bool GetPreMultiplyOnLoad() const;
/**
- * @copydoc Toolkit::VisualFactory::UsePreCompiledShader()
+ * @copydoc Toolkit::VisualFactory::DiscardVisual()
*/
- void UsePreCompiledShader();
+ void DiscardVisual(Toolkit::Visual::Base visual);
/**
- * @copydoc Toolkit::VisualFactory::DiscardVisual()
+ * @copydoc Toolkit::VisualFactory::UsePreCompiledShader()
*/
- void DiscardVisual(Toolkit::Visual::Base visual);
+ void UsePreCompiledShader();
/**
* @return the reference to texture manager
void SetBrokenImageUrl(Toolkit::StyleManager& styleManager);
/**
- * @brief Get the default shader source.
- * @param[in] shaders shaderList for precompile
- */
- void GetPrecompiledShader(RawShaderData& shaders);
-
- /**
* Get the factory cache, creating it if necessary.
*/
Internal::VisualFactoryCache& GetFactoryCache();