewImage( value );
- if ( image )
- {
- controlImpl.SetBackgroundImage( image );
+ controlImpl.SetBackgroundColor(Color::TRANSPARENT);
}
else
{
- // An empty image means the background is no longer required
- controlImpl.ClearBackground();
+ // We have visuals, check if we've set the background and re-create it to
+ // render even if transparent (only if it's a color visual)
+ ChangeBackgroundColorVisual(controlImpl, true);
}
- break;
}
-
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- if ( value.Get< bool >() )
- {
- controlImpl.SetKeyInputFocus();
- }
- else
- {
- controlImpl.ClearKeyInputFocus();
- }
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND:
- {
- std::string url;
- Vector4 color;
- const Property::Map* map = value.GetMap();
- if( map && !map->Empty() )
- {
- controlImpl.SetBackground( *map );
- }
- else if( value.Get( url ) )
- {
- // don't know the size to load
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
- if( visual )
- {
- controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
- visual.SetDepthIndex( DepthIndex::BACKGROUND );
- }
- }
- else if( value.Get( color ) )
- {
- controlImpl.SetBackgroundColor(color);
- }
- else
- {
- // The background is an empty property map, so we should clear the background
- controlImpl.ClearBackground();
- }
- break;
- }
-
- case Toolkit::DevelControl::Property::TOOLTIP:
- {
- TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
- if( ! tooltipPtr )
- {
- tooltipPtr = Tooltip::New( control );
- }
- tooltipPtr->SetProperties( value );
- }
- }
- }
- }
-
- /**
- * Called to retrieve a property of an object of this type.
- * @param[in] object The object whose property is to be retrieved.
- * @param[in] index The property index.
- * @return The current value of the property.
- */
- static Property::Value GetProperty( BaseObject* object, Property::Index index )
- {
- Property::Value value;
-
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
- if ( control )
- {
- Control& controlImpl( GetImplementation( control ) );
-
- switch ( index )
- {
- case Toolkit::Control::Property::STYLE_NAME:
- {
- value = controlImpl.GetStyleName();
- break;
- }
-
- case Toolkit::DevelControl::Property::STATE:
- {
- value = controlImpl.mImpl->mState;
- break;
- }
-
- case Toolkit::DevelControl::Property::SUB_STATE:
- {
- value = controlImpl.mImpl->mSubStateName;
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_COLOR:
- {
- DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
- value = controlImpl.GetBackgroundColor();
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_IMAGE:
- {
- DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
- Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
- {
- visual.CreatePropertyMap( map );
- }
- value = map;
- break;
- }
-
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- value = controlImpl.HasKeyInputFocus();
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND:
- {
- Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
- {
- visual.CreatePropertyMap( map );
- }
-
- value = map;
- break;
- }
-
- case Toolkit::DevelControl::Property::TOOLTIP:
- {
- Property::Map map;
- if( controlImpl.mImpl->mTooltip )
- {
- controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
- }
- value = map;
- break;
- }
-
- }
- }
-
- return value;
- }
-
-
- void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties )
- {
- for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++)
- {
- if( (*iter)->visual )
- {
- Property::Map instanceMap;
- Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
- instancedProperties.Add( (*iter)->visual.GetName(), instanceMap );
- }
- }
- }
-
- template<typename T>
- void Remove( Dictionary<T>& keyValues, const std::string& name )
- {
- keyValues.Remove(name);
- }
-
- void Remove( DictionaryKeys& keys, const std::string& name )
- {
- DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name );
- if( iter != keys.end())
- {
- keys.erase(iter);
- }
- }
-
- void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
- Dictionary<Property::Map>& stateVisualsToChange,
- DictionaryKeys& stateVisualsToRemove)
- {
- DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
-
- for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
- iter != copyOfStateVisualsToRemove.end(); ++iter )
- {
- const std::string& visualName = (*iter);
- Property::Map* toMap = stateVisualsToAdd.Find( visualName );
- if( toMap )
- {
- stateVisualsToChange.Add( visualName, *toMap );
- stateVisualsToAdd.Remove( visualName );
- Remove( stateVisualsToRemove, visualName );
- }
- }
- }
-
- void RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName )
- {
- Actor self( mControlImpl.Self() );
-
- for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
- visualIter != visuals.End(); ++visualIter )
- {
- Toolkit::Visual::Base visual = (*visualIter)->visual;
- if( visual && visual.GetName() == visualName )
- {
- Toolkit::GetImplementation(visual).SetOffStage( self );
- (*visualIter)->visual.Reset();
- visuals.Erase( visualIter );
break;
}
- }
- }
- void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
- {
- Actor self( mControlImpl.Self() );
- for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
- {
- const std::string visualName = *iter;
- RemoveVisual( visuals, visualName );
- }
- }
-
- Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
- {
- Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
- Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
- if( typeValue )
- {
- Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
- }
- return type;
- }
-
- /**
- * Go through the list of visuals that are common to both states.
