#define DALI_TOOLKIT_VISUAL_FACTORY_IMPL_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visual-factory/visual.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
namespace Dali
{
class VisualFactoryCache;
typedef IntrusivePtr<VisualFactoryCache> VisualFactoryCachePtr;
-class ImageAtlasManager;
-typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
-
/**
* @copydoc Toolkit::VisualFactory
*/
{
public:
- enum RendererType
- {
- COLOR,
- BORDER,
- GRADIENT,
- IMAGE,
- N_PATCH,
- SVG,
- MESH,
- PRIMITIVE,
- UNDEFINED
- };
-
/**
* @brief Constructor
*
/**
* @copydoc Toolkit::RenderFactory::CreateVisual( const Property::Map& )
*/
- Toolkit::Visual CreateVisual( const Property::Map& propertyMap );
+ Toolkit::Visual::Base CreateVisual( const Property::Map& propertyMap );
/**
* @copydoc Toolkit::RenderFactory::CreateVisual( const Image& )
*/
- Toolkit::Visual CreateVisual( const Image& image );
+ Toolkit::Visual::Base CreateVisual( const Image& image );
/**
* @copydoc Toolkit::RenderFactory::CreateVisual( const std::string&, ImageDimensions )
*/
- Toolkit::Visual CreateVisual( const std::string& image, ImageDimensions size );
+ Toolkit::Visual::Base CreateVisual( const std::string& image, ImageDimensions size );
-public:
/**
- * @brief Returns an image to be used when a renderer has failed to correctly render
+ * @return the reference to texture manager
*/
- static Image GetBrokenRendererImage();
+ Internal::TextureManager& GetTextureManager();
protected:
private:
/**
- * Get the visual type from the property map.
- *
- * @param[in] propertyMap The map contains the properties of the visual
- * @return The rendererType
- */
- RendererType GetRendererType( const Property::Map& propertyMap );
-
- /**
- * Prepare the atlas manager
- */
- void CreateAtlasManager();
-
- /**
* Undefined copy constructor.
*/
VisualFactory(const VisualFactory&);
private:
VisualFactoryCachePtr mFactoryCache;
- ImageAtlasManagerPtr mAtlasManager;
bool mDebugEnabled;
};
+/**
+ * @brief Template to allow discard old visual, get new one and set it on stage if possible
+ *
+ * @tparam ParameterType0 The type of first argument passed to the CreateVisual()
+ * @tparam ParameterType1 The type of second argument passed to the CreateVisual()
+ * @SINCE_1_0.39
+ * @param[in] actor Actor for which the visual will be replaced
+ * @param[in,out] visual The visual to be replaced
+ * @param[in] param0 First template based argument passed to the visual factory
+ * @param[in] param1 Second template based argument passed to the visual factory
+ */
+template< class ParameterType0, class ParameterType1 >
+void InitializeVisual( Actor& actor, Toolkit::Visual::Base& visual, ParameterType0& param0, ParameterType1& param1 )
+{
+ if( actor )
+ {
+ Toolkit::GetImplementation(visual).SetOffStage( actor );
+ }
+ visual = Toolkit::VisualFactory::Get().CreateVisual( param0, param1 );
+ if( visual && actor && actor.OnStage() )
+ {
+ Toolkit::GetImplementation(visual).SetOnStage(actor);
+ }
+}
+
+/**
+ * @brief Template to allow discard old visual, get new one and set it on stage if possible
+ *
+ * @tparam ParameterType The type of argument passed to the CreateVisual()
+ * @SINCE_1_0.39
+ * @param[in] actor Actor for which the visual will be replaced
+ * @param[in,out] visual The visual to be replaced
+ * @param[in] param Template based argument passed to the visual factory
+ */
+template< class ParameterType >
+void InitializeVisual( Actor& actor, Toolkit::Visual::Base& visual, ParameterType& param )
+{
+ if( actor && visual )
+ {
+ Toolkit::GetImplementation(visual).SetOffStage( actor );
+ }
+ visual = Toolkit::VisualFactory::Get().CreateVisual( param );
+ if( visual && actor && actor.OnStage() )
+ {
+ Toolkit::GetImplementation(visual).SetOnStage(actor);
+ }
+}
+
} // namespace Internal
inline const Internal::VisualFactory& GetImplementation(const Toolkit::VisualFactory& factory)