#define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/devel-api/common/owner-container.h>
#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/rendering/geometry.h>
#include <dali/public-api/rendering/shader.h>
-#include <dali/devel-api/common/owner-container.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/npatch-loader.h>
namespace Dali
{
+class Texture;
namespace Toolkit
{
-
namespace Internal
{
class ImageAtlasManager;
class NPatchLoader;
class TextureManager;
+class VectorAnimationManager;
typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
-
/**
* Caches shaders and geometries. Owned by VisualFactory.
*/
-class VisualFactoryCache : public RefObject
+class VisualFactoryCache
{
public:
-
/**
* Type of shader for caching.
*/
enum ShaderType
{
COLOR_SHADER,
+ COLOR_SHADER_ROUNDED_CORNER,
+ COLOR_SHADER_BLUR_EDGE,
BORDER_SHADER,
BORDER_SHADER_ANTI_ALIASING,
GRADIENT_SHADER_LINEAR_USER_SPACE,
GRADIENT_SHADER_LINEAR_BOUNDING_BOX,
GRADIENT_SHADER_RADIAL_USER_SPACE,
GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
+ GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER,
+ GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER,
+ GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER,
+ GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER,
IMAGE_SHADER,
IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
+ IMAGE_SHADER_ROUNDED_CORNER,
NINE_PATCH_SHADER,
- SVG_SHADER,
+ NINE_PATCH_MASK_SHADER,
TEXT_SHADER_MULTI_COLOR_TEXT,
TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE,
TEXT_SHADER_SINGLE_COLOR_TEXT,
ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT,
ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP,
WIREFRAME_SHADER,
- SHADER_TYPE_MAX = WIREFRAME_SHADER
+ ARC_BUTT_CAP_SHADER,
+ ARC_ROUND_CAP_SHADER,
+ SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER
};
/**
};
public:
-
/**
* @brief Constructor
+ *
+ * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load.
*/
- VisualFactoryCache();
+ VisualFactoryCache(bool preMultiplyOnLoad);
+
+ /**
+ * @brief Destructor
+ */
+ ~VisualFactoryCache();
/**
* Request geometry of the given type.
* @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned.
*/
- Geometry GetGeometry( GeometryType type );
+ Geometry GetGeometry(GeometryType type);
/**
* Cache the geometry of the give type.
* @param[in] type The geometry type.
* @param[in] geometry The geometry for caching.
*/
- void SaveGeometry( GeometryType type, Geometry geometry);
+ void SaveGeometry(GeometryType type, Geometry geometry);
/**
* Request shader of the given type.
* @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned.
*/
- Shader GetShader( ShaderType type );
+ Shader GetShader(ShaderType type);
/**
* Cache the geometry of the give type.
* @param[in] type The geometry type.
* @param[in] geometry The geometry for caching.
*/
- void SaveShader( ShaderType type, Shader shader );
+ void SaveShader(ShaderType type, Shader shader);
/*
* Greate the quad geometry.
* @param[in] gridSize The size of the grid.
* @return The created grid geometry.
*/
- static Geometry CreateGridGeometry( Uint16Pair gridSize );
+ static Geometry CreateGridGeometry(Uint16Pair gridSize);
+
+ /**
+ * @brief Returns a new Texture to use when a visual has failed to correctly render
+ * @return The broken image texture.
+ */
+ Texture GetBrokenVisualImage();
/**
- * @brief Returns an image to be used when a visual has failed to correctly render
- * @return The broken image handle.
+ * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
*/
- static Image GetBrokenVisualImage();
+ void SetPreMultiplyOnLoad(bool preMultiply);
+
+ /**
+ * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad()
+ */
+ bool GetPreMultiplyOnLoad();
+
+ /**
+ * @brief Set an image to be used when a visual has failed to correctly render
+ * @param[in] brokenImageUrl The broken image url.
+ */
+ void SetBrokenImageUrl(const std::string& brokenImageUrl);
public:
/**
*/
SvgRasterizeThread* GetSVGRasterizationThread();
-private: // for svg rasterization thread
-
/**
- * Applies the rasterized image to material
+ * Get the vector animation manager.
+ * @return A reference to the vector animation manager.
*/
- void ApplyRasterizedSVGToSampler();
+ VectorAnimationManager& GetVectorAnimationManager();
protected:
-
- /**
- * A reference counted object may only be deleted by calling Unreference()
- */
- virtual ~VisualFactoryCache();
-
/**
* Undefined copy constructor.
*/
VisualFactoryCache& operator=(const VisualFactoryCache& rhs);
private:
- Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
- Shader mShader[SHADER_TYPE_MAX+1];
-
- ImageAtlasManagerPtr mAtlasManager;
- TextureManager mTextureManager;
- NPatchLoader mNPatchLoader;
- SvgRasterizeThread* mSvgRasterizeThread;
+ Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
+ Shader mShader[SHADER_TYPE_MAX + 1];
+
+ ImageAtlasManagerPtr mAtlasManager;
+ TextureManager mTextureManager;
+ NPatchLoader mNPatchLoader;
+ Texture mBrokenImageTexture;
+ SvgRasterizeThread* mSvgRasterizeThread;
+ std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
+ std::string mBrokenImageUrl;
+ bool mPreMultiplyOnLoad;
};
} // namespace Internal