#define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/devel-api/common/owner-container.h>
#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/rendering/geometry.h>
#include <dali/public-api/rendering/shader.h>
-#include <dali/devel-api/common/owner-container.h>
-#include <dali/devel-api/object/weak-handle.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
namespace Dali
{
+class Texture;
namespace Toolkit
{
-
namespace Internal
{
class ImageAtlasManager;
class NPatchLoader;
class TextureManager;
+class VectorAnimationManager;
typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
-
/**
* Caches shaders and geometries. Owned by VisualFactory.
*/
-class VisualFactoryCache : public RefObject
+class VisualFactoryCache
{
public:
-
/**
* Type of shader for caching.
*/
enum ShaderType
{
COLOR_SHADER,
+ COLOR_SHADER_ROUNDED_CORNER,
+ COLOR_SHADER_BORDERLINE,
+ COLOR_SHADER_ROUNDED_BORDERLINE,
+ COLOR_SHADER_BLUR_EDGE,
+ COLOR_SHADER_ROUNDED_CORNER_BLUR_EDGE,
BORDER_SHADER,
BORDER_SHADER_ANTI_ALIASING,
- GRADIENT_SHADER_LINEAR_USER_SPACE,
GRADIENT_SHADER_LINEAR_BOUNDING_BOX,
- GRADIENT_SHADER_RADIAL_USER_SPACE,
+ GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER,
+ GRADIENT_SHADER_LINEAR_BOUNDING_BOX_BORDERLINE,
+ GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_BORDERLINE,
+ GRADIENT_SHADER_LINEAR_USER_SPACE,
+ GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER,
+ GRADIENT_SHADER_LINEAR_USER_SPACE_BORDERLINE,
+ GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_BORDERLINE,
GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
+ GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER,
+ GRADIENT_SHADER_RADIAL_BOUNDING_BOX_BORDERLINE,
+ GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_BORDERLINE,
+ GRADIENT_SHADER_RADIAL_USER_SPACE,
+ GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER,
+ GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE,
+ GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE,
IMAGE_SHADER,
+ IMAGE_SHADER_ROUNDED_CORNER,
+ IMAGE_SHADER_BORDERLINE,
+ IMAGE_SHADER_ROUNDED_BORDERLINE,
IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
+ NATIVE_IMAGE_SHADER,
+ NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
+ NATIVE_IMAGE_SHADER_BORDERLINE,
+ NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
NINE_PATCH_SHADER,
- SVG_SHADER,
+ NINE_PATCH_MASK_SHADER,
TEXT_SHADER_MULTI_COLOR_TEXT,
TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE,
TEXT_SHADER_SINGLE_COLOR_TEXT,
TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE,
TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI,
TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI,
+ ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT,
+ ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REPEAT,
+ ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_CLAMP,
+ ANIMATED_GRADIENT_SHADER_LINEAR_USER_REFLECT,
+ ANIMATED_GRADIENT_SHADER_LINEAR_USER_REPEAT,
+ ANIMATED_GRADIENT_SHADER_LINEAR_USER_CLAMP,
+ ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REFLECT,
+ ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REPEAT,
+ ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_CLAMP,
+ ANIMATED_GRADIENT_SHADER_RADIAL_USER_REFLECT,
+ ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT,
+ ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP,
WIREFRAME_SHADER,
- SHADER_TYPE_MAX = WIREFRAME_SHADER
+ ARC_BUTT_CAP_SHADER,
+ ARC_ROUND_CAP_SHADER,
+ SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER
};
/**
};
public:
-
/**
* @brief Constructor
+ *
+ * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load.
+ */
+ VisualFactoryCache(bool preMultiplyOnLoad);
+
+ /**
+ * @brief Destructor
*/
- VisualFactoryCache();
+ ~VisualFactoryCache();
/**
* Request geometry of the given type.
* @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned.
*/
- Geometry GetGeometry( GeometryType type );
+ Geometry GetGeometry(GeometryType type);
/**
* Cache the geometry of the give type.
* @param[in] type The geometry type.
* @param[in] geometry The geometry for caching.
*/
- void SaveGeometry( GeometryType type, Geometry geometry);
+ void SaveGeometry(GeometryType type, Geometry geometry);
/**
* Request shader of the given type.
* @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned.
*/
- Shader GetