{
namespace
{
-const int CUSTOM_PROPERTY_COUNT(5);
const char* const POSITION_ATTRIBUTE_NAME("aPosition");
const char* const INDEX_NAME("indices");
} // namespace
}
//Create the renderer
- mImpl->mRenderer = Renderer::New(geometry, shader);
- mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
//Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
Geometry WireframeVisual::CreateQuadWireframeGeometry()
if(mImpl->mRenderer)
{
//Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}