// EXTERNAL INCLUDES
#include <dali/public-api/object/base-object.h>
+#include <dali/integration-api/shader-precompiler.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
bool GetPreMultiplyOnLoad() const;
/**
+ * @copydoc Toolkit::VisualFactory::UsePreCompiledShader()
+ */
+ void UsePreCompiledShader();
+
+ /**
* @return the reference to texture manager
*/
Internal::TextureManager& GetTextureManager();
SlotDelegate<VisualFactory> mSlotDelegate;
bool mDebugEnabled : 1;
bool mPreMultiplyOnLoad : 1; ///< Local store for this flag
+ bool mPrecompiledShaderRequested{false};
};
/**