-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+// CLASS HEADER
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <boost/thread/tss.hpp>
+// EXTERNAL INCLUDES
#include <stack>
-
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/public-api/animation/active-constraint.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/geometry/mesh.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
-#include "dali-toolkit/internal/controls/style-change-processor.h"
-#include "dali-toolkit/internal/controls/relayout-controller.h"
-#include "dali-toolkit/internal/controls/relayout-helper.h"
-#include "dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h"
-#include "dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h"
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/relayout-controller.h>
+#include <dali-toolkit/internal/controls/relayout-helper.h>
+#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/internal/styling/style-manager-impl.h>
namespace Dali
{
namespace Toolkit
{
-const Property::Index Control::PROPERTY_BACKGROUND_COLOR = ControlImpl::CONTROL_PROPERTY_START_INDEX;
-const Property::Index Control::PROPERTY_BACKGROUND = ControlImpl::CONTROL_PROPERTY_START_INDEX + 1;
+const Property::Index Control::PROPERTY_BACKGROUND_COLOR = Internal::Control::CONTROL_PROPERTY_START_INDEX;
+const Property::Index Control::PROPERTY_BACKGROUND = Internal::Control::CONTROL_PROPERTY_START_INDEX + 1;
+const Property::Index Control::PROPERTY_WIDTH_POLICY = Internal::Control::CONTROL_PROPERTY_START_INDEX + 2;
+const Property::Index Control::PROPERTY_HEIGHT_POLICY = Internal::Control::CONTROL_PROPERTY_START_INDEX + 3;
+const Property::Index Control::PROPERTY_MINIMUM_SIZE = Internal::Control::CONTROL_PROPERTY_START_INDEX + 4;
+const Property::Index Control::PROPERTY_MAXIMUM_SIZE = Internal::Control::CONTROL_PROPERTY_START_INDEX + 5;
+const Property::Index Control::PROPERTY_KEY_INPUT_FOCUS = Internal::Control::CONTROL_PROPERTY_START_INDEX + 6;
namespace
{
+// Signals
+
+const char* const SIGNAL_KEY_EVENT = "key-event";
+const char* const SIGNAL_TAPPED = "tapped";
+const char* const SIGNAL_PANNED = "panned";
+const char* const SIGNAL_PINCHED = "pinched";
+const char* const SIGNAL_LONG_PRESSED = "long-pressed";
+
+// Actions
+
+const char* const ACTION_CONTROL_ACTIVATED = "control-activated";
+
+const Scripting::StringEnum< Control::SizePolicy > SIZE_POLICY_STRING_TABLE[] =
+{
+ { "FIXED", Control::Fixed },
+ { "MINIMUM", Control::Minimum },
+ { "MAXIMUM", Control::Maximum },
+ { "RANGE", Control::Range },
+ { "FLEXIBLE", Control::Flexible },
+};
+const unsigned int SIZE_POLICY_STRING_TABLE_COUNT = sizeof( SIZE_POLICY_STRING_TABLE ) / sizeof( SIZE_POLICY_STRING_TABLE[0] );
+
#if defined(DEBUG_ENABLED)
Integration::Log::Filter* gLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_CONTROL");
#endif
const float MAX_FLOAT_VALUE( std::numeric_limits<float>::max() );
+const Vector3 MAX_SIZE( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE );
const float BACKGROUND_ACTOR_Z_POSITION( -0.1f );
BaseHandle Create()
{
- return ControlImpl::New();
+ return Internal::Control::New();
}
TypeRegistration CONTROL_TYPE( typeid(Control), typeid(CustomActor), Create );
-// Property Registration after ControlImpl::Impl definition below
-
-TypeAction ACTION_TYPE_1(CONTROL_TYPE, Toolkit::Control::ACTION_CONTROL_ACTIVATED, &ControlImpl::DoAction);
-
-/**
- * Helper class used to set the Control's size through the Actor's API or through children added.
- */
-class SetSizeLock
-{
-public:
- SetSizeLock( bool& lock )
- : mLock( lock )
- {
- mLock = true;
- }
+// Property Registration after Internal::Control::Impl definition below
- ~SetSizeLock()
- {
- mLock = false;
- }
+TypeAction ACTION_TYPE_1( CONTROL_TYPE, ACTION_CONTROL_ACTIVATED, &Internal::Control::DoAction );
-private:
- bool& mLock;
-};
+SignalConnectorType SIGNAL_CONNECTOR_1( CONTROL_TYPE, SIGNAL_KEY_EVENT, &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_2( CONTROL_TYPE, SIGNAL_TAPPED, &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_3( CONTROL_TYPE, SIGNAL_PANNED, &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_4( CONTROL_TYPE, SIGNAL_PINCHED, &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_5( CONTROL_TYPE, SIGNAL_LONG_PRESSED, &Internal::Control::DoConnectSignal );
/**
* Structure which holds information about the background of a control
{
actor.SetColor( color );
actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
+ actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
} // unnamed namespace
-class ControlImpl::Impl : public ConnectionTrackerInterface
+namespace Internal
{
+
+class Control::Impl : public ConnectionTracker
+{
+public:
+
+ /**
+ * Size indices for mMinMaxSize array
+ */
+ enum
+ {
+ MIN_SIZE_INDEX = 0,
+ MAX_SIZE_INDEX = 1
+ };
+
public:
// Construction & Destruction
- Impl(ControlImpl& controlImpl)
- : mControlImpl(controlImpl),
- mInitialized( false ),
+ Impl(Control& controlImpl)
+ : mControlImpl( controlImpl ),
+ mBackground( NULL ),
+ mStartingPinchScale( NULL ),
+ mKeyEventSignal(),
mPinchGestureDetector(),
mPanGestureDetector(),
mTapGestureDetector(),
mLongPressGestureDetector(),
- mStartingPinchScale(),
- mLockSetSize( false ),
- mWidthPolicy( Control::Fixed ),
- mHeightPolicy( Control::Fixed ),
- mSize(),
- mSetSize(),
- mMinimumSize(),
- mMaximumSize( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE ),
- mIsKeyboardNavigationSupported(false),
- mIsKeyboardFocusGroup(false),
- mKeyEventSignalV2(),
- mBackground( NULL )
+ mCurrentSize(),
+ mNaturalSize(),
+ mWidthPolicy( Toolkit::Control::Fixed ),
+ mHeightPolicy( Toolkit::Control::Fixed ),
+ mFlags( Control::CONTROL_BEHAVIOUR_NONE ),
+ mInsideRelayout( false ),
+ mIsKeyboardNavigationSupported( false ),
+ mIsKeyboardFocusGroup( false ),
+ mInitialized( false )
{
}
~Impl()
{
// All gesture detectors will be destroyed so no need to disconnect.
