#define __DALI_TOOLKIT_PUSH_BUTTON_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
class PushButton;
}
+/**
+ * @addtogroup dali_toolkit_controls_buttons
+ * @{
+ */
/**
* @brief A PushButton changes its appearance when is pressed and returns to its original when is released.
*
- * By default a PushButton emits a Button::PressedSignal() signal when the button is pressed, a Button::ClickedSignal() signal when it's clicked
+ * By default, a PushButton emits a Button::PressedSignal() signal when the button is pressed, a Button::ClickedSignal() signal when it's clicked.
* and a Button::ReleasedSignal() signal when it's released or having pressed it, the touch point leaves the boundary of the button.
*
- * PushButton provides the following properties which modify signals emitted:
- * <ul>
- * <li>\e autorepeating
- *
- * When \e autorepeating is set to \e true, a Button::PressedSignal(), Button::ReleasedSignal() and Button::ClickedSignal() signals are emitted at regular
- * intervals while the button is touched.
- *
- * The intervals could be modified with the PushButton::SetInitialAutoRepeatingDelay and PushButton::SetNextAutoRepeatingDelay methods.
- *
- * A \e togglable button can't be \e autorepeating. If the \e autorepeating property is set to \e true, then the \e togglable property is set to
- * false but no signal is emitted.
- *
- * <li>\e togglable
+ * Usage example: -
*
- * When \e togglable is set to \e true, a Button::StateChangedSignal() signal is emitted, with the selected state, every time the button is touched instead
- * of emit Button::PressedSignal(), Button::ClickedSignal() and Button::ReleasedSignal() signals.
+ * @code
+ * // in Creating a DALi Application
+ * void HelloWorldExample::Create( Application& application )
+ * {
+ * PushButton button = PushButton::New();
+ * button.SetParentOrigin( ParentOrigin::CENTER );
+ * button.SetProperty( Button::Property::LABEL, "Press" );
+ * Stage::GetCurrent().Add( button );
*
- * An \e autorepeating button can't be \e togglable. If the \e togglable property is set to \e true, then the \e autorepeating property is set to false.
- * </ul>
+ * // Connect to button signals emitted by the button
+ * button.ClickedSignal().Connect( this, &HelloWorldExample::OnButtonClicked );
+ * button.PressedSignal().Connect( this, &HelloWorldExample::OnButtonPressed );
+ * button.ReleasedSignal().Connect( this, &HelloWorldExample::OnButtonReleased );
+ * }
*
- * The button's appearance could be modified by setting images or actors with PushButton::SetButtonImage, PushButton::SetBackgroundImage,
- * PushButton::SetSelectedImage, PushButton::SetDisabledBackgroundImage and PushButton::SetDisabledImage or setting a text with
- * PushButton::SetLabel.
+ * bool HelloWorldExample::OnButtonClicked( Button button )
+ * {
+ * // Do something when the button is clicked
+ * return true;
+ * }
*
- * The \e background is always shown and doesn't change if the button is pressed or released. The \e button image is shown over the \e background image when the
- * button is not pressed and is replaced by the \e selected image when the button is pressed. The text label is placed always on the top of all images.
+ * bool HelloWorldExample::OnButtonPressed( Button button )
+ * {
+ * // Do something when the button is pressed
+ * return true;
+ * }
*
- * When the button is disabled, \e background, \e button and \e selected images are replaced by their \e disabled images.
+ * bool HelloWorldExample::OnButtonReleased( Button button )
+ * {
+ * // Do something when the button is released
+ * return true;
+ * }
+ * @endcode
*
- * The methods used to modify the button's appearance could receive Dali::Actor objects as a parameter, so more complex images could be defined.
- *
- * Is not mandatory set all images. A button could be defined only by setting its \e background image or by setting its \e background and \e selected images.
+ * See Button for more details on signals and modifying appearance via properties.
+ * @SINCE_1_0.0
*/
class DALI_IMPORT_API PushButton : public Button
{
public:
/**
- * @brief Create an uninitialized PushButton; this can be initialized with PushButton::New().
+ * @brief Enumeration for the start and end property ranges for this control.
