/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/public-api/controls/control-impl.h>
// EXTERNAL INCLUDES
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/object/type-info.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
#include <cstring> // for strcmp
#include <limits>
#include <stack>
#include <typeinfo>
-#include <dali/public-api/animation/constraint.h>
-#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/size-negotiation/relayout-container.h>
-#include <dali/devel-api/scripting/scripting.h>
-#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
-#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
-#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/internal/controls/control/control-data-impl.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
+#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-
#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
#endif
-DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN )
-DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
+/**
+ * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
+ * @param[in] controlImpl The control implementation
+ * @param[in] renderIfTransaparent Whether we should render if the color is transparent
+ */
+void ChangeBackgroundColorVisual(Control& controlImpl, bool renderIfTransparent)
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
-} // unnamed namespace
+ Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(backgroundVisual && backgroundVisual.GetType() == Toolkit::Visual::COLOR)
+ {
+ Property::Map map;
+ backgroundVisual.CreatePropertyMap(map);
+
+ // Only change it if it's a color visual
+ map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = renderIfTransparent;
+ controlImpl.SetBackground(map);
+ }
+}
+/**
+ * @brief Creates a clipping renderer if required.
+ * (EG. If no renders exist and clipping is enabled).
+ * @param[in] controlImpl The control implementation.
+ */
+void CreateClippingRenderer(Control& controlImpl)
+{
+ // We want to add a transparent background if we do not have one for clipping.
+ Actor self(controlImpl.Self());
+ int clippingMode = ClippingMode::DISABLED;
+ if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
+ {
+ switch(clippingMode)
+ {
+ case ClippingMode::CLIP_CHILDREN:
+ {
+ if(self.GetRendererCount() == 0u)
+ {
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
+ if(controlDataImpl.mVisuals.Empty())
+ {
+ controlImpl.SetBackgroundColor(Color::TRANSPARENT);
+ }
+ else
+ {
+ // We have visuals, check if we've set the background and re-create it to
+ // render even if transparent (only if it's a color visual)
+ ChangeBackgroundColorVisual(controlImpl, true);
+ }
+ }
+ break;
+ }
+ case ClippingMode::DISABLED:
+ case ClippingMode::CLIP_TO_BOUNDING_BOX:
+ {
+ // If we have a background visual, check if it's a color visual and remove the render if transparent flag
+ ChangeBackgroundColorVisual(controlImpl, false);
+ break;
+ }
+ }
+ }
+}
+
+} // unnamed namespace
Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) );
+ IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT));
// Pass ownership to handle
- Toolkit::Control handle( *controlImpl );
+ Toolkit::Control handle(*controlImpl);
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...
return handle;
}
-void Control::SetStyleName( const std::string& styleName )
+void Control::SetStyleName(const std::string& styleName)
{
- if( styleName != mImpl->mStyleName )
+ if(styleName != mImpl->mStyleName)
{
mImpl->mStyleName = styleName;
// Apply new style, if stylemanager is available
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
+ if(styleManager)
{
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
}
}
}
return mImpl->mStyleName;
}
-void Control::SetBackgroundColor( const Vector4& color )
+void Control::SetBackgroundColor(const Vector4& color)
{
mImpl->mBackgroundColor = color;
- Property::Map map;
- map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::COLOR;
- map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
- SetBackground( map );
-}
+ Property::Map map;
+ map[Toolkit::Visual::Property::TYPE] = Toolkit::Visual::COLOR;
+ map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
-Vector4 Control::GetBackgroundColor() const
-{
- return mImpl->mBackgroundColor;
-}
+ bool renderIfTransparent = false;
+ int clippingMode = ClippingMode::DISABLED;
+ if((Self().GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode)) &&
+ (clippingMode == ClippingMode::CLIP_CHILDREN))
+ {
+ // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
+ map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = true;
+ renderIfTransparent = true;
+ }
-void Control::SetBackground( const Property::Map& map )
-{
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
- if( visual )
+ Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(visual && visual.GetType() == Toolkit::Visual::COLOR)
{
- mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
+ Property::Map visualMap;
+ visual.CreatePropertyMap(visualMap);
- // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
- RelayoutRequest();
+ Property::Value* renderValue = visualMap.Find(Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT);
+ Property::Value* colorValue = visualMap.Find(Toolkit::ColorVisual::Property::MIX_COLOR);
+ if(renderValue && colorValue)
+ {
+ if((renderValue->Get<bool>() == true || colorValue->Get<Vector4>().a > 0.0f) && (renderIfTransparent || color.a > 0.0f))