- * If they are different types, or are both image types with different
- * URLs, then the existing visual needs moving and the new visual creating
- */
- void RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
- Dictionary<Property::Map>& instancedProperties )
- {
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
- iter != stateVisualsToChange.End(); ++iter )
- {
- const std::string& visualName = (*iter).key;
- const Property::Map& toMap = (*iter).entry;
-
- // is it a candidate for re-creation?
- bool recreate = false;
-
- Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
- if( visual )
+ case ClippingMode::DISABLED:
+ case ClippingMode::CLIP_TO_BOUNDING_BOX:
{
- Property::Map fromMap;
- visual.CreatePropertyMap( fromMap );
-
- Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
- Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
-
- if( fromType != toType )
- {
- recreate = true;
- }
- else
- {
- if( fromType == Toolkit::Visual::IMAGE )
- {
- Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
-
- if( fromUrl && toUrl )
- {
- std::string fromUrlString;
- std::string toUrlString;
- fromUrl->Get(fromUrlString);
- toUrl->Get(toUrlString);
-
- if( fromUrlString != toUrlString )
- {
- recreate = true;
- }
- }
- }
- }
-
- const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
- if( recreate || instancedMap )
- {
- RemoveVisual( mVisuals, visualName );
- Style::ApplyVisual( handle, visualName, toMap, instancedMap );
- }
- else
- {
- // @todo check to see if we can apply toMap without recreating the visual
- // e.g. by setting only animatable properties
- // For now, recreate all visuals, but merge in instance data.
- RemoveVisual( mVisuals, visualName );
- Style::ApplyVisual( handle, visualName, toMap, instancedMap );
- }
- }
- }
- }
-
- void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
- {
- // Collect all old visual names
- DictionaryKeys stateVisualsToRemove;
- if( oldState )
- {
- oldState->visuals.GetKeys( stateVisualsToRemove );
- if( ! subState.empty() )
- {
- const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
- if( oldSubState )
- {
- DictionaryKeys subStateVisualsToRemove;
- (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
- Merge( stateVisualsToRemove, subStateVisualsToRemove );
- }
- }
- }
-
- // Collect all new visual properties
- Dictionary<Property::Map> stateVisualsToAdd;
- if( newState )
- {
- stateVisualsToAdd = newState->visuals;
- if( ! subState.empty() )
- {
- const StylePtr* newSubState = newState->subStates.FindConst(subState);
- if( newSubState )
- {
- stateVisualsToAdd.Merge( (*newSubState)->visuals );
- }
- }
- }
-
- // If a name is in both add/remove, move it to change list.
- Dictionary<Property::Map> stateVisualsToChange;
- FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
-
- // Copy instanced properties (e.g. text label) of current visuals
- Dictionary<Property::Map> instancedProperties;
- CopyInstancedProperties( mVisuals, instancedProperties );
-
- // For each visual in remove list, remove from mVisuals
- RemoveVisuals( mVisuals, stateVisualsToRemove );
-
- // For each visual in add list, create and add to mVisuals
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
-
- // For each visual in change list, if it requires a new visual,
- // remove old visual, create and add to mVisuals
- RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
- }
-
- void SetState( DevelControl::State newState, bool withTransitions=true )
- {
- DevelControl::State oldState = mState;
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
- (mState == DevelControl::NORMAL ? "NORMAL" :(
- mState == DevelControl::FOCUSED ?"FOCUSED" : (
- mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
-
- if( mState != newState )
- {
- // If mState was Disabled, and new state is Focused, should probably
- // store that fact, e.g. in another property that FocusManager can access.
