GRADIENT_SHADER_RADIAL_USER_SPACE,
GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
IMAGE_SHADER,
- BATCH_IMAGE_SHADER,
IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
NINE_PATCH_SHADER,
SVG_SHADER,
+ TEXT_SHADER,
WIREFRAME_SHADER,
SHADER_TYPE_MAX = WIREFRAME_SHADER
};
static Geometry CreateGridGeometry( Uint16Pair gridSize );
/**
- * Create the batchable geometry
- * @param[in] texCoords The texture atlas rect coordinates
- * @return The created batchable geometry
- */
- static Geometry CreateBatchQuadGeometry( Vector4 texCoords );
-
- /**
* @brief Returns an image to be used when a visual has failed to correctly render
* @return The broken image handle.
*/