+ {
+ // Update background color only
+ mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelColorVisual::Action::UPDATE_PROPERTY, map);
+ return;
+ }
+ }
}
+
+ SetBackground(map);
}
-void Control::SetBackgroundImage( Image image )
+void Control::SetBackground(const Property::Map& map)
{
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image );
- if( visual )
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
+ visual.SetName("background");
+ if(visual)
{
- mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
+ mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
+
+ // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
+ RelayoutRequest();
}
}
void Control::ClearBackground()
{
- mImpl->UnregisterVisual( Toolkit::Control::Property::BACKGROUND );
- mImpl->mBackgroundColor = Color::TRANSPARENT;
+ mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
+ mImpl->mBackgroundColor = Color::TRANSPARENT;
- // Trigger a size negotiation request that may be needed when unregistering a visual.
- RelayoutRequest();
+ // Trigger a size negotiation request that may be needed when unregistering a visual.
+ RelayoutRequest();
}
-void Control::EnableGestureDetection(Gesture::Type type)
+void Control::EnableGestureDetection(GestureType::Value type)
{
- if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
+ if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
{
mImpl->mPinchGestureDetector = PinchGestureDetector::New();
mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
mImpl->mPinchGestureDetector.Attach(Self());
}
- if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
+ if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
{
mImpl->mPanGestureDetector = PanGestureDetector::New();
+ mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
mImpl->mPanGestureDetector.Attach(Self());
}
- if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+ if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
{
mImpl->mTapGestureDetector = TapGestureDetector::New();
mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
mImpl->mTapGestureDetector.Attach(Self());
}
- if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
+ if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
{
mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
}
}
-void Control::DisableGestureDetection(Gesture::Type type)
+void Control::DisableGestureDetection(GestureType::Value type)
{
- if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
+ if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
{
mImpl->mPinchGestureDetector.Detach(Self());
mImpl->mPinchGestureDetector.Reset();
}
- if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
+ if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
{
mImpl->mPanGestureDetector.Detach(Self());
mImpl->mPanGestureDetector.Reset();
}
- if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+ if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
{
mImpl->mTapGestureDetector.Detach(Self());
mImpl->mTapGestureDetector.Reset();
}
- if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
+ if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
{
mImpl->mLongPressGestureDetector.Detach(Self());
mImpl->mLongPressGestureDetector.Reset();
void Control::SetKeyInputFocus()
{
- if( Self().OnStage() )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
}
bool Control::HasKeyInputFocus()
{
bool result = false;
- if( Self().OnStage() )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
- if( Self() == control )
+ if(Self() == control)
{
result = true;
}
void Control::ClearKeyInputFocus()
{
- if( Self().OnStage() )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
}
bool Control::OnAccessibilityActivated()
{
- return false; // Accessibility activation is not handled by default
+ if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
+ {
+ return OnKeyboardEnter();
+ }
+ return false;
}
bool Control::OnKeyboardEnter()
return false; // Accessibility pan gesture is not handled by default
}
-bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
-{
- return false; // Accessibility touch event is not handled by default
-}
-
bool Control::OnAccessibilityValueChange(bool isIncrease)
{
return false; // Accessibility value change action is not handled by default
return mImpl->mKeyInputFocusLostSignal;
}
-bool Control::EmitKeyEventSignal( const KeyEvent& event )
+bool Control::EmitKeyEventSignal(const KeyEvent& event)
{
// Guard against destruction during signal emission
- Dali::Toolkit::Control handle( GetOwner() );
+ Dali::Toolkit::Control handle(GetOwner());
bool consumed = false;
+ consumed = mImpl->FilterKeyEvent(event);
+
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyEventSignal.Empty() )
+ if(!consumed && !mImpl->mKeyEventSignal.Empty())
{
- consumed = mImpl->mKeyEventSignal.Emit( handle, event );
+ consumed = mImpl->mKeyEventSignal.Emit(handle, event);
}
- if (!consumed)
+ if(!consumed)
{
// Notification for derived classes
consumed = OnKeyEvent(event);
return consumed;
}
-Control::Control( ControlBehaviour behaviourFlags )
-: CustomActorImpl( static_cast< ActorFlags >( behaviourFlags ) ),
+Control::Control(ControlBehaviour behaviourFlags)
+: CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
mImpl(new Impl(*this))
{
mImpl->mFlags = behaviourFlags;
// Call deriving classes so initialised before styling is applied to them.
