const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
-uniform mediump mat4 uMvpMatrix;\n
+uniform highp mat4 uMvpMatrix;\n
uniform mediump vec3 uSize;\n
\n
}
}
+Visual::Base& WireframeVisual::GetVisualObject()
+{
+ if( mActualVisual )
+ {
+ return *mActualVisual.Get();
+ }
+
+ return *this;
+}
+
} // namespace Internal
} // namespace Toolkit