- if ( mBackground )
- {
- delete mBackground;
- }
+ delete mBackground;
+ delete mStartingPinchScale;
}
// Gesture Detection Methods
- void PinchDetected(Actor actor, PinchGesture pinch)
+ void PinchDetected(Actor actor, const PinchGesture& pinch)
{
mControlImpl.OnPinch(pinch);
}
- void PanDetected(Actor actor, PanGesture pan)
+ void PanDetected(Actor actor, const PanGesture& pan)
{
mControlImpl.OnPan(pan);
}
- void TapDetected(Actor actor, TapGesture tap)
+ void TapDetected(Actor actor, const TapGesture& tap)
{
mControlImpl.OnTap(tap);
}
- void LongPressDetected(Actor actor, LongPressGesture longPress)
+ void LongPressDetected(Actor actor, const LongPressGesture& longPress)
{
mControlImpl.OnLongPress(longPress);
}
- /**
- * @copydoc ConnectionTrackerInterface::SignalConnected
- */
- virtual void SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
- {
- mConnectionTracker.SignalConnected( slotObserver, callback );
- }
-
- /**
- * @copydoc ConnectionTrackerInterface::SignalDisconnected
- */
- virtual void SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback )
- {
- mConnectionTracker.SignalDisconnected( slotObserver, callback );
- }
-
- /**
- * @copydoc ConnectionTrackerInterface::GetConnectionCount
- */
- virtual std::size_t GetConnectionCount() const
- {
- return mConnectionTracker.GetConnectionCount();
- }
-
// Background Methods
/**
*/
static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
- Control control = Control::DownCast( BaseHandle( object ) );
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
if ( control )
{
- ControlImpl& controlImpl( control.GetImplementation() );
+ Control& controlImpl( control.GetImplementation() );
switch ( index )
{
- case Control::PROPERTY_BACKGROUND_COLOR:
+ case Toolkit::Control::PROPERTY_BACKGROUND_COLOR:
{
controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
break;
}
- case Control::PROPERTY_BACKGROUND:
+ case Toolkit::Control::PROPERTY_BACKGROUND:
{
if ( value.HasKey( "image" ) )
{
controlImpl.SetBackground( image );
}
}
- else if ( value.Get< Property::Map >().empty() )
+ else if ( value.Get< Property::Map >().Empty() )
{
// An empty map means the background is no longer required
controlImpl.ClearBackground();
}
break;
}
+
+ case Toolkit::Control::PROPERTY_WIDTH_POLICY:
+ {
+ controlImpl.mImpl->mWidthPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
+ break;
+ }
+
+ case Toolkit::Control::PROPERTY_HEIGHT_POLICY:
+ {
+ controlImpl.mImpl->mHeightPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
+ break;
+ }
+
+ case Toolkit::Control::PROPERTY_MINIMUM_SIZE:
+ {
+ controlImpl.SetMinimumSize( value.Get< Vector3 >() );
+ break;
+ }
+
+ case Toolkit::Control::PROPERTY_MAXIMUM_SIZE:
+ {
+ controlImpl.SetMaximumSize( value.Get< Vector3 >() );
+ break;
+ }
+
+ case Toolkit::Control::PROPERTY_KEY_INPUT_FOCUS:
+ {
+ if ( value.Get< bool >() )
+ {
+ controlImpl.SetKeyInputFocus();
+ }
+ else
+ {
+ controlImpl.ClearKeyInputFocus();
+ }
+ break;
+ }
}
}
}
{
Property::Value value;
- Control control = Control::DownCast( BaseHandle( object ) );
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
if ( control )
{
- ControlImpl& controlImpl( control.GetImplementation() );
+ Control& controlImpl( control.GetImplementation() );
switch ( index )
{
- case Control::PROPERTY_BACKGROUND_COLOR:
+ case Toolkit::Control::PROPERTY_BACKGROUND_COLOR:
{
value = controlImpl.GetBackgroundColor();
break;
}
- case Control::PROPERTY_BACKGROUND:
+ case Toolkit::Control::PROPERTY_BACKGROUND:
{
Property::Map map;
Image image = imageActor.GetImage();
Property::Map imageMap;
Scripting::CreatePropertyMap( image, imageMap );
- map.push_back( Property::StringValuePair( "image", imageMap ) );
+ map[ "image" ] = imageMap;
}
}
break;
}
+ case Toolkit::Control::PROPERTY_WIDTH_POLICY:
+ {
+ value = std::string( Scripting::GetEnumerationName< Toolkit::Control::SizePolicy >( controlImpl.mImpl->mWidthPolicy, SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT ) );
+ break;
+ }
+
+ case Toolkit::Control::PROPERTY_HEIGHT_POLICY:
+ {
+ value = std::string( Scripting::GetEnumerationName< Toolkit::Control::SizePolicy >( controlImpl.mImpl->mHeightPolicy, SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT ) );
+ break;
+ }
+
+ case Toolkit::Control::PROPERTY_MINIMUM_SIZE:
+ {
+ value = controlImpl.mImpl->GetMinimumSize();
+ break;
+ }
+
+ case Toolkit::Control::PROPERTY_MAXIMUM_SIZE:
+ {
+ value = controlImpl.mImpl->GetMaximumSize();
+ break;
+ }
+
+ case Toolkit::Control::PROPERTY_KEY_INPUT_FOCUS:
+ {
+ value = controlImpl.HasKeyInputFocus();
+ break;
+ }
}
}
return value;
}
- // Data
+ /**
+ * Helper to get minimum size
+ * @return minimum size
+ */
+ inline const Vector3& GetMinimumSize()
+ {
+ if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
+ {
+ return mMinMaxSize[ MIN_SIZE_INDEX ];
+ }
+ else
+ {
+ // its not been allocated so its ZERO
+ return Vector3::ZERO;
+ }
+ }
+ /**
+ * Helper to Set minimum size
+ * @param size to set
+ */
+ inline void SetMinimumSize( const Vector3& size )
+ {
+ if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
+ {
+ mMinMaxSize[ MIN_SIZE_INDEX ] = size;
+ }
+ else
+ {
+ // its not been allocated so push the new value there
+ mMinMaxSize.PushBack( size );
+ }
+ }
- ControlImpl& mControlImpl;
+ /**
+ * Helper to get maximum size
+ * @return maximum size
+ */
+ inline const Vector3& GetMaximumSize()
+ {
+ if( mMinMaxSize.Count() > MAX_SIZE_INDEX )
+ {
+ return mMinMaxSize[ MAX_SIZE_INDEX ];
+ }
+ else
+ {
+ // its not been allocated so its MAX_SIZE
+ return MAX_SIZE;
+ }
+ }
- bool mInitialized:1;
+ /**
+ * Helper to Set minimum size
+ * @param size to set
+ */
+ inline void SetMaximumSize( const Vector3& size )
+ {
+ if( mMinMaxSize.Count() > MAX_SIZE_INDEX )
+ {
+ mMinMaxSize[ MAX_SIZE_INDEX ] = size;
+ }
+ else if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
+ {
+ // max has not been allocated, but min has
+ mMinMaxSize.PushBack( size );
+ }
+ else
+ {
+ // min and max both unallocated so allocate both
+ mMinMaxSize.Resize( 2u ); // this will reserve and default construct two Vector3s
+ mMinMaxSize[ MAX_SIZE_INDEX ] = size;
+ }
+ }
- ConnectionTracker mConnectionTracker; // signal connection tracker
+ // Data
- // Gesture Detection
+ Control& mControlImpl;
+ Background* mBackground; ///< Only create the background if we use it
+ Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
+ Toolkit::Control::KeyEventSignalType mKeyEventSignal;
- PinchGestureDetector mPinchGestureDetector;
- PanGestureDetector mPanGestureDetector;
- TapGestureDetector mTapGestureDetector;
+ // Gesture Detection
+ PinchGestureDetector mPinchGestureDetector;
+ PanGestureDetector mPanGestureDetector;
+ TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
+ // @todo change all these to Vector2 when we have a chance to sanitize the public API as well
+ Vector3 mCurrentSize; ///< Stores the current control's size, this is the negotiated size
+ Vector3 mNaturalSize; ///< Stores the size set through the Actor's API. This is size the actor wants to be. Useful when reset to the initial size is needed.