OnInitialize();
- if( (mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS) ||
- !(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS) )
+ if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
{
Toolkit::StyleManager styleManager = StyleManager::Get();
// if stylemanager is available
- if( styleManager )
+ if(styleManager)
{
- StyleManager& styleManagerImpl = GetImpl( styleManager );
+ StyleManager& styleManagerImpl = GetImpl(styleManager);
// Register for style changes
- styleManagerImpl.ControlStyleChangeSignal().Connect( this, &Control::OnStyleChange );
+ styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
// Apply the current style
- styleManagerImpl.ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) );
+ styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
}
}
- if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT )
+ if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
{
- SetKeyboardNavigationSupport( true );
+ SetKeyboardNavigationSupport(true);
}
-}
-void Control::OnInitialize()
-{
-}
+ Dali::TypeInfo type;
+ Self().GetTypeInfo(type);
+ if(type)
+ {
+ auto typeName = type.GetName();
+ DevelControl::AppendAccessibilityAttribute(Self(), "t", typeName);
+ }
-void Control::OnControlChildAdd( Actor& child )
-{
+ if(Accessibility::IsUp())
+ mImpl->AccessibilityRegister();
}
-void Control::OnControlChildRemove( Actor& child )
+void Control::OnInitialize()
{
}
-void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
+void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
{
// By default the control is only interested in theme (not font) changes
- if( styleManager && change == StyleChange::THEME_CHANGE )
+ if(styleManager && change == StyleChange::THEME_CHANGE)
{
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
RelayoutRequest();
}
}
void Control::OnPinch(const PinchGesture& pinch)
{
- if( !( mImpl->mStartingPinchScale ) )
+ if(!(mImpl->mStartingPinchScale))
{
// lazy allocate
mImpl->mStartingPinchScale = new Vector3;
}
- if( pinch.state == Gesture::Started )
+ if(pinch.GetState() == GestureState::STARTED)
{
- *( mImpl->mStartingPinchScale ) = Self().GetCurrentScale();
+ *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
}
- Self().SetScale( *( mImpl->mStartingPinchScale ) * pinch.scale );
+ Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
}
-void Control::OnPan( const PanGesture& pan )
+void Control::OnPan(const PanGesture& pan)
{
}
{
}
-void Control::OnLongPress( const LongPressGesture& longPress )
+void Control::OnLongPress(const LongPressGesture& longPress)
{
}
-void Control::EmitKeyInputFocusSignal( bool focusGained )
+void Control::EmitKeyInputFocusSignal(bool focusGained)
{
- Dali::Toolkit::Control handle( GetOwner() );
+ Dali::Toolkit::Control handle(GetOwner());
- if ( focusGained )
+ if(Accessibility::IsUp())
+ {
+ auto self = mImpl->GetAccessibilityObject(Self());
+ self->EmitFocused(focusGained);
+ auto parent = self->GetParent();
+ if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
+ {
+ parent->EmitActiveDescendantChanged(parent, self);
+ }
+ }
+
+ if(focusGained)
{
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyInputFocusGainedSignal.Empty() )
+ if(!mImpl->mKeyInputFocusGainedSignal.Empty())
{
- mImpl->mKeyInputFocusGainedSignal.Emit( handle );
+ mImpl->mKeyInputFocusGainedSignal.Emit(handle);
}
}
else
{
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyInputFocusLostSignal.Empty() )
+ if(!mImpl->mKeyInputFocusLostSignal.Empty())
{
- mImpl->mKeyInputFocusLostSignal.Emit( handle );
+ mImpl->mKeyInputFocusLostSignal.Emit(handle);
}
}
}
-void Control::OnStageConnection( int depth )
+void Control::OnSceneConnection(int depth)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size() );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
- Actor self( Self() );
+ Actor self(Self());
- for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
+ for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
{
// Check whether the visual is empty and enabled
