Revert "[Tizen] Add log if destroyed visual get some signal"
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
index 4656e59..7cc5119 100644 (file)
@@ -19,6 +19,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/object/property-array.h>
 #include <dali/public-api/object/type-registry-helper.h>
@@ -41,7 +42,6 @@
 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
-#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/text/text-visual.h>
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
@@ -52,7 +52,6 @@
 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
 #include <dali-toolkit/public-api/visuals/visual-properties.h>
 
-
 namespace Dali
 {
 namespace Toolkit
@@ -76,18 +75,6 @@ DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Cr
 DALI_TYPE_REGISTRATION_END()
 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
 
-static constexpr auto          SHADER_TYPE_COUNT = 2u;
-const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
-{
-  "", //VisualFactoryCache::COLOR_SHADER
-  "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
-};
-const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
-{
-  "", //VisualFactoryCache::COLOR_SHADER
-  "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
-};
-
 } // namespace
 
 VisualFactory::VisualFactory(bool debugEnabled)
@@ -95,6 +82,7 @@ VisualFactory::VisualFactory(bool debugEnabled)
   mImageVisualShaderFactory(),
   mTextVisualShaderFactory(),
   mSlotDelegate(this),
+  mIdleCallback(nullptr),
   mDebugEnabled(debugEnabled),
   mPreMultiplyOnLoad(true)
 {
@@ -102,6 +90,12 @@ VisualFactory::VisualFactory(bool debugEnabled)
 
 VisualFactory::~VisualFactory()
 {
+  if(mIdleCallback && Adaptor::IsAvailable())
+  {
+    // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
+    Adaptor::Get().RemoveIdle(mIdleCallback);
+    mIdleCallback = nullptr;
+  }
 }
 
 void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
@@ -392,35 +386,11 @@ bool VisualFactory::GetPreMultiplyOnLoad() const
   return mPreMultiplyOnLoad;
 }
 
-void VisualFactory::UsePreCompiledShader()
+void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
 {
-  if(mPrecompiledShaderRequested)
-  {
-    return;
-  }
-  mPrecompiledShaderRequested = true;
-
-  Integration::ShaderPrecompiler::Get().Enable();
+  mDiscardedVisuals.emplace_back(visual);
 
-  // Get image shader
-  std::vector<RawShaderData> rawShaderList;
-  RawShaderData imageShaderData;
-  GetImageVisualShaderFactory().GetPrecompiledShader(imageShaderData);
-  rawShaderList.push_back(imageShaderData);
-
-  // Get text shader
-  RawShaderData textShaderData;
-  GetTextVisualShaderFactory().GetPrecompiledShader(textShaderData);
-  rawShaderList.push_back(textShaderData);
-
-  // Get color shader
-  RawShaderData colorShaderData;
-  GetPrecompiledShader(colorShaderData);
-  rawShaderList.push_back(colorShaderData);
-
-
-  // Save all shader
-  Integration::ShaderPrecompiler::Get().SavePrecomipleShaderList(rawShaderList);
+  RegisterDiscardCallback();
 }
 
 Internal::TextureManager& VisualFactory::GetTextureManager()
@@ -448,26 +418,6 @@ void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
   mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
 }
 
-void VisualFactory::GetPrecompiledShader(RawShaderData& shaders)
-{
-  std::vector<std::string_view> vertexPrefix;
-  std::vector<std::string_view> fragmentPrefix;
-  int shaderCount = 0;
-  shaders.shaderCount = 0;
-  for(int i=0; i< SHADER_TYPE_COUNT; ++i)
-  {
-    vertexPrefix.push_back(VertexPredefines[i]);
-    fragmentPrefix.push_back(FragmentPredefines[i]);
-    shaderCount++;
-  }
-
-  shaders.vertexPrefix = vertexPrefix;
-  shaders.fragmentPrefix = fragmentPrefix;
-  shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
-  shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
-  shaders.shaderCount = shaderCount;
-}
-
 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
 {
   if(!mFactoryCache)
@@ -481,9 +431,6 @@ Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
     }
     SetBrokenImageUrl(styleManager);
   }
-
-  //UsePreCompiledShader(); // Call forcelly
-
   return *mFactoryCache;
 }
 
@@ -505,6 +452,31 @@ TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
   return *mTextVisualShaderFactory;
 }
 
+void VisualFactory::OnDiscardCallback()
+{
+  mIdleCallback = nullptr;
+
+  // Discard visual now.
+  mDiscardedVisuals.clear();
+}
+
+void VisualFactory::RegisterDiscardCallback()
+{
+  if(!mIdleCallback && Adaptor::IsAvailable())
+  {
+    // The callback manager takes the ownership of the callback object.
+    mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
+
+    Adaptor& adaptor = Adaptor::Get();
+
+    if(!adaptor.AddIdle(mIdleCallback, false))
+    {
+      // Fail to add idle. (Maybe adaptor is paused.)
+      mIdleCallback = nullptr;
+    }
+  }
+}
+
 } // namespace Internal
 
 } // namespace Toolkit