+ Dali::Vector< Vector3 > mMinMaxSize; ///< Stores the minimum and maximum size if they are set
+
+ Toolkit::Control::SizePolicy mWidthPolicy :3; ///< Stores the width policy. 3 bits covers 8 values
+ Toolkit::Control::SizePolicy mHeightPolicy :3; ///< Stores the height policy. 3 bits covers 8 values
+ ControlBehaviour mFlags :6; ///< Flags passed in from constructor. Need to increase this size when new enums are added
+ bool mInsideRelayout:1; ///< Detect when were in Relayout
+ bool mIsKeyboardNavigationSupported:1; ///< Stores whether keyboard navigation is supported by the control.
+ bool mIsKeyboardFocusGroup:1; ///< Stores whether the control is a focus group.
+ bool mInitialized:1;
- Vector3 mStartingPinchScale; ///< The scale when a pinch gesture starts
-
- // Relayout and size negotiation
-
- bool mLockSetSize; ///< Used to avoid. Can't be a bitfield as a reference to this member is used in SetSizeLock helper class.
-
- Control::SizePolicy mWidthPolicy; ///< Stores the width policy.
- Control::SizePolicy mHeightPolicy; ///< Stores the height policy.
-
- Vector3 mSize; ///< Stores the current control's size.
- Vector3 mSetSize; ///< Always stores the size set through the Actor's API. Useful when reset to the initial size is needed.
- Vector3 mMinimumSize; ///< Stores the control's minimum size.
- Vector3 mMaximumSize; ///< Stores the control's maximum size.
-
- bool mIsKeyboardNavigationSupported; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup; ///< Stores whether the control is a focus group.
-
- Toolkit::Control::KeyEventSignalV2 mKeyEventSignalV2;
-
- // Background
- Background* mBackground; ///< Only create the background if we use it
-
- // Properties - need to be part of this class as ControlImpl::Impl is private
+ // Properties - these need to be members of Internal::Control::Impl as they need to functions within this class.
static PropertyRegistration PROPERTY_1;
static PropertyRegistration PROPERTY_2;
+ static PropertyRegistration PROPERTY_3;
+ static PropertyRegistration PROPERTY_4;
+ static PropertyRegistration PROPERTY_5;
+ static PropertyRegistration PROPERTY_6;
+ static PropertyRegistration PROPERTY_7;
};
-PropertyRegistration ControlImpl::Impl::PROPERTY_1( CONTROL_TYPE, "background-color", Control::PROPERTY_BACKGROUND_COLOR, Property::VECTOR4, &ControlImpl::Impl::SetProperty, &ControlImpl::Impl::GetProperty );
-PropertyRegistration ControlImpl::Impl::PROPERTY_2( CONTROL_TYPE, "background", Control::PROPERTY_BACKGROUND, Property::MAP, &ControlImpl::Impl::SetProperty, &ControlImpl::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_1( CONTROL_TYPE, "background-color", Toolkit::Control::PROPERTY_BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_2( CONTROL_TYPE, "background", Toolkit::Control::PROPERTY_BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_3( CONTROL_TYPE, "width-policy", Toolkit::Control::PROPERTY_WIDTH_POLICY, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_4( CONTROL_TYPE, "height-policy", Toolkit::Control::PROPERTY_HEIGHT_POLICY, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_5( CONTROL_TYPE, "minimum-size", Toolkit::Control::PROPERTY_MINIMUM_SIZE, Property::VECTOR3, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_6( CONTROL_TYPE, "maximum-size", Toolkit::Control::PROPERTY_MAXIMUM_SIZE, Property::VECTOR3, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_7( CONTROL_TYPE, "key-input-focus", Toolkit::Control::PROPERTY_KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-Control ControlImpl::New()
+Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<ControlImpl> controlImpl = new ControlImpl( false );
+ IntrusivePtr<Control> controlImpl = new Control( CONTROL_BEHAVIOUR_NONE );
// Pass ownership to handle
- Control handle( *controlImpl );
+ Toolkit::Control handle( *controlImpl );
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...
return handle;
}
-ControlImpl::~ControlImpl()
+Control::~Control()
{
- if( mImpl->mInitialized )
- {
- // Unregister only if control has been initialized.