- if( (*iter)->visual && (*iter)->enabled )
+ if((*iter)->visual && (*iter)->enabled)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index );
- Toolkit::GetImplementation((*iter)->visual).SetOnStage( self );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
+ Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
}
}
- if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() )
- {
- Property::Value clippingValue = self.GetProperty( Actor::Property::CLIPPING_MODE );
- int clippingMode = ClippingMode::DISABLED;
- if( clippingValue.Get( clippingMode ) )
- {
- // Add a transparent background if we do not have any renderers or visuals so we clip our children
+ // The clipping renderer is only created if required.
+ CreateClippingRenderer(*this);
- if( clippingMode == ClippingMode::CLIP_CHILDREN )
- {
- // Create a transparent background visual which will also get staged.
- SetBackgroundColor( Color::TRANSPARENT );
- }
- }
+ // Request to be laid out when the control is connected to the Scene.
+ // Signal that a Relayout may be needed
+ if(Accessibility::IsUp())
+ {
+ mImpl->AccessibilityRegister();
}
}
-void Control::OnStageDisconnection()
+void Control::OnSceneDisconnection()
{
- for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
+ if(Accessibility::IsUp())
{
- // Check whether the visual is empty
- if( (*iter)->visual )
- {
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageDisconnection Setting visual(%d) off stage\n", (*iter)->index );
- Actor self( Self() );
- Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
- }
+ mImpl->AccessibilityDeregister();
}
+ mImpl->OnSceneDisconnection();
}
void Control::OnKeyInputFocusGained()
{
- EmitKeyInputFocusSignal( true );
+ EmitKeyInputFocusSignal(true);
}
void Control::OnKeyInputFocusLost()
{
- EmitKeyInputFocusSignal( false );
+ EmitKeyInputFocusSignal(false);
}
void Control::OnChildAdd(Actor& child)
{
- // Notify derived classes.
- OnControlChildAdd( child );
}
void Control::OnChildRemove(Actor& child)
{
- // Notify derived classes.
- OnControlChildRemove( child );
}
-void Control::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
{
- Actor self( Self() );
- if( index == Actor::Property::CLIPPING_MODE )
+ // If the clipping mode has been set, we may need to create a renderer.
+ // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
+ switch(index)
{
- // Only set the background if we're already on the stage and have no renderers or visuals
-
- if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() && self.OnStage() )
+ case Actor::Property::CLIPPING_MODE:
{
- ClippingMode::Type clippingMode = ClippingMode::DISABLED;
- if( Scripting::GetEnumerationProperty< ClippingMode::Type >( propertyValue, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, clippingMode ) )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
- // Add a transparent background if we do not have one so we clip children
-
- if( clippingMode == ClippingMode::CLIP_CHILDREN )
- {
- SetBackgroundColor( Color::TRANSPARENT );
- }
+ // Note: This method will handle whether creation of the renderer is required.
+ CreateClippingRenderer(*this);
+ }
+ break;
+ }
+ case Actor::Property::VISIBLE:
+ {
+ if(Dali::Accessibility::IsUp())
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitVisible(Self().GetProperty(Actor::Property::VISIBLE).Get<bool>());
}
+ break;
+ }
+ case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
+ {
+ if(Dali::Accessibility::IsUp())
+ {
+ Dali::Accessibility::Accessible::Get(Self())->Emit(Dali::Accessibility::ObjectPropertyChangeEvent::ROLE);
+ }
+ break;
}
}
}
void Control::OnSizeSet(const Vector3& targetSize)
{
- Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
+ Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(visual)
{
- Vector2 size( targetSize );
- visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+ Vector2 size(targetSize);
+ visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
}
}
// @todo size negotiate background to new size, animate as well?