- mState = newState;
-
- // Trigger state change and transitions
- // Apply new style, if stylemanager is available
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
- {
- const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
-
- if( stylePtr )
- {
- std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount );
- std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount );
-
- const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName );
- const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName );
- if( oldStateStyle && newStateStyle )
- {
- // Only change if both state styles exist
- ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName );
- }
- }
+ // If we have a background visual, check if it's a color visual and remove the render if transparent flag
+ ChangeBackgroundColorVisual(controlImpl, false);
+ break;
}
}
}
+}
- void SetSubState( const std::string& subStateName, bool withTransitions=true )
- {
- if( mSubStateName != subStateName )
- {
- // Get existing sub-state visuals, and unregister them
- Dali::CustomActor handle( mControlImpl.GetOwner() );
-
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
- {
- const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
- if( stylePtr )
- {
- // Stringify state
- std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
-
- const StylePtr* state = stylePtr->subStates.Find( stateName );
- if( state )
- {
- StylePtr stateStyle(*state);
-
- const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName );
- const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName );
- if( oldStateStyle && newStateStyle )
- {
- std::string empty;
- ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty );
- }
- }
- }
- }
-
- mSubStateName = subStateName;
- }
- }
-
- // Data
-
- Control& mControlImpl;
- DevelControl::State mState;
- std::string mSubStateName;
-
- RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used.
- std::string mStyleName;
- Vector4 mBackgroundColor; ///< The color of the background visual
- Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
- Toolkit::Control::KeyEventSignalType mKeyEventSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
-
- // Gesture Detection
- PinchGestureDetector mPinchGestureDetector;
- PanGestureDetector mPanGestureDetector;
- TapGestureDetector mTapGestureDetector;
- LongPressGestureDetector mLongPressGestureDetector;
-
- // Tooltip
- TooltipPtr mTooltip;
-
- ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
- bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
-
- // Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
- static const PropertyRegistration PROPERTY_1;
- static const PropertyRegistration PROPERTY_2;
- static const PropertyRegistration PROPERTY_3;
- static const PropertyRegistration PROPERTY_4;
- static const PropertyRegistration PROPERTY_5;
- static const PropertyRegistration PROPERTY_6;
- static const PropertyRegistration PROPERTY_7;
- static const PropertyRegistration PROPERTY_8;
-};
-
-// Properties registered without macro to use specific member variables.
-const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+} // unnamed namespace
Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) );
+ IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT));
// Pass ownership to handle
- Toolkit::Control handle( *controlImpl );
+ Toolkit::Control handle(*controlImpl);
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...
return handle;
}
-void Control::SetStyleName( const std::string& styleName )
+void Control::SetStyleName(const std::string& styleName)
{
- if( styleName != mImpl->mStyleName )
+ if(styleName != mImpl->mStyleName)
{
mImpl->mStyleName = styleName;
// Apply new style, if stylemanager is available
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
+ if(styleManager)
{
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
}
}
}
return mImpl->mStyleName;
}
-void Control::SetBackgroundColor( const Vector4& color )
+void Control::SetBackgroundColor(const Vector4& color)
{
mImpl->mBackgroundColor = color;
- Property::Map map;
- map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::COLOR;
- map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
- SetBackground( map );
-}
+ Property::Map map;
+ map[Toolkit::Visual::Property::TYPE] = Toolkit::Visual::COLOR;
+ map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
-Vector4 Control::GetBackgroundColor() const
-{
- return mImpl->mBackgroundColor;
-}
+ bool renderIfTransparent = false;
+ int clippingMode = ClippingMode::DISABLED;
+ if((Self().GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode)) &&
+ (clippingMode == ClippingMode::CLIP_CHILDREN))
+ {
+ // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
+ map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = true;
+ renderIfTransparent = true;
+ }
-void Control::SetBackground( const Property::Map& map )
-{
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
- if( visual )
+ Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(visual && visual.GetType() == Toolkit::Visual::COLOR)
{
- RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
