#include "wireframe-visual.h"
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
}
+WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache )
+{
+ return new WireframeVisual( factoryCache );
+}
WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache )
: Visual::Base( factoryCache )
}
WireframeVisual::~WireframeVisual()
-{}
+{
+}
+
+void WireframeVisual::DoSetProperties( const Property::Map& propertyMap )
+{
+ // no properties supported at the moment
+}
void WireframeVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();
+
+ actor.AddRenderer( mImpl->mRenderer );
}
void WireframeVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME );
+ map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::WIREFRAME );
+}
+
+void WireframeVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
+{
+ // TODO
+}
+
+Dali::Property::Value WireframeVisual::DoGetProperty( Dali::Property::Index index )
+{
+ // TODO
+ return Dali::Property::Value();
}
void WireframeVisual::InitializeRenderer()