- Internal::StyleChangeProcessor::Unregister( this );
- }
delete mImpl;
}
-void ControlImpl::Initialize()
+void Control::SetSizePolicy( Toolkit::Control::SizePolicy widthPolicy, Toolkit::Control::SizePolicy heightPolicy )
{
- // Register with the style change processor so we are informed when the default style changes
- Internal::StyleChangeProcessor::Register( this );
+ bool relayoutRequest( false );
- // Calling deriving classes
- OnInitialize();
+ if ( ( mImpl->mWidthPolicy != widthPolicy ) || ( mImpl->mHeightPolicy != heightPolicy ) )
+ {
+ relayoutRequest = true;
+ }
- mImpl->mInitialized = true;
-}
+ mImpl->mWidthPolicy = widthPolicy;
+ mImpl->mHeightPolicy = heightPolicy;
-void ControlImpl::EnableGestureDetection(Gesture::Type type)
-{
- if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
+ // Ensure RelayoutRequest is called AFTER new policies have been set.
+ if ( relayoutRequest )
{
- mImpl->mPinchGestureDetector = PinchGestureDetector::New();
- mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
- mImpl->mPinchGestureDetector.Attach(Self());
+ RelayoutRequest();
}
+}
- if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
+void Control::GetSizePolicy( Toolkit::Control::SizePolicy& widthPolicy, Toolkit::Control::SizePolicy& heightPolicy ) const
+{
+ widthPolicy = mImpl->mWidthPolicy;
+ heightPolicy = mImpl->mHeightPolicy;
+}
+
+void Control::SetMinimumSize( const Vector3& size )
+{
+ const Vector3& minSize = mImpl->GetMinimumSize();
+ if ( fabsf( minSize.width - size.width ) > Math::MACHINE_EPSILON_1000 ||
+ fabsf( minSize.height - size.height ) > Math::MACHINE_EPSILON_1000 )
{
- mImpl->mPanGestureDetector = PanGestureDetector::New();
- mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
- mImpl->mPanGestureDetector.Attach(Self());
+ mImpl->SetMinimumSize( size );
+
+ // Only relayout if our control is using the minimum or range policy.
+ if ( ( mImpl->mHeightPolicy == Toolkit::Control::Minimum ) || ( mImpl->mWidthPolicy == Toolkit::Control::Minimum ) ||
+ ( mImpl->mHeightPolicy == Toolkit::Control::Range ) || ( mImpl->mWidthPolicy == Toolkit::Control::Range ) )
+ {
+ RelayoutRequest();
+ }
}
+}
- if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+const Vector3& Control::GetMinimumSize() const
+{
+ return mImpl->GetMinimumSize();
+}
+
+void Control::SetMaximumSize( const Vector3& size )
+{
+ const Vector3& maxSize = mImpl->GetMaximumSize();
+ if ( fabsf( maxSize.width - size.width ) > Math::MACHINE_EPSILON_1000 ||
+ fabsf( maxSize.height - size.height ) > Math::MACHINE_EPSILON_1000 )
{
- mImpl->mTapGestureDetector = TapGestureDetector::New();
- mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
- mImpl->mTapGestureDetector.Attach(Self());
+ mImpl->SetMaximumSize( size );
+
+ // Only relayout if our control is using the maximum or range policy.
+ if ( ( mImpl->mHeightPolicy == Toolkit::Control::Maximum ) || ( mImpl->mWidthPolicy == Toolkit::Control::Maximum ) ||
+ ( mImpl->mHeightPolicy == Toolkit::Control::Range ) || ( mImpl->mWidthPolicy == Toolkit::Control::Range ) )
+ {
+ RelayoutRequest();
+ }
}
+}
- if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
+const Vector3& Control::GetMaximumSize() const
+{
+ return mImpl->GetMaximumSize();
+}
+
+Vector3 Control::GetNaturalSize()
+{
+ // could be overridden in derived classes.
+ return mImpl->mNaturalSize;
+}
+
+float Control::GetHeightForWidth( float width )
+{
+ // could be overridden in derived classes.
+ float height( 0.0f );
+ if ( mImpl->mNaturalSize.width > 0.0f )
{
- mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
- mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
- mImpl->mLongPressGestureDetector.Attach(Self());
+ height = mImpl->mNaturalSize.height * width / mImpl->mNaturalSize.width;
}
+ return height;
}
-void ControlImpl::DisableGestureDetection(Gesture::Type type)
+float Control::GetWidthForHeight( float height )
{
- if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
+ // could be overridden in derived classes.
+ float width( 0.0f );
+ if ( mImpl->mNaturalSize.height > 0.0f )
{
- mImpl->mPinchGestureDetector.Detach(Self());
- mImpl->mPinchGestureDetector.Reset();
+ width = mImpl->mNaturalSize.width * height / mImpl->mNaturalSize.height;
}
+ return width;
+}
- if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
+const Vector3& Control::GetControlSize() const
+{
+ return mImpl->mCurrentSize;
+}
+
+const Vector3& Control::GetSizeSet() const
+{
+ return mImpl->mNaturalSize;
+}
+
+void Control::SetKeyInputFocus()
+{
+ if( Self().OnStage() )
{
- mImpl->mPanGestureDetector.Detach(Self());
- mImpl->mPanGestureDetector.Reset();
+ Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
}
+}
- if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+bool Control::HasKeyInputFocus()
+{
+ bool result = false;
+ if( Self().OnStage() )
{
- mImpl->mTapGestureDetector.Detach(Self());
- mImpl->mTapGestureDetector.Reset();
+ result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
}
+ return result;
+}
- if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
+void Control::ClearKeyInputFocus()
+{
+ if( Self().OnStage() )
{
- mImpl->mLongPressGestureDetector.Detach(Self());
- mImpl->mLongPressGestureDetector.Reset();
+ Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
}
}
-PinchGestureDetector ControlImpl::GetPinchGestureDetector() const
+PinchGestureDetector Control::GetPinchGestureDetector() const
{
return mImpl->mPinchGestureDetector;
}
-PanGestureDetector ControlImpl::GetPanGestureDetector() const
+PanGestureDetector Control::GetPanGestureDetector() const
{
return mImpl->mPanGestureDetector;
}
-TapGestureDetector ControlImpl::GetTapGestureDetector() const
+TapGestureDetector Control::GetTapGestureDetector() const
{
return mImpl->mTapGestureDetector;
}
-LongPressGestureDetector ControlImpl::GetLongPressGestureDetector() const
+LongPressGestureDetector Control::GetLongPressGestureDetector() const
{
return mImpl->mLongPressGestureDetector;
}
-void ControlImpl::SetBackgroundColor( const Vector4& color )
+void Control::SetBackgroundColor( const Vector4& color )
{
Background& background( mImpl->GetBackground() );
background.color = color;
}
-Vector4 ControlImpl::GetBackgroundColor() const
+Vector4 Control::GetBackgroundColor() const
{
if ( mImpl->mBackground )
{
return Color::TRANSPARENT;
}
-void ControlImpl::SetBackground( Image image )
+void Control::SetBackground( Image image )
{
Background& background( mImpl->GetBackground() );
{
// Remove Current actor, unset AFTER removal so that we do not inform deriving classes
Self().Remove( background.actor );
- background.actor = NULL;
+ background.actor.Reset();
}
ImageActor imageActor = ImageActor::New( image );
Self().Add( imageActor );
}
-void ControlImpl::ClearBackground()
+void Control::ClearBackground()
{
if ( mImpl->mBackground )
{
}
}
-Actor ControlImpl::GetBackgroundActor() const
+Actor Control::GetBackgroundActor() const
{
if ( mImpl->mBackground )
{
return Actor();
}
-void ControlImpl::OnPinch(PinchGesture pinch)
+void Control::SetKeyboardNavigationSupport(bool isSupported)
{
- if (pinch.state == Gesture::Started)
- {
- mImpl->mStartingPinchScale = Self().GetCurrentScale();
- }
-
- Self().SetScale(mImpl->mStartingPinchScale * pinch.scale);
+ mImpl->mIsKeyboardNavigationSupported = isSupported;
}
-void ControlImpl::OnStageConnection()
+bool Control::IsKeyboardNavigationSupported()
{
- RelayoutRequest();
+ return mImpl->mIsKeyboardNavigationSupported;
+}
- // Notify derived classes.