- visual.SetDepthIndex( DepthIndex::BACKGROUND );
+ Property::Map visualMap;
+ visual.CreatePropertyMap(visualMap);
- // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
- RelayoutRequest();
+ Property::Value* renderValue = visualMap.Find(Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT);
+ Property::Value* colorValue = visualMap.Find(Toolkit::ColorVisual::Property::MIX_COLOR);
+ if(renderValue && colorValue)
+ {
+ if((renderValue->Get<bool>() == true || colorValue->Get<Vector4>().a > 0.0f) && (renderIfTransparent || color.a > 0.0f))
+ {
+ // Update background color only
+ mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelColorVisual::Action::UPDATE_PROPERTY, map);
+ return;
+ }
+ }
}
+
+ SetBackground(map);
}
-void Control::SetBackgroundImage( Image image )
+void Control::SetBackground(const Property::Map& map)
{
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image );
- if( visual )
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
+ visual.SetName("background");
+ if(visual)
{
- RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
- visual.SetDepthIndex( DepthIndex::BACKGROUND );
+ mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
+
+ // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
+ RelayoutRequest();
}
}
void Control::ClearBackground()
{
- UnregisterVisual( Toolkit::Control::Property::BACKGROUND );
- mImpl->mBackgroundColor = Color::TRANSPARENT;
+ mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
+ mImpl->mBackgroundColor = Color::TRANSPARENT;
- // Trigger a size negotiation request that may be needed when unregistering a visual.
- RelayoutRequest();
+ // Trigger a size negotiation request that may be needed when unregistering a visual.
+ RelayoutRequest();
}
-void Control::EnableGestureDetection(Gesture::Type type)
+void Control::EnableGestureDetection(GestureType::Value type)
{
- if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
+ if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
{
mImpl->mPinchGestureDetector = PinchGestureDetector::New();
mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
mImpl->mPinchGestureDetector.Attach(Self());
}
- if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
+ if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
{
mImpl->mPanGestureDetector = PanGestureDetector::New();
+ mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
mImpl->mPanGestureDetector.Attach(Self());
}
- if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+ if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
{
mImpl->mTapGestureDetector = TapGestureDetector::New();
mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
mImpl->mTapGestureDetector.Attach(Self());
}
- if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
+ if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
{
mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
}
}
-void Control::DisableGestureDetection(Gesture::Type type)
+void Control::DisableGestureDetection(GestureType::Value type)
{
- if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
+ if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
{
mImpl->mPinchGestureDetector.Detach(Self());
mImpl->mPinchGestureDetector.Reset();
}
- if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
+ if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
{
mImpl->mPanGestureDetector.Detach(Self());
mImpl->mPanGestureDetector.Reset();
}
- if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+ if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
{
mImpl->mTapGestureDetector.Detach(Self());
mImpl->mTapGestureDetector.Reset();
}
- if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
+ if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
{
mImpl->mLongPressGestureDetector.Detach(Self());
mImpl->mLongPressGestureDetector.Reset();
void Control::SetKeyInputFocus()
{
- if( Self().OnStage() )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
}
bool Control::HasKeyInputFocus()
{
bool result = false;
- if( Self().OnStage() )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
- result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
+ Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
+ if(Self() == control)
+ {
+ result = true;
+ }
}
return result;
}
void Control::ClearKeyInputFocus()
{
- if( Self().OnStage() )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
}
OnKeyboardEnter();
}
-void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
-{
- RegisterVisual( index, visual, true );
-}
-
-void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
-{
- bool visualReplaced ( false );
- Actor self = Self();
-
- if( !mImpl->mVisuals.Empty() )
- {
- RegisteredVisualContainer::Iterator iter;
- // Check if visual (index) is already registered. Replace if so.
- if ( FindVisual( index, mImpl->mVisuals, iter ) )
- {
- if( (*iter)->visual && self.OnStage() )
- {
- Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
- }
- (*iter)->visual = visual;
- visualReplaced = true;
- }
- }
-
- // If not set, set the name of the visual to the same name as the control's property.