}
-bool Control::OnTouchEvent(const TouchEvent& event)
+bool Control::OnKeyEvent(const KeyEvent& event)
{
return false; // Do not consume
}
-bool Control::OnHoverEvent(const HoverEvent& event)
+void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
{
- return false; // Do not consume
-}
+ for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
+ {
+ Actor child = Self().GetChildAt(i);
+ Vector2 newChildSize(size);
-bool Control::OnKeyEvent(const KeyEvent& event)
-{
- return false; // Do not consume
-}
+ // When set the padding or margin on the control, child should be resized and repositioned.
+ if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
+ (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
+ {
+ Extents padding = mImpl->mPadding;
-bool Control::OnWheelEvent(const WheelEvent& event)
-{
- return false; // Do not consume
-}
+ Dali::CustomActor ownerActor(GetOwner());
+ Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
-void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
-{
- for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
- {
- container.Add( Self().GetChildAt( i ), size );
+ if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
+ {
+ std::swap(padding.start, padding.end);
+ }
+
+ newChildSize.width = size.width - (padding.start + padding.end);
+ newChildSize.height = size.height - (padding.top + padding.bottom);
+
+ // Cannot use childs Position property as it can already have padding and margin applied on it,
+ // so we end up cumulatively applying them over and over again.
+ Vector2 childOffset(0.f, 0.f);
+ childOffset.x += (mImpl->mMargin.start + padding.start);
+ childOffset.y += (mImpl->mMargin.top + padding.top);
+
+ child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
+ }
+ container.Add(child, newChildSize);
}
- Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
+ Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(visual)
{
- visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+ visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
}
}
-void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
{
}
Vector3 Control::GetNaturalSize()
{
- Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
+ Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+ if(visual)
{
Vector2 naturalSize;
- visual.GetNaturalSize( naturalSize );
- return Vector3( naturalSize );
+ visual.GetNaturalSize(naturalSize);
+ naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
+ naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
+ return Vector3(naturalSize);
}
return Vector3::ZERO;
}
-float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
{
- return CalculateChildSizeBase( child, dimension );
+ return CalculateChildSizeBase(child, dimension);
}
-float Control::GetHeightForWidth( float width )
+float Control::GetHeightForWidth(float width)
{
- return GetHeightForWidthBase( width );
+ return GetHeightForWidthBase(width);
}
-float Control::GetWidthForHeight( float height )
+float Control::GetWidthForHeight(float height)
{
- return GetWidthForHeightBase( height );
+ return GetWidthForHeightBase(height);
}
-bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
+bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
{
- return RelayoutDependentOnChildrenBase( dimension );
+ return RelayoutDependentOnChildrenBase(dimension);
}
-void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
{
}
-void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
{
}
-void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
+void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
{
- mImpl->SignalConnected( slotObserver, callback );
+ mImpl->SignalConnected(slotObserver, callback);
}
-void Control::SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback )
+void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
{
- mImpl->SignalDisconnected( slotObserver, callback );
+ mImpl->SignalDisconnected(slotObserver, callback);
}
-Control& GetImplementation( Dali::Toolkit::Control& handle )
+Control& GetImplementation(Dali::Toolkit::Control& handle)
{
CustomActorImpl& customInterface = handle.GetImplementation();
// downcast to control
- Control& impl = dynamic_cast< Internal::Control& >( customInterface );
+ Control& impl = dynamic_cast<Internal::Control&>(customInterface);
return impl;
}
-const Control& GetImplementation( const Dali::Toolkit::Control& handle )
+const Control& GetImplementation(const Dali::Toolkit::Control& handle)
{
const CustomActorImpl& customInterface = handle.GetImplementation();
// downcast to control
- const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
+ const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
return impl;
}