- OnControlStageConnection();
+void Control::Activate()
+{
+ // Inform deriving classes
+ OnActivated();
}
-void ControlImpl::OnStageDisconnection()
+bool Control::OnAccessibilityPan(PanGesture gesture)
{
- // Notify derived classes
- OnControlStageDisconnection();
+ return false; // Accessibility pan gesture is not handled by default
}
-void ControlImpl::OnChildAdd(Actor& child)
+bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
- {
- return;
- }
-
- // Request for relayout.
- RelayoutRequest();
+ return false; // Accessibility touch event is not handled by default
+}
- // Notify derived classes.
- OnControlChildAdd( child );
+bool Control::OnAccessibilityValueChange(bool isIncrease)
+{
+ return false; // Accessibility value change action is not handled by default
}
-void ControlImpl::OnChildRemove(Actor& child)
+void Control::NegotiateSize( const Vector2& allocatedSize, ActorSizeContainer& container )
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ Vector2 size;
+
+ if ( mImpl->mWidthPolicy == Toolkit::Control::Fixed )
{
- return;
- }
+ if ( mImpl->mHeightPolicy == Toolkit::Control::Fixed )
+ {
+ // If a control says it has a fixed size, then use the size set by the application / control.
+ Vector2 setSize( mImpl->mNaturalSize );
+ if ( setSize != Vector2::ZERO )
+ {
+ size = setSize;
- // Request for relayout.
- RelayoutRequest();
+ // Policy is set to Fixed, so if the application / control has not set one of the dimensions,
+ // then we should use the natural size of the control rather than the full allocation.
+ if ( EqualsZero( size.width ) )
+ {
+ size.width = GetWidthForHeight( size.height );
+ }
+ else if ( EqualsZero( size.height ) )
+ {
+ size.height = GetHeightForWidth( size.width );
+ }
+ }
+ else
+ {
+ // If that is not set then set the size to the control's natural size
+ size = Vector2( GetNaturalSize() );
+ }
+ }
+ else
+ {
+ // Width is fixed so if the application / control has set it, then use that.
+ if ( !EqualsZero( mImpl->mNaturalSize.width ) )
+ {
+ size.width = mImpl->mNaturalSize.width;
+ }
+ else
+ {
+ // Otherwise, set the width to what has been allocated.
+ size.width = allocatedSize.width;
+ }
- // Notify derived classes.
- OnControlChildRemove( child );
-}
+ // Height is flexible so ask control what the height should be for our width.
+ size.height = GetHeightForWidth( size.width );
-void ControlImpl::OnSizeSet(const Vector3& targetSize)
-{
- if( ( !mImpl->mLockSetSize ) && ( targetSize != mImpl->mSetSize ) )
+ // Ensure height is within our policy rules
+ size.height = Calculate( mImpl->mHeightPolicy, GetMinimumSize().height, GetMaximumSize().height, size.height );
+ }
+ }
+ else
{
- // Only updates size if set through Actor's API
- mImpl->mSetSize = targetSize;
+ if ( mImpl->mHeightPolicy == Toolkit::Control::Fixed )
+ {
+ // Height is fixed so if the application / control has set it, then use that.
+ if ( !EqualsZero( mImpl->mNaturalSize.height ) )
+ {
+ size.height = mImpl->mNaturalSize.height;
+ }
+ else
+ {
+ // Otherwise, set the height to what has been allocated.
+ size.height = allocatedSize.height;
+ }
+
+ // Width is flexible so ask control what the width should be for our height.
+ size.width = GetWidthForHeight( size.height );
+
+ // Ensure width is within our policy rules
+ size.width = Calculate( mImpl->mWidthPolicy, mImpl->GetMinimumSize().width, mImpl->GetMaximumSize().width, size.width );
+ }
+ else
+ {
+ // Width and height are BOTH flexible.
+ // Calculate the width and height using the policy rules.
+ size.width = Calculate( mImpl->mWidthPolicy, mImpl->GetMinimumSize().width, mImpl->GetMaximumSize().width, allocatedSize.width );
+ size.height = Calculate( mImpl->mHeightPolicy, mImpl->GetMinimumSize().height, mImpl->GetMaximumSize().height, allocatedSize.height );
+ }
}
- if( targetSize != mImpl->mSize )
+ // If the width has not been set, then set to the allocated width.
+ // Also if the width set is greater than the allocated, then set to allocated (no exceed support).
+ if ( EqualsZero( size.width ) || ( size.width > allocatedSize.width ) )
{
- // Update control size.
- mImpl->mSize = targetSize;
+ size.width = allocatedSize.width;
+ }
- // Notify derived classes.
- OnControlSizeSet( targetSize );
+ // If the height has not been set, then set to the allocated height.
+ // Also if the height set is greater than the allocated, then set to allocated (no exceed support).
+ if ( EqualsZero( size.height ) || ( size.height > allocatedSize.height ) )
+ {
+ size.height = allocatedSize.height;
}
-}
-void ControlImpl::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
-{
- // Do Nothing
-}
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose,
+ "%p: Natural: [%.2f, %.2f] Allocated: [%.2f, %.2f] Set: [%.2f, %.2f]\n",
+ Self().GetObjectPtr(),
+ GetNaturalSize().x, GetNaturalSize().y,
+ allocatedSize.x, allocatedSize.y,
+ size.x, size.y );
-bool ControlImpl::OnTouchEvent(const TouchEvent& event)
-{
- return false; // Do not consume
+ // Avoids relayout again when OnSizeSet callback arrives as a function of us or deriving class calling SetSize()
+ mImpl->mInsideRelayout = true;
+ Self().SetSize( size );
+ // Only relayout controls which requested to be relaid out.