- // ( If the control has been type registered )
- if( visual.GetName().empty() )
- {
- // Check if the control has been type registered:
- TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(*this) );
- if( typeInfo )
- {
- // Check if the property index has been registered:
- Property::IndexContainer indices;
- typeInfo.GetPropertyIndices( indices );
- Property::IndexContainer::Iterator iter = std::find( indices.Begin(), indices.End(), index );
- if( iter != indices.End() )
- {
- // If it has, then get it's name and use that for the visual
- std::string visualName = typeInfo.GetPropertyName( index );
- visual.SetName( visualName );
- }
- }
- }
-
- if( !visualReplaced ) // New registration entry
- {
- mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
- }
-
- if( visual && self.OnStage() && enabled )
- {
- Toolkit::GetImplementation(visual).SetOnStage( self );
- }
-
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"T":"F" );
-}
-
-void Control::UnregisterVisual( Property::Index index )
-{
- RegisteredVisualContainer::Iterator iter;
- if ( FindVisual( index, mImpl->mVisuals, iter ) )
- {
- Actor self( Self() );
- Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
- (*iter)->visual.Reset();
- mImpl->mVisuals.Erase( iter );
- }
-}
-
-Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const
-{
- RegisteredVisualContainer::Iterator iter;
- if ( FindVisual( index, mImpl->mVisuals, iter ) )
- {
- return (*iter)->visual;
- }
-
- return Toolkit::Visual::Base();
-}
-
-void Control::EnableVisual( Property::Index index, bool enable )
-{
- RegisteredVisualContainer::Iterator iter;
- if ( FindVisual( index, mImpl->mVisuals, iter ) )
- {
- if ( (*iter)->enabled == enable )
- {
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
- return;
- }
-
- (*iter)->enabled = enable;
- Actor parentActor = Self();
- if ( Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
- {
- if ( enable )
- {
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
- Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
- }
- else
- {
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
- Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged.
- }
- }
- }
-}
-
-bool Control::IsVisualEnabled( Property::Index index ) const
+bool Control::OnAccessibilityActivated()
{
- RegisteredVisualContainer::Iterator iter;
- if ( FindVisual( index, mImpl->mVisuals, iter ) )
+ if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
{
- return (*iter)->enabled;
+ return OnKeyboardEnter();
}
return false;
}
-Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle )
-{
- Dali::Animation transition;
- const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
-
- if( transitionData.Count() > 0 )
- {
- // Setup a Transition from TransitionData.
- TransitionData::Iterator end = transitionData.End();
- for( TransitionData::Iterator iter = transitionData.Begin() ;
- iter != end; ++iter )
- {
- TransitionData::Animator* animator = (*iter);
-
- Toolkit::Visual::Base visual = GetVisualByName( mImpl->mVisuals, animator->objectName );
-
- if( visual )
- {
- Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
- visualImpl.AnimateProperty( transition, *animator );
- }
- else
- {
- // Otherwise, try any actor children of control (Including the control)
- Actor child = Self().FindChildByName( animator->objectName );
- if( child )
- {
- Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
- if( propertyIndex != Property::INVALID_INDEX )
- {
- if( animator->animate == false )
- {
- if( animator->targetValue.GetType() != Property::NONE )
- {
- child.SetProperty( propertyIndex, animator->targetValue );
- }
- }
- else // animate the property
- {
- if( animator->initialValue.GetType() != Property::NONE )
- {
- child.SetProperty( propertyIndex, animator->initialValue );
- }
-
- if( ! transition )
- {
- transition = Dali::Animation::New( 0.1f );
- }
-
- transition.AnimateTo( Property( child, propertyIndex ),
- animator->targetValue,
- animator->alphaFunction,
- TimePeriod( animator->timePeriodDelay,
- animator->timePeriodDuration ) );
- }
- }
- }
- }
- }
- }
-
- return transition;
-}
-
-bool Control::OnAccessibilityActivated()
-{
- return false; // Accessibility activation is not handled by default
-}
-
bool Control::OnKeyboardEnter()
{
return false; // Keyboard enter is not handled by default
return false; // Accessibility pan gesture is not handled by default
}
-bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
-{
- return false; // Accessibility touch event is not handled by default
-}
-
bool Control::OnAccessibilityValueChange(bool isIncrease)
{
return false; // Accessibility value change action is not handled by default
return mImpl->mKeyInputFocusLostSignal;
}
-bool Control::EmitKeyEventSignal( const KeyEvent& event )
+bool Control::EmitKeyEventSignal(const KeyEvent& event)
{
// Guard against destruction during signal emission
- Dali::Toolkit::Control handle( GetOwner() );
+ Dali::Toolkit::Control handle(GetOwner());
bool consumed = false;
+ consumed = mImpl->FilterKeyEvent(event);
+
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyEventSignal.Empty() )
+ if(!consumed && !mImpl->mKeyEventSignal.Empty())
{
- consumed = mImpl->mKeyEventSignal.Emit( handle, event );
+ consumed = mImpl->mKeyEventSignal.Emit(handle, event);
}
- if (!consumed)
+ if(!consumed)
{
// Notification for derived classes
consumed = OnKeyEvent(event);
return consumed;
}
-Control::Control( ControlBehaviour behaviourFlags )
-: CustomActorImpl( static_cast< ActorFlags >( behaviourFlags ) ),
+Control::Control(ControlBehaviour behaviourFlags)
+: CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
mImpl(new Impl(*this))
{
mImpl->mFlags = behaviourFlags;
// Call deriving classes so initialised before styling is applied to them.
