}
}
+void WireframeVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
void WireframeVisual::DoSetProperties( const Property::Map& propertyMap )
{
Property::Value* mixValue = propertyMap.Find( Toolkit::DevelVisual::Property::MIX_COLOR, MIX_COLOR );
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Wireframe generated and ready to display
+ ResourceReady();
}
void WireframeVisual::InitializeRenderer()