const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
-uniform mediump vec3 uSize;\n
+uniform highp vec3 uSize;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
-uniform mediump vec2 size;\n
+uniform highp vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
Property::Map quadVertexFormat;
quadVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
quadVertices.SetData( quadVertexData, 4 );
// Create indices