+ * @SINCE_1_0.0
+ */
+ enum PropertyRange
+ {
+ PROPERTY_START_INDEX = Button::PROPERTY_END_INDEX + 1, ///< @SINCE_1_0.0
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices @SINCE_1_0.0
+ };
+
+ /**
+ * @brief Enumeration for the instance of properties belonging to the PushButton class.
+ * @SINCE_1_0.0
+ */
+ struct Property
+ {
+ /**
+ * @brief Enumeration for the instance of properties belonging to the PushButton class.
+ * @SINCE_1_0.0
+ */
+ enum
+ {
+ UNSELECTED_ICON = PROPERTY_START_INDEX, ///< Property, name "unselectedIcon", type std::string @SINCE_1_0.0 @DEPRECATED_1_2.XX Button::Property::UNSELECTED_VISUAL
+ SELECTED_ICON, ///< Property, name "selectedIcon", type std::string @SINCE_1_0.0 @DEPRECATED_1_2.XX Button::Property::SELECTED_VISUAL
+ ICON_ALIGNMENT, ///< Property, name "iconAlignment", type std::string @SINCE_1_0.0 @DEPRECATED_1_2.XX Use Button::Property::LABEL_RELATIVE_ALIGNMENT
+ LABEL_PADDING, ///< Property, name "labelPadding", type Vector4 @SINCE_1_0.0
+ ICON_PADDING, ///< Property, name "iconPadding", type Vector4 @SINCE_1_0.0
+ };
+ };
+
+public:
+
+ /**
+ * @brief Creates an uninitialized PushButton; this can be initialized with PushButton::New().
*
* Calling member functions with an uninitialized Dali::Object is not allowed.
+ * @SINCE_1_0.0
*/
PushButton();
/**
* @brief Copy constructor.
+ * @SINCE_1_0.0
+ * @param[in] pushButton Handle to an object
*/
PushButton( const PushButton& pushButton );
/**
* @brief Assignment operator.
+ * @SINCE_1_0.0
+ * @param[in] pushButton Handle to an object
+ * @return A reference to this
*/
PushButton& operator=( const PushButton& pushButton );
/**
- * @brief Destructor
+ * @brief Destructor.
*
* This is non-virtual since derived Handle types must not contain data or virtual methods.
+ * @SINCE_1_0.0
*/
~PushButton();
/**
- * @brief Create an initialized PushButton.
+ * @brief Creates an initialized PushButton.
*
- * @return A handle to a newly allocated Dali resource.
+ * @SINCE_1_0.0
+ * @return A handle to a newly allocated Dali resource
*/
static PushButton New();
/**
- * @brief Downcast an Object handle to PushButton.
+ * @brief Downcasts a handle to PushButton handle.
*
- * If handle points to a PushButton the downcast produces valid
- * handle. If not the returned handle is left uninitialized.
+ * If handle points to a PushButton, the downcast produces valid handle.
+ * If not, the returned handle is left uninitialized.
*
+ * @SINCE_1_0.0
* @param[in] handle Handle to an object
* @return handle to a PushButton or an uninitialized handle
*/
static PushButton DownCast( BaseHandle handle );
- /**
- * @brief Sets the button image.
- *
- * @param[in] image The button image.
- */
- void SetButtonImage( Image image );
+ ///////////////////////////////////////////////////////////////////////////
+ // Deprecated API
- /**
- * @copydoc SetButtonImage( Image image )
- */
- void SetButtonImage( Actor image );
+ using Button::SetButtonImage;
/**
- * @brief Gets the button image.
+ * @DEPRECATED_1_0.50. Instead, use Button::SetUnselectedImage.
*
- * @return An actor with the button image.
- */
- Actor GetButtonImage() const;
-
- /**
- * @brief Sets the background image.
+ * @brief Sets the unselected image with an Actor.
*
- * @param[in] image The background image.
+ * @SINCE_1_0.0
+ * @param[in] image The Actor to use
*/
- void SetBackgroundImage( Image image );
+ void SetButtonImage( Actor image ) DALI_DEPRECATED_API;
- /**
- * @copydoc SetBackgroundImage( Image image )
- */
- void SetBackgroundImage( Actor image );
+ using Button::SetBackgroundImage;
/**
- * @brief Gets the background image.
+ * @DEPRECATED_1_0.50. Instead, use Button::SetBackgroundImage.