+ OnRelayout( size, container );
+ mImpl->mInsideRelayout = false;
}
-bool ControlImpl::OnKeyEvent(const KeyEvent& event)
+void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
{
- return false; // Do not consume
-}
+ mImpl->mIsKeyboardFocusGroup = isFocusGroup;
-bool ControlImpl::OnMouseWheelEvent(const MouseWheelEvent& event)
-{
- return false; // Do not consume
+ // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
+ Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
}
-void ControlImpl::OnKeyInputFocusGained()
+bool Control::IsKeyboardFocusGroup()
{
- // Do Nothing
+ return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
}
-void ControlImpl::OnKeyInputFocusLost()
+Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
{
- // Do Nothing
+ return Actor();
}
-Actor ControlImpl::GetChildByAlias(const std::string& actorAlias)
+void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
{
- return Actor();
}
-bool ControlImpl::OnAccessibilityPan(PanGesture gesture)
+bool Control::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
{
- return false; // Accessibility pan gesture is not handled by default
+ bool ret = false;
+
+ if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
+ {
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+ if( control )
+ {
+ // if cast succeeds there is an implementation so no need to check
+ control.GetImplementation().OnActivated();
+ }
+ }
+
+ return ret;
}
-bool ControlImpl::OnAccessibilityValueChange(bool isIncrease)
+bool Control::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
- return false; // Accessibility value change action is not handled by default
-}
+ Dali::BaseHandle handle( object );
+ bool connected( false );
+ Toolkit::Control control = Toolkit::Control::DownCast( handle );
+ if ( control )
+ {
+ Control& controlImpl( control.GetImplementation() );
+ connected = true;
-void ControlImpl::SetKeyboardNavigationSupport(bool isSupported)
-{
- mImpl->mIsKeyboardNavigationSupported = isSupported;
+ if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
+ {
+ controlImpl.KeyEventSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Tap );
+ controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pan );
+ controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pinch );
+ controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::LongPress );
+ controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else
+ {
+ // signalName does not match any signal
+ connected = false;
+ }
+ }
+ return connected;
}
-bool ControlImpl::IsKeyboardNavigationSupported()
+Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
{
- return mImpl->mIsKeyboardNavigationSupported;
+ return mImpl->mKeyEventSignal;
}
-void ControlImpl::SetAsKeyboardFocusGroup(bool isFocusGroup)
+bool Control::EmitKeyEventSignal( const KeyEvent& event )
{
- mImpl->mIsKeyboardFocusGroup = isFocusGroup;
+ // Guard against destruction during signal emission
+ Dali::Toolkit::Control handle( GetOwner() );
- // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
- KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
-}
+ bool consumed = false;
-bool ControlImpl::IsKeyboardFocusGroup()
-{
- return KeyboardFocusManager::Get().IsFocusGroup(Self());
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyEventSignal.Empty() )
+ {
+ consumed = mImpl->mKeyEventSignal.Emit( handle, event );
+ }
+
+ if (!consumed)
+ {
+ // Notification for derived classes
+ consumed = OnKeyEvent(event);
+ }
+
+ return consumed;
}
-Actor ControlImpl::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Control::Control( ControlBehaviour behaviourFlags )
+: CustomActorImpl( behaviourFlags & REQUIRES_TOUCH_EVENTS ),
+ mImpl(new Impl(*this))
{
- return Actor();
+ mImpl->mFlags = behaviourFlags;
}
-bool ControlImpl::DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes)
+void Control::Initialize()
{
- bool ret = false;
- return ret;
-}
+ // Calling deriving classes
+ OnInitialize();
-void ControlImpl::DoActivatedAction(const PropertyValueContainer& attributes)
-{
- OnActivated();
+ if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
+ {
+ Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+
+ // Register for style changes
+ styleManager.StyleChangeSignal().Connect( this, &Control::DoStyleChange );
+
+ // SetTheme
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ }
+
+ SetRequiresHoverEvents(mImpl->mFlags & REQUIRES_HOVER_EVENTS);
+ SetRequiresMouseWheelEvents(mImpl->mFlags & REQUIRES_MOUSE_WHEEL_EVENTS);
+
+ mImpl->mInitialized = true;
}
-Toolkit::Control::KeyEventSignalV2& ControlImpl::KeyEventSignal()
+void Control::EnableGestureDetection(Gesture::Type type)
{
- return mImpl->mKeyEventSignalV2;
+ if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
+ {
+ mImpl->mPinchGestureDetector = PinchGestureDetector::New();
+ mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
+ mImpl->mPinchGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
+ {
+ mImpl->mPanGestureDetector = PanGestureDetector::New();
+ mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
+ mImpl->mPanGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector = TapGestureDetector::New();
+ mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
+ mImpl->mTapGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
+ {
+ mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
+ mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
+ mImpl->mLongPressGestureDetector.Attach(Self());
+ }
}
-void ControlImpl::SetSizePolicy( Control::SizePolicy widthPolicy, Control::SizePolicy heightPolicy )
+void Control::DisableGestureDetection(Gesture::Type type)
{
- bool relayoutRequest( false );
+ if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
+ {
+ mImpl->mPinchGestureDetector.Detach(Self());
+ mImpl->mPinchGestureDetector.Reset();
+ }
- if ( ( mImpl->mWidthPolicy != widthPolicy ) || ( mImpl->mHeightPolicy != heightPolicy ) )
+ if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
{
- relayoutRequest = true;
+ mImpl->mPanGestureDetector.Detach(Self());
+ mImpl->mPanGestureDetector.Reset();
}
- mImpl->mWidthPolicy = widthPolicy;
- mImpl->mHeightPolicy = heightPolicy;
+ if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector.Detach(Self());
+ mImpl->mTapGestureDetector.Reset();
+ }
- // Ensure RelayoutRequest is called AFTER new policies have been set.
