);
const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(\n
-uniform lowp vec4 uColor;\n
-uniform lowp vec4 mixColor;\n
+ uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
\n
void main()\n
{\n
- gl_FragColor = uColor*mixColor;\n
+ gl_FragColor = uColor * vec4( mixColor, opacity );\n
}\n
);