*/
// EXTERNAL INCLUDES
+#include <dali/integration-api/shader-precompiler.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/base-object.h>
void DiscardVisual(Toolkit::Visual::Base visual);
/**
+ * @copydoc Toolkit::VisualFactory::UsePreCompiledShader()
+ */
+ void UsePreCompiledShader();
+
+ /**
* @return the reference to texture manager
*/
Internal::TextureManager& GetTextureManager();
bool mDebugEnabled : 1;
bool mPreMultiplyOnLoad : 1; ///< Local store for this flag
+ bool mPrecompiledShaderRequested{false};
};
/**