// EXTERNAL INCLUDES
#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/object/property-array.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
#include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
-#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
#include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/text/text-visual.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
-
namespace Dali
{
namespace Toolkit
DALI_TYPE_REGISTRATION_END()
const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
-static constexpr auto SHADER_TYPE_COUNT = 2u;
-const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
-{
- "", //VisualFactoryCache::COLOR_SHADER
- "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
-};
-const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
-{
- "", //VisualFactoryCache::COLOR_SHADER
- "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
-};
-
} // namespace
VisualFactory::VisualFactory(bool debugEnabled)
mImageVisualShaderFactory(),
mTextVisualShaderFactory(),
mSlotDelegate(this),
+ mIdleCallback(nullptr),
mDebugEnabled(debugEnabled),
mPreMultiplyOnLoad(true)
{
VisualFactory::~VisualFactory()
{
+ if(mIdleCallback && Adaptor::IsAvailable())
+ {
+ // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
+ Adaptor::Get().RemoveIdle(mIdleCallback);
+ mIdleCallback = nullptr;
+ }
}
void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
return mPreMultiplyOnLoad;
}
-void VisualFactory::UsePreCompiledShader()
+void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
{
- if(mPrecompiledShaderRequested)
- {
- return;
- }
- mPrecompiledShaderRequested = true;
-
- Integration::ShaderPrecompiler::Get().Enable();
+ mDiscardedVisuals.emplace_back(visual);
- // Get image shader
- std::vector<RawShaderData> rawShaderList;
- RawShaderData imageShaderData;
- GetImageVisualShaderFactory().GetPrecompiledShader(imageShaderData);
- rawShaderList.push_back(imageShaderData);
-
- // Get text shader
- RawShaderData textShaderData;
- GetTextVisualShaderFactory().GetPrecompiledShader(textShaderData);
- rawShaderList.push_back(textShaderData);
-
- // Get color shader
- RawShaderData colorShaderData;
- GetPrecompiledShader(colorShaderData);
- rawShaderList.push_back(colorShaderData);
-
-
- // Save all shader
- Integration::ShaderPrecompiler::Get().SavePrecomipleShaderList(rawShaderList);
+ RegisterDiscardCallback();
}
Internal::TextureManager& VisualFactory::GetTextureManager()
mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
}
-void VisualFactory::GetPrecompiledShader(RawShaderData& shaders)
-{
- std::vector<std::string_view> vertexPrefix;
- std::vector<std::string_view> fragmentPrefix;
- int shaderCount = 0;
- shaders.shaderCount = 0;
- for(int i=0; i< SHADER_TYPE_COUNT; ++i)
- {
- vertexPrefix.push_back(VertexPredefines[i]);
- fragmentPrefix.push_back(FragmentPredefines[i]);
- shaderCount++;
- }
-
- shaders.vertexPrefix = vertexPrefix;
- shaders.fragmentPrefix = fragmentPrefix;
- shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
- shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
- shaders.shaderCount = shaderCount;
-}
-
Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
{
if(!mFactoryCache)
}
SetBrokenImageUrl(styleManager);
}
-
- //UsePreCompiledShader(); // Call forcelly
-
return *mFactoryCache;
}
return *mTextVisualShaderFactory;
}
+void VisualFactory::OnDiscardCallback()
+{
+ mIdleCallback = nullptr;
+
+ // Discard visual now.
+ mDiscardedVisuals.clear();
+}
+
+void VisualFactory::RegisterDiscardCallback()
+{
+ if(!mIdleCallback && Adaptor::IsAvailable())
+ {
+ // The callback manager takes the ownership of the callback object.
+ mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
+
+ Adaptor& adaptor = Adaptor::Get();
+
+ if(!adaptor.AddIdle(mIdleCallback, false))
+ {
+ // Fail to add idle. (Maybe adaptor is paused.)
+ mIdleCallback = nullptr;
+ }
+ }
+}
+
} // namespace Internal
} // namespace Toolkit