*
- * @return An actor with the background image.
- */
- Actor GetBackgroundImage() const;
-
- /**
- * @brief Sets the selected image.
+ * @brief Sets the background image with an Actor.
*
- * @param[in] image The selected image.
+ * @SINCE_1_0.0
+ * @param[in] image The Actor to use
*/
- void SetSelectedImage( Image image );
+ void SetBackgroundImage( Actor image ) DALI_DEPRECATED_API;
- /**
- * @copydoc SetSelectedImage( Image image )
- */
- void SetSelectedImage( Actor image );
+ using Button::SetSelectedImage;
/**
- * @brief Gets the selected image.
+ * @DEPRECATED_1_0.50. Instead, use Button::SetSelectedImage( const std::string& filename ).
+ *
+ * @brief Sets the selected image with an Actor.
*
- * @return An actor with the selected image.
+ * @SINCE_1_0.0
+ * @param[in] image The Actor to use
*/
- Actor GetSelectedImage() const;
+ void SetSelectedImage( Actor image ) DALI_DEPRECATED_API;
+
+ using Button::SetSelectedBackgroundImage;
/**
- * @brief Sets the disabled background image.
+ * @DEPRECATED_1_0.50. Instead, use Button::SetSelectedBackgroundImage.
+ *
+ * @brief Sets the selected background image with an Actor.
*
- * @param[in] image The disabled background image.
+ * @SINCE_1_0.0
+ * @param[in] image The Actor to use
*/
- void SetDisabledBackgroundImage( Image image );
+ void SetSelectedBackgroundImage( Actor image ) DALI_DEPRECATED_API;
- /**
- * @copydoc SetDisabledBackgroundImage( Image image )
- */
- void SetDisabledBackgroundImage( Actor image );
+ using Button::SetDisabledBackgroundImage;
/**
- * @brief Gets the disabled background image.
+ * @DEPRECATED_1_0.50. Instead, use Button::SetDisabledBackgroundImage.
+ *
+ * @brief Sets the disabled background image with an Actor.
*
- * @return An actor with the disabled background image.
+ * @SINCE_1_0.0
+ * @param[in] image The Actor to use
*/
- Actor GetDisabledBackgroundImage() const;
+ void SetDisabledBackgroundImage( Actor image ) DALI_DEPRECATED_API;
+
+ using Button::SetDisabledImage;
/**
- * @brief Sets the disabled button image.
+ * @DEPRECATED_1_0.50. Instead, use Button::SetDisabledImage.
+ *
+ * @brief Sets the disabled image with an Actor.
*
- * @param[in] image The disabled button image.
+ * @SINCE_1_0.0
+ * @param[in] image The Actor to use
*/
- void SetDisabledImage( Image image );
+ void SetDisabledImage( Actor image ) DALI_DEPRECATED_API;
- /**
- * @copydoc SetDisabledImage( Image image )
- */
- void SetDisabledImage( Actor image );
+ using Button::SetDisabledSelectedImage;
/**
- * @brief Gets the disabled image.
+ * @DEPRECATED_1_0.50. Instead, use Button::SetDisabledSelectedImage.
+ *
+ * @brief Sets the disabled selected image with an Actor.
*
- * @return An actor with the disabled image.
+ * @SINCE_1_0.0
+ * @param[in] image The Actor to use
*/
- Actor GetDisabledImage() const;
+ void SetDisabledSelectedImage( Actor image ) DALI_DEPRECATED_API;
+
public: // Not intended for application developers
+ /// @cond internal
/**
* @brief Creates a handle using the Toolkit::Internal implementation.
*
- * @param[in] implementation The Control implementation.
+ * @SINCE_1_0.0
+ * @param[in] implementation The Control implementation
*/
DALI_INTERNAL PushButton( Internal::PushButton& implementation );
/**
* @brief Allows the creation of this Control from an Internal::CustomActor pointer.
*
- * @param[in] internal A pointer to the internal CustomActor.
+ * @SINCE_1_0.0
+ * @param[in] internal A pointer to the internal CustomActor
*/
DALI_INTERNAL PushButton( Dali::Internal::CustomActor* internal );
+ /// @endcond
};
+/**
+ * @}
+ */
} // namespace Toolkit
} // namespace Dali