OnInitialize();
- if( (mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS) ||
- !(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS) )
+ if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
{
Toolkit::StyleManager styleManager = StyleManager::Get();
// if stylemanager is available
- if( styleManager )
+ if(styleManager)
{
- StyleManager& styleManagerImpl = GetImpl( styleManager );
+ StyleManager& styleManagerImpl = GetImpl(styleManager);
// Register for style changes
- styleManagerImpl.ControlStyleChangeSignal().Connect( this, &Control::OnStyleChange );
+ styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
// Apply the current style
- styleManagerImpl.ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) );
+ styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
}
}
- if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT )
+ if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
{
- SetKeyboardNavigationSupport( true );
+ SetKeyboardNavigationSupport(true);
}
-}
-void Control::OnInitialize()
-{
-}
+ Dali::TypeInfo type;
+ Self().GetTypeInfo(type);
+ if(type)
+ {
+ auto typeName = type.GetName();
+ DevelControl::AppendAccessibilityAttribute(Self(), "t", typeName);
+ }
-void Control::OnControlChildAdd( Actor& child )
-{
+ if(Accessibility::IsUp())
+ mImpl->AccessibilityRegister();
}
-void Control::OnControlChildRemove( Actor& child )
+void Control::OnInitialize()
{
}
-void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
+void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
{
// By default the control is only interested in theme (not font) changes
- if( styleManager && change == StyleChange::THEME_CHANGE )
+ if(styleManager && change == StyleChange::THEME_CHANGE)
{
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
+ RelayoutRequest();
}
- RelayoutRequest();
}
void Control::OnPinch(const PinchGesture& pinch)
{
- if( !( mImpl->mStartingPinchScale ) )
+ if(!(mImpl->mStartingPinchScale))
{
// lazy allocate
mImpl->mStartingPinchScale = new Vector3;
}
- if( pinch.state == Gesture::Started )
+ if(pinch.GetState() == GestureState::STARTED)
{
- *( mImpl->mStartingPinchScale ) = Self().GetCurrentScale();
+ *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
}
- Self().SetScale( *( mImpl->mStartingPinchScale ) * pinch.scale );
+ Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
}
-void Control::OnPan( const PanGesture& pan )
+void Control::OnPan(const PanGesture& pan)
{
}
{
}
-void Control::OnLongPress( const LongPressGesture& longPress )
+void Control::OnLongPress(const LongPressGesture& longPress)
{
}
-void Control::EmitKeyInputFocusSignal( bool focusGained )
+void Control::EmitKeyInputFocusSignal(bool focusGained)
{
- Dali::Toolkit::Control handle( GetOwner() );
+ Dali::Toolkit::Control handle(GetOwner());
+
+ if(Accessibility::IsUp())
+ {
+ auto self = mImpl->GetAccessibilityObject(Self());
+ self->EmitFocused(focusGained);
+ auto parent = self->GetParent();
+ if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
+ {
+ parent->EmitActiveDescendantChanged(parent, self);
+ }
+ }
- if ( focusGained )
+ if(focusGained)
{
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyInputFocusGainedSignal.Empty() )
+ if(!mImpl->mKeyInputFocusGainedSignal.Empty())
{
- mImpl->mKeyInputFocusGainedSignal.Emit( handle );
+ mImpl->mKeyInputFocusGainedSignal.Emit(handle);
}
}
else
{
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyInputFocusLostSignal.Empty() )
+ if(!mImpl->mKeyInputFocusLostSignal.Empty())
{
- mImpl->mKeyInputFocusLostSignal.Emit( handle );
