#define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
namespace Dali
{
enum ShaderType
{
COLOR_SHADER,
+ COLOR_SHADER_ROUNDED_CORNER,
+ COLOR_SHADER_BLUR_EDGE,
BORDER_SHADER,
BORDER_SHADER_ANTI_ALIASING,
GRADIENT_SHADER_LINEAR_USER_SPACE,
GRADIENT_SHADER_LINEAR_BOUNDING_BOX,
GRADIENT_SHADER_RADIAL_USER_SPACE,
GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
+ GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER,
+ GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER,
+ GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER,
+ GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER,
IMAGE_SHADER,
IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
+ IMAGE_SHADER_ROUNDED_CORNER,
NINE_PATCH_SHADER,
NINE_PATCH_MASK_SHADER,
- SVG_SHADER,
TEXT_SHADER_MULTI_COLOR_TEXT,
TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE,
TEXT_SHADER_SINGLE_COLOR_TEXT,
ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT,
ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP,
WIREFRAME_SHADER,
- SHADER_TYPE_MAX = WIREFRAME_SHADER
+ ARC_BUTT_CAP_SHADER,
+ ARC_ROUND_CAP_SHADER,
+ SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER
};
/**
* @brief Returns an image to be used when a visual has failed to correctly render
* @return The broken image handle.
*/
- static Image GetBrokenVisualImage();
+ Image GetBrokenVisualImage();
/**
* @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
*/
bool GetPreMultiplyOnLoad();
+ /**
+ * @brief Set an image to be used when a visual has failed to correctly render
+ * @param[in] brokenImageUrl The broken image url.
+ */
+ void SetBrokenImageUrl(const std::string& brokenImageUrl);
+
public:
/**
* Get the image atlas manager.
*/
SvgRasterizeThread* GetSVGRasterizationThread();
+ /**
+ * Get the vector animation thread.
+ * @return A raw pointer pointing to the vector animation thread.
+ */
+ VectorAnimationThread& GetVectorAnimationThread();
+
private: // for svg rasterization thread
/**
Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
Shader mShader[SHADER_TYPE_MAX+1];
- ImageAtlasManagerPtr mAtlasManager;
- TextureManager mTextureManager;
- NPatchLoader mNPatchLoader;
- SvgRasterizeThread* mSvgRasterizeThread;
- bool mPreMultiplyOnLoad;
+ ImageAtlasManagerPtr mAtlasManager;
+ TextureManager mTextureManager;
+ NPatchLoader mNPatchLoader;
+ SvgRasterizeThread* mSvgRasterizeThread;
+ std::unique_ptr< VectorAnimationThread > mVectorAnimationThread;
+ std::string mBrokenImageUrl;
+ bool mPreMultiplyOnLoad;
};
} // namespace Internal