#define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/devel-api/common/owner-container.h>
#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/rendering/geometry.h>
#include <dali/public-api/rendering/shader.h>
-#include <dali/devel-api/common/owner-container.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
-#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
namespace Dali
{
+class Texture;
namespace Toolkit
{
-
namespace Internal
{
class ImageAtlasManager;
class NPatchLoader;
class TextureManager;
+class VectorAnimationManager;
typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
-
/**
* Caches shaders and geometries. Owned by VisualFactory.
*/
class VisualFactoryCache
{
public:
-
/**
* Type of shader for caching.
*/
};
public:
-
/**
* @brief Constructor
*
* @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load.
*/
- VisualFactoryCache( bool preMultiplyOnLoad );
+ VisualFactoryCache(bool preMultiplyOnLoad);
/**
* @brief Destructor
* Request geometry of the given type.
* @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned.
*/
- Geometry GetGeometry( GeometryType type );
+ Geometry GetGeometry(GeometryType type);
/**
* Cache the geometry of the give type.
* @param[in] type The geometry type.
* @param[in] geometry The geometry for caching.
*/
- void SaveGeometry( GeometryType type, Geometry geometry);
+ void SaveGeometry(GeometryType type, Geometry geometry);
/**
* Request shader of the given type.
* @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned.
*/
- Shader GetShader( ShaderType type );
+ Shader GetShader(ShaderType type);
/**
* Cache the geometry of the give type.
* @param[in] type The geometry type.
* @param[in] geometry The geometry for caching.
*/
- void SaveShader( ShaderType type, Shader shader );
+ void SaveShader(ShaderType type, Shader shader);
/*
* Greate the quad geometry.
* @param[in] gridSize The size of the grid.
* @return The created grid geometry.
*/
- static Geometry CreateGridGeometry( Uint16Pair gridSize );
+ static Geometry CreateGridGeometry(Uint16Pair gridSize);
/**
- * @brief Returns an image to be used when a visual has failed to correctly render
- * @return The broken image handle.
+ * @brief Returns a new Texture to use when a visual has failed to correctly render
+ * @return The broken image texture.
*/
- Image GetBrokenVisualImage();
+ Texture GetBrokenVisualImage();
/**
* @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
*/
- void SetPreMultiplyOnLoad( bool preMultiply );
+ void SetPreMultiplyOnLoad(bool preMultiply);
/**
* @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad()
SvgRasterizeThread* GetSVGRasterizationThread();
/**
- * Get the vector animation thread.
- * @return A raw pointer pointing to the vector animation thread.
+ * Get the vector animation manager.
+ * @return A reference to the vector animation manager.
*/
- VectorAnimationThread& GetVectorAnimationThread();
-
-private: // for svg rasterization thread
-
- /**
- * Applies the rasterized image to material
- */
- void ApplyRasterizedSVGToSampler();
+ VectorAnimationManager& GetVectorAnimationManager();
protected:
-
/**
* Undefined copy constructor.
*/
VisualFactoryCache& operator=(const VisualFactoryCache& rhs);
private:
- Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
- Shader mShader[SHADER_TYPE_MAX+1];
-
- ImageAtlasManagerPtr mAtlasManager;
- TextureManager mTextureManager;
- NPatchLoader mNPatchLoader;
- SvgRasterizeThread* mSvgRasterizeThread;
- std::unique_ptr< VectorAnimationThread > mVectorAnimationThread;
- std::string mBrokenImageUrl;
- bool mPreMultiplyOnLoad;
+ Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
+ Shader mShader[SHADER_TYPE_MAX + 1];
+
+ ImageAtlasManagerPtr mAtlasManager;
+ TextureManager mTextureManager;
+ NPatchLoader mNPatchLoader;
+ Texture mBrokenImageTexture;
+ SvgRasterizeThread* mSvgRasterizeThread;
+ std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
+ std::string mBrokenImageUrl;
+ bool mPreMultiplyOnLoad;
};
} // namespace Internal