return mPreMultiplyOnLoad;
}
+void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
+{
+ mDiscardedVisuals.emplace_back(visual);
+
+ RegisterDiscardCallback();
+}
+
void VisualFactory::UsePreCompiledShader()
{
if(mPrecompiledShaderRequested)
Integration::ShaderPrecompiler::Get().SavePrecomipleShaderList(rawShaderList);
}
-void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
-{
- mDiscardedVisuals.emplace_back(visual);
-
- RegisterDiscardCallback();
-}
-
Internal::TextureManager& VisualFactory::GetTextureManager()
{
return GetFactoryCache().GetTextureManager();