// CLASS HEADER
#include "visual-string-constants.h"
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+
namespace Dali
{
namespace Internal
{
+DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_TYPE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, BORDER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, GRADIENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, IMAGE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, MESH )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, PRIMITIVE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, TEXT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, N_PATCH )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, SVG )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, ANIMATED_IMAGE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, WIREFRAME )
+DALI_ENUM_TO_STRING_TABLE_END( VISUAL_TYPE )
+
+// Visual Type
+const char * const VISUAL_TYPE( "visualType" );
+
// Custom shader
const char * const CUSTOM_SHADER( "shader" );
const char * const CUSTOM_VERTEX_SHADER( "vertexShader" );
const char * const CUSTOM_SUBDIVIDE_GRID_Y( "subdivideGridY" );
const char * const CUSTOM_SHADER_HINTS( "hints" );
+// Transform
+const char * const TRANSFORM( "transform" );
+const char * const SIZE( "size" );
+const char * const OFFSET( "offset" );
+const char * const OFFSET_SIZE_MODE( "offsetSizeMode" );
+const char * const ORIGIN( "origin" );
+const char * const ANCHOR_POINT( "anchorPoint" );
+
+// Premultipled alpha
+const char * const PREMULTIPLIED_ALPHA( "premultipliedAlpha" );
+
+// Mix color
+const char * const MIX_COLOR( "mixColor" );
+const char * const OPACITY( "opacity" );
+
// Image visual
const char * const IMAGE_URL_NAME( "url" );
-const char * const ATLAS_RECT_UNIFORM_NAME ( "uAtlasRect" );
+const char * const ATLAS_RECT_UNIFORM_NAME( "uAtlasRect" );
+const char * const PIXEL_AREA_UNIFORM_NAME( "pixelArea" );
+const char * const WRAP_MODE_UNIFORM_NAME( "wrapMode" );
+const char * const IMAGE_WRAP_MODE_U("wrapModeU");
+const char * const IMAGE_WRAP_MODE_V("wrapModeV");
+const char * const IMAGE_BORDER( "border" );
+const char * const PIXEL_ALIGNED_UNIFORM_NAME( "uPixelAligned" );
+
+// Text visual
+const char * const TEXT_PROPERTY( "text" );
} // namespace Internal