- if ( relayoutRequest )
+ if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
{
- RelayoutRequest();
+ mImpl->mLongPressGestureDetector.Detach(Self());
+ mImpl->mLongPressGestureDetector.Reset();
}
}
-void ControlImpl::GetSizePolicy( Control::SizePolicy& widthPolicy, Control::SizePolicy& heightPolicy ) const
+void Control::RelayoutRequest()
{
- widthPolicy = mImpl->mWidthPolicy;
- heightPolicy = mImpl->mHeightPolicy;
+ // unfortunate double negative but thats to guarantee new controls get size negotiation
+ // by default and have to "opt-out" if they dont want it
+ if( !(mImpl->mFlags & NO_SIZE_NEGOTIATION) )
+ {
+ Internal::RelayoutController::Request();
+ }
}
-void ControlImpl::SetMinimumSize( const Vector3& size )
+void Control::Relayout( Actor actor, const Vector2& size, ActorSizeContainer& container )
{
- if ( mImpl->mMinimumSize != size )
+ if ( actor )
{
- mImpl->mMinimumSize = size;
-
- // Only relayout if our control is using the minimum or range policy.
- if ( ( mImpl->mHeightPolicy == Control::Minimum ) || ( mImpl->mWidthPolicy == Control::Minimum ) ||
- ( mImpl->mHeightPolicy == Control::Range ) || ( mImpl->mWidthPolicy == Control::Range ) )
+ Toolkit::Control control( Toolkit::Control::DownCast( actor ) );
+ if( control )
{
- RelayoutRequest();
+ control.GetImplementation().NegotiateSize( size, container );
+ }
+ else
+ {
+ container.push_back( ActorSizePair( actor, size ) );
}
}
}
-const Vector3& ControlImpl::GetMinimumSize() const
+void Control::OnInitialize()
{
- return mImpl->mMinimumSize;
}
-void ControlImpl::SetMaximumSize( const Vector3& size )
+void Control::OnActivated()
{
- if ( mImpl->mMaximumSize != size )
- {
- mImpl->mMaximumSize = size;
-
- // Only relayout if our control is using the maximum or range policy.
- if ( ( mImpl->mHeightPolicy == Control::Maximum ) || ( mImpl->mWidthPolicy == Control::Maximum ) ||
- ( mImpl->mHeightPolicy == Control::Range ) || ( mImpl->mWidthPolicy == Control::Range ) )
- {
- RelayoutRequest();
- }
- }
}
-const Vector3& ControlImpl::GetMaximumSize() const
+void Control::OnThemeChange( Toolkit::StyleManager styleManager )
{
- return mImpl->mMaximumSize;
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
-Vector3 ControlImpl::GetNaturalSize()
+void Control::OnFontChange( bool defaultFontChange, bool defaultFontSizeChange )
{
- // could be overridden in derived classes.
- return mImpl->mSetSize;
}
-float ControlImpl::GetHeightForWidth( float width )
+void Control::OnPinch(const PinchGesture& pinch)
{
- // could be overridden in derived classes.
- float height( 0.0f );
- if ( mImpl->mSetSize.width > 0.0f )
+ if( !( mImpl->mStartingPinchScale ) )
{
- height = mImpl->mSetSize.height * width / mImpl->mSetSize.width;
+ // lazy allocate
+ mImpl->mStartingPinchScale = new Vector3;
}
- return height;
-}
-float ControlImpl::GetWidthForHeight( float height )
-{
- // could be overridden in derived classes.
- float width( 0.0f );
- if ( mImpl->mSetSize.height > 0.0f )
+ if( pinch.state == Gesture::Started )
{
- width = mImpl->mSetSize.width * height / mImpl->mSetSize.height;
+ *( mImpl->mStartingPinchScale ) = Self().GetCurrentScale();
}
- return width;
+
+ Self().SetScale( *( mImpl->mStartingPinchScale ) * pinch.scale );
}
-const Vector3& ControlImpl::GetControlSize() const
+void Control::OnPan( const PanGesture& pan )
{
- return mImpl->mSize;
}
-const Vector3& ControlImpl::GetSizeSet() const
+void Control::OnTap(const TapGesture& tap)
{
- return mImpl->mSetSize;
}
-void ControlImpl::SetKeyInputFocus()
+void Control::OnLongPress( const LongPressGesture& longPress )
{
- if( Self().OnStage() )
- {
- KeyInputFocusManager::Get().SetFocus(Control::DownCast(Self()));
- }
}
-bool ControlImpl::HasKeyInputFocus()
+void Control::OnControlStageConnection()
{
- bool result = false;
- if( Self().OnStage() )
- {
- result = KeyInputFocusManager::Get().IsKeyboardListener(Control::DownCast(Self()));
- }
- return result;
}
-void ControlImpl::ClearKeyInputFocus()
+void Control::OnControlStageDisconnection()
{
- if( Self().OnStage() )
- {
- KeyInputFocusManager::Get().RemoveFocus(Control::DownCast(Self()));
- }
}
-void ControlImpl::RelayoutRequest()
+void Control::OnControlChildAdd( Actor& child )
{
- Internal::RelayoutController::Get().Request();
}
-void ControlImpl::Relayout( Vector2 size, ActorSizeContainer& container )
+void Control::OnControlChildRemove( Actor& child )
{
- // Avoids relayout again when OnSizeSet callback arrives.
- {
- SetSizeLock lock( mImpl->mLockSetSize );
- Self().SetSize( size );
- }
-
- // Only relayout controls which requested to be relaid out.
- OnRelaidOut( size, container );
}
-void ControlImpl::Relayout( Actor actor, Vector2 size, ActorSizeContainer& container )
+void Control::OnControlSizeSet( const Vector3& size )
{
- if ( actor )
- {
- Control control( Control::DownCast( actor ) );
- if( control )
- {
- control.GetImplementation().NegotiateSize( size, container );
- }
- else
- {
- container.push_back( ActorSizePair( actor, size ) );
- }
- }
}
-void ControlImpl::OnRelaidOut( Vector2 size, ActorSizeContainer& container )
+void Control::OnRelayout( const Vector2& size, ActorSizeContainer& container )
{
unsigned int numChildren = Self().GetChildCount();
}
}
-void ControlImpl::NegotiateSize( Vector2 allocatedSize, ActorSizeContainer& container )
+void Control::OnKeyInputFocusGained()
{
- Vector2 size;
+ // Do Nothing
+}
- if ( mImpl->mWidthPolicy == Control::Fixed )
- {
- if ( mImpl->mHeightPolicy == Control::Fixed )
- {
- // If a control says it has a fixed size, then use the size set by the application / control.
- Vector2 setSize( mImpl->mSetSize );
- if ( setSize != Vector2::ZERO )
- {
- size = setSize;
+void Control::OnKeyInputFocusLost()
+{
+ // Do Nothing
+}
- // Policy is set to Fixed, so if the application / control has not set one of the dimensions,
- // then we should use the natural size of the control rather than the full allocation.