+ mImpl->mKeyInputFocusLostSignal.Emit(handle);
}
}
}
-void Control::OnStageConnection( int depth )
+void Control::OnSceneConnection(int depth)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size() );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
- Actor self( Self() );
+ Actor self(Self());
- for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
+ for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
{
// Check whether the visual is empty and enabled
- if( (*iter)->visual && (*iter)->enabled )
+ if((*iter)->visual && (*iter)->enabled)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index );
- Toolkit::GetImplementation((*iter)->visual).SetOnStage( self );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
+ Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
}
}
- if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() )
- {
- Property::Value clippingValue = self.GetProperty( Actor::Property::CLIPPING_MODE );
- int clippingMode = ClippingMode::DISABLED;
- if( clippingValue.Get( clippingMode ) )
- {
- // Add a transparent background if we do not have any renderers or visuals so we clip our children
+ // The clipping renderer is only created if required.
+ CreateClippingRenderer(*this);
- if( clippingMode == ClippingMode::CLIP_CHILDREN )
- {
- // Create a transparent background visual which will also get staged.
- SetBackgroundColor( Color::TRANSPARENT );
- }
- }
+ // Request to be laid out when the control is connected to the Scene.
+ // Signal that a Relayout may be needed
+ if(Accessibility::IsUp())
+ {
+ mImpl->AccessibilityRegister();
}
}
-void Control::OnStageDisconnection()
+void Control::OnSceneDisconnection()
{
- for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
+ if(Accessibility::IsUp())
{
- // Check whether the visual is empty
- if( (*iter)->visual )
- {
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageDisconnection Setting visual(%d) off stage\n", (*iter)->index );
- Actor self( Self() );
- Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
- }
+ mImpl->AccessibilityDeregister();
}
+ mImpl->OnSceneDisconnection();
}
void Control::OnKeyInputFocusGained()
{
- EmitKeyInputFocusSignal( true );
+ EmitKeyInputFocusSignal(true);
}
void Control::OnKeyInputFocusLost()
{
- EmitKeyInputFocusSignal( false );
+ EmitKeyInputFocusSignal(false);
}
void Control::OnChildAdd(Actor& child)
{
- // Notify derived classes.
- OnControlChildAdd( child );
}
void Control::OnChildRemove(Actor& child)
{
- // Notify derived classes.
- OnControlChildRemove( child );
}
-void Control::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
{
- Actor self( Self() );
- if( index == Actor::Property::CLIPPING_MODE )
+ // If the clipping mode has been set, we may need to create a renderer.
+ // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
+ switch(index)
{
- // Only set the background if we're already on the stage and have no renderers or visuals
-
- if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() && self.OnStage() )
+ case Actor::Property::CLIPPING_MODE:
{
- ClippingMode::Type clippingMode = ClippingMode::DISABLED;
- if( Scripting::GetEnumerationProperty< ClippingMode::Type >( propertyValue, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, clippingMode ) )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
- // Add a transparent background if we do not have one so we clip children
-
- if( clippingMode == ClippingMode::CLIP_CHILDREN )
- {
- SetBackgroundColor( Color::TRANSPARENT );
- }
+ // Note: This method will handle whether creation of the renderer is required.
