/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-
// CLASS HEADER
#include "wireframe-visual.h"
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
-#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-const char * const POSITION_ATTRIBUTE_NAME("aPosition");
-const char * const INDEX_NAME("indices");
-
-const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
-attribute mediump vec2 aPosition;\n
-uniform mediump mat4 uMvpMatrix;\n
-uniform mediump vec3 uSize;\n
-\n
-void main()\n
-{\n
- mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
- vertexPosition.xyz *= uSize;\n
- gl_Position = uMvpMatrix * vertexPosition;\n
-}\n
-);
-
-const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(\n
-uniform lowp vec4 uColor;\n
-\n
-void main()\n
-{\n
- gl_FragColor = uColor;\n
-}\n
-);
+const char* const POSITION_ATTRIBUTE_NAME("aPosition");
+const char* const INDEX_NAME("indices");
+} // namespace
+
+WireframeVisualPtr WireframeVisual::New(VisualFactoryCache& factoryCache, const Property::Map& properties)
+{
+ Visual::BasePtr emtptyVisual;
+
+ return New(factoryCache, emtptyVisual, properties);
+}
+WireframeVisualPtr WireframeVisual::New(VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual)
+{
+ WireframeVisualPtr wireframeVisual(new WireframeVisual(factoryCache, actualVisual));
+ wireframeVisual->Initialize();
+ return wireframeVisual;
}
-WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache )
+WireframeVisualPtr WireframeVisual::New(VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual, const Property::Map& properties)
{
- return new WireframeVisual( factoryCache );
+ WireframeVisualPtr wireframeVisual(new WireframeVisual(factoryCache, actualVisual));
+
+ // Instead of calling SetProperties, looking for the only valid property 'transform'
+ Property::Value* transformValue = properties.Find(Toolkit::Visual::Property::TRANSFORM, TRANSFORM);
+ Property::Map transformMap;
+ if(transformValue && transformValue->Get(transformMap))
+ {
+ wireframeVisual->SetTransformAndSize(transformMap, Vector2::ZERO);
+ }
+ wireframeVisual->Initialize();
+ return wireframeVisual;
}
-WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache )
+WireframeVisual::WireframeVisual(VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual)
+: Visual::Base(factoryCache, Visual::FittingMode::FILL, actualVisual ? actualVisual->GetType() : Toolkit::Visual::WIREFRAME),
+ mActualVisual(actualVisual)
{
}
{
}
-void WireframeVisual::DoSetOnStage( Actor& actor )
+float WireframeVisual::GetHeightForWidth(float width)
{
- InitializeRenderer();
+ if(mActualVisual)
+ {
+ return mActualVisual->GetHeightForWidth(width);
+ }
+ else
+ {
+ return Visual::Base::GetHeightForWidth(width);
+ }
+}
- actor.AddRenderer( mImpl->mRenderer );
+void WireframeVisual::GetNaturalSize(Vector2& naturalSize)
+{
+ if(mActualVisual)
+ {
+ mActualVisual->GetNaturalSize(naturalSize);
+ }
+ else
+ {
+ Visual::Base::GetNaturalSize(naturalSize);
+ }
}
-void WireframeVisual::DoCreatePropertyMap( Property::Map& map ) const
+void WireframeVisual::DoCreatePropertyMap(Property::Map& map) const
{
- map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME );
+ if(mActualVisual)
+ {
+ mActualVisual->CreatePropertyMap(map);
+ }
+ else
+ {
+ map.Clear();
+ map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME);
+ }
+}
+
+void WireframeVisual::DoCreateInstancePropertyMap(Property::Map& map) const
+{
+ // Do nothing
}
-void WireframeVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
+void WireframeVisual::DoSetProperties(const Property::Map& propertyMap)
{
- // TODO
+ Property::Value* mixValue = propertyMap.Find(Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR);
+ if(mixValue)
+ {
+ Vector4 mixColor;
+ mixValue->Get(mixColor);
+ SetMixColor(mixColor);
+ }
}
-Dali::Property::Value WireframeVisual::DoGetProperty( Dali::Property::Index index )
+void WireframeVisual::DoSetOnScene(Actor& actor)
{
- // TODO
- return Dali::Property::Value();
+ actor.AddRenderer(mImpl->mRenderer);
+
+ // Wireframe generated and ready to display
+ ResourceReady(Toolkit::Visual::ResourceStatus::READY);
}
-void WireframeVisual::InitializeRenderer()
+void WireframeVisual::OnInitialize()
{
- mImpl->mRenderer = mFactoryCache.GetWireframeRenderer();
- if( !mImpl->mRenderer )
+ Shader shader = mFactoryCache.GetShader(VisualFactoryCache::WIREFRAME_SHADER);
+ if(!shader)
{
- Geometry geometry = CreateQuadWireframeGeometry();
- Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ shader = Shader::New(SHADER_WIREFRAME_VISUAL_SHADER_VERT, SHADER_WIREFRAME_VISUAL_SHADER_FRAG);
+ mFactoryCache.SaveShader(VisualFactoryCache::WIREFRAME_SHADER, shader);
+ }
- mImpl->mRenderer = Renderer::New( geometry, shader);
- mFactoryCache.CacheWireframeRenderer( mImpl->mRenderer );
+ Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::WIREFRAME_GEOMETRY);
+ if(!geometry)
+ {
+ geometry = CreateQuadWireframeGeometry();
+ mFactoryCache.SaveGeometry(VisualFactoryCache::WIREFRAME_GEOMETRY, geometry);
}
+
+ //Create the renderer
+ mImpl->mRenderer = Renderer::New(geometry, shader);
+
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
Geometry WireframeVisual::CreateQuadWireframeGeometry()
{
- const float halfWidth = 0.5f;
+ const float halfWidth = 0.5f;
const float halfHeight = 0.5f;
- struct QuadVertex { Vector2 position;};
- QuadVertex quadVertexData[4] =
+ struct QuadVertex
{
- { Vector2(-halfWidth, -halfHeight) },
- { Vector2( halfWidth, -halfHeight) },
- { Vector2( halfWidth, halfHeight) },
- { Vector2(-halfWidth, halfHeight) }
+ Vector2 position;
};
+ QuadVertex quadVertexData[4] =
+ {
+ {Vector2(-halfWidth, -halfHeight)},
+ {Vector2(halfWidth, -halfHeight)},
+ {Vector2(halfWidth, halfHeight)},
+ {Vector2(-halfWidth, halfHeight)}};
Property::Map quadVertexFormat;
quadVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
- quadVertices.SetData( quadVertexData, 4 );
+ VertexBuffer quadVertices = VertexBuffer::New(quadVertexFormat);
+ quadVertices.SetData(quadVertexData, 4);
// Create indices
- unsigned short indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 0 };
+ unsigned short indexData[10] = {0, 1, 1, 2, 2, 3, 3, 0};
// Create the geometry object
Geometry geometry = Geometry::New();
- geometry.AddVertexBuffer( quadVertices );
- geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );
- geometry.SetType( Geometry::LINES );
+ geometry.AddVertexBuffer(quadVertices);
+ geometry.SetIndexBuffer(indexData, sizeof(indexData) / sizeof(indexData[0]));
+ geometry.SetType(Geometry::LINES);
return geometry;
}
+void WireframeVisual::OnSetTransform()
+{
+ if(mImpl->mRenderer)
+ {
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ }
+}
+
+Visual::Base& WireframeVisual::GetVisualObject()
+{
+ if(mActualVisual)
+ {
+ return *mActualVisual.Get();
+ }
+
+ return *this;
+}
+
} // namespace Internal
} // namespace Toolkit