- if ( EqualsZero( size.width ) )
- {
- size.width = GetWidthForHeight( size.height );
- }
- else if ( EqualsZero( size.height ) )
- {
- size.height = GetHeightForWidth( size.width );
- }
- }
- else
- {
- // If that is not set then set the size to the control's natural size
- size = Vector2( GetNaturalSize() );
- }
- }
- else
- {
- // Width is fixed so if the application / control has set it, then use that.
- if ( !EqualsZero( mImpl->mSetSize.width ) )
- {
- size.width = mImpl->mSetSize.width;
- }
- else
- {
- // Otherwise, set the width to what has been allocated.
- size.width = allocatedSize.width;
- }
+void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
+{
+ // @todo consider animating negotiated child sizes to target size
+}
- // Height is flexible so ask control what the height should be for our width.
- size.height = GetHeightForWidth( size.width );
+bool Control::OnTouchEvent(const TouchEvent& event)
+{
+ return false; // Do not consume
+}
- // Ensure height is within our policy rules
- size.height = Calculate( mImpl->mHeightPolicy, mImpl->mMinimumSize.height, mImpl->mMaximumSize.height, size.height );
- }
- }
- else
- {
- if ( mImpl->mHeightPolicy == Control::Fixed )
- {
- // Height is fixed so if the application / control has set it, then use that.
- if ( !EqualsZero( mImpl->mSetSize.height ) )
- {
- size.height = mImpl->mSetSize.height;
- }
- else
- {
- // Otherwise, set the height to what has been allocated.
- size.height = allocatedSize.height;
- }
+bool Control::OnHoverEvent(const HoverEvent& event)
+{
+ return false; // Do not consume
+}
- // Width is flexible so ask control what the width should be for our height.
- size.width = GetWidthForHeight( size.height );
+bool Control::OnKeyEvent(const KeyEvent& event)
+{
+ return false; // Do not consume
+}
- // Ensure width is within our policy rules
- size.width = Calculate( mImpl->mWidthPolicy, mImpl->mMinimumSize.width, mImpl->mMaximumSize.width, size.width );
- }
- else
- {
- // Width and height are BOTH flexible.
- // Calculate the width and height using the policy rules.
- size.width = Calculate( mImpl->mWidthPolicy, mImpl->mMinimumSize.width, mImpl->mMaximumSize.width, allocatedSize.width );
- size.height = Calculate( mImpl->mHeightPolicy, mImpl->mMinimumSize.height, mImpl->mMaximumSize.height, allocatedSize.height );
- }
- }
+bool Control::OnMouseWheelEvent(const MouseWheelEvent& event)
+{
+ return false; // Do not consume
+}
- // If the width has not been set, then set to the allocated width.
- // Also if the width set is greater than the allocated, then set to allocated (no exceed support).
- if ( EqualsZero( size.width ) || ( size.width > allocatedSize.width ) )
- {
- size.width = allocatedSize.width;
- }
+Actor Control::GetChildByAlias(const std::string& actorAlias)
+{
+ return Actor();
+}
- // If the height has not been set, then set to the allocated height.
- // Also if the height set is greater than the allocated, then set to allocated (no exceed support).
- if ( EqualsZero( size.height ) || ( size.height > allocatedSize.height ) )
+void Control::OnStageConnection()
+{
+ RelayoutRequest();
+
+ // Notify derived classes.
+ OnControlStageConnection();
+}
+
+void Control::OnStageDisconnection()
+{
+ // Notify derived classes
+ OnControlStageDisconnection();
+}
+
+void Control::OnChildAdd(Actor& child)
+{
+ // If this is the background actor, then we do not want to relayout or inform deriving classes
+ if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
{
- size.height = allocatedSize.height;
+ return;
}
- DALI_LOG_INFO( gLogFilter, Debug::Verbose,
- "%p: Natural: [%.2f, %.2f] Allocated: [%.2f, %.2f] Set: [%.2f, %.2f]\n",
- Self().GetObjectPtr(),
- GetNaturalSize().x, GetNaturalSize().y,
- allocatedSize.x, allocatedSize.y,
- size.x, size.y );
+ // Request for relayout as we may need to position the new child and old ones
+ RelayoutRequest();
- Relayout( size, container );
+ // Notify derived classes.
+ OnControlChildAdd( child );
}
-bool ControlImpl::EmitKeyEventSignal( const KeyEvent& event )
+void Control::OnChildRemove(Actor& child)
{
- // Guard against destruction during signal emission
- Dali::Toolkit::Control handle( GetOwner() );
+ // If this is the background actor, then we do not want to relayout or inform deriving classes
+ if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ {
+ return;
+ }
- bool consumed = false;
+ // Request for relayout as we may need to re-position the old child
+ RelayoutRequest();
- // signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyEventSignalV2.Empty() )
+ // Notify derived classes.
+ OnControlChildRemove( child );
+}
+
+void Control::OnSizeSet(const Vector3& targetSize)
+{
+ if( ( !mImpl->mInsideRelayout ) && ( targetSize != mImpl->mNaturalSize ) )
{
- consumed = mImpl->mKeyEventSignalV2.Emit( handle, event );
+ // Only updates size if set through Actor's API
+ mImpl->mNaturalSize = targetSize;
}
- if (!consumed)
+ if( targetSize != mImpl->mCurrentSize )
{
- // Notification for derived classes
- consumed = OnKeyEvent(event);
- }
+ // Update control size.
+ mImpl->mCurrentSize = targetSize;
- return consumed;
+ // Notify derived classes.
+ OnControlSizeSet( targetSize );
+ }
}
-void ControlImpl::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
+void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
{
mImpl->SignalConnected( slotObserver, callback );
}
-void ControlImpl::SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback )
+void Control::SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback )
{
mImpl->SignalDisconnected( slotObserver, callback );
}
-std::size_t ControlImpl::GetConnectionCount() const
+void Control::DoStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
{
- return mImpl->GetConnectionCount();
+ if( change.themeChange )
+ {
+ OnThemeChange( styleManager );
+ }
+ else if( change.defaultFontChange || change.defaultFontSizeChange )
+ {
+ OnFontChange( change.defaultFontChange, change.defaultFontSizeChange );
+ }
}
-ControlImpl::ControlImpl( bool requiresTouchEvents )
-: CustomActorImpl( requiresTouchEvents ),
- mImpl(new Impl(*this))
-{
-}
+} // namespace Internal
} // namespace Toolkit