+ CreateClippingRenderer(*this);
+ }
+ break;
+ }
+ case Actor::Property::VISIBLE:
+ {
+ if(Dali::Accessibility::IsUp())
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitVisible(Self().GetProperty(Actor::Property::VISIBLE).Get<bool>());
}
+ break;
+ }
+ case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
+ {
+ if(Dali::Accessibility::IsUp())
+ {
+ Dali::Accessibility::Accessible::Get(Self())->Emit(Dali::Accessibility::ObjectPropertyChangeEvent::ROLE);
+ }
+ break;
}
}
}
void Control::OnSizeSet(const Vector3& targetSize)
{
- Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
+ Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(visual)
{
- Vector2 size( targetSize );
- visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+ Vector2 size(targetSize);
+ visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
}
}
// @todo size negotiate background to new size, animate as well?
}
-bool Control::OnTouchEvent(const TouchEvent& event)
+bool Control::OnKeyEvent(const KeyEvent& event)
{
return false; // Do not consume
}
-bool Control::OnHoverEvent(const HoverEvent& event)
+void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
{
- return false; // Do not consume
-}
+ for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
+ {
+ Actor child = Self().GetChildAt(i);
+ Vector2 newChildSize(size);
-bool Control::OnKeyEvent(const KeyEvent& event)
-{
- return false; // Do not consume
-}
+ // When set the padding or margin on the control, child should be resized and repositioned.
+ if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
+ (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
+ {
+ Extents padding = mImpl->mPadding;
-bool Control::OnWheelEvent(const WheelEvent& event)
-{
- return false; // Do not consume
-}
+ Dali::CustomActor ownerActor(GetOwner());
+ Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
-void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
-{
- for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
- {
- container.Add( Self().GetChildAt( i ), size );
+ if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
+ {
+ std::swap(padding.start, padding.end);
+ }
+
+ newChildSize.width = size.width - (padding.start + padding.end);
+ newChildSize.height = size.height - (padding.top + padding.bottom);
+
+ // Cannot use childs Position property as it can already have padding and margin applied on it,
+ // so we end up cumulatively applying them over and over again.
+ Vector2 childOffset(0.f, 0.f);
+ childOffset.x += (mImpl->mMargin.start + padding.start);
+ childOffset.y += (mImpl->mMargin.top + padding.top);
+
+ child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
+ }
+ container.Add(child, newChildSize);
}
- Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
+ Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(visual)
{
- visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+ visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
}
}
-void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
{
}
Vector3 Control::GetNaturalSize()
{
- Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
+ Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(visual)
{
Vector2 naturalSize;
- visual.GetNaturalSize( naturalSize );
- return Vector3( naturalSize );
+ visual.GetNaturalSize(naturalSize);
+ naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
+ naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
+ return Vector3(naturalSize);
}
return Vector3::ZERO;
}
-float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
{
- return CalculateChildSizeBase( child, dimension );
+ return CalculateChildSizeBase(child, dimension);
}
-float Control::GetHeightForWidth( float width )
+float Control::GetHeightForWidth(float width)
{
- return GetHeightForWidthBase( width );
+ return GetHeightForWidthBase(width);
}
-float Control::GetWidthForHeight( float height )
+float Control::GetWidthForHeight(float height)
{
- return GetWidthForHeightBase( height );
+ return GetWidthForHeightBase(height);
}
-bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
+bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
{
- return RelayoutDependentOnChildrenBase( dimension );
+ return RelayoutDependentOnChildrenBase(dimension);
}
-void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
{
}
-void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
{
}
-void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
+void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
{
- mImpl->SignalConnected( slotObserver, callback );
+ mImpl->SignalConnected(slotObserver, callback);
}
-void Control::SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback )
+void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
{
- mImpl->SignalDisconnected( slotObserver, callback );
+ mImpl->SignalDisconnected(slotObserver, callback);
}
-Control& GetImplementation( Dali::Toolkit::Control& handle )
+Control& GetImplementation(Dali::Toolkit::Control& handle)
{
CustomActorImpl& customInterface = handle.GetImplementation();
// downcast to control
- Control& impl = dynamic_cast< Internal::Control& >( customInterface );
+ Control& impl = dynamic_cast<Internal::Control&>(customInterface);
return impl;
}
-const Control& GetImplementation( const Dali::Toolkit::Control& handle )
+const Control& GetImplementation(const Dali::Toolkit::Control& handle)
{
const CustomActorImpl& customInterface = handle.GetImplementation();
// downcast to control
- const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
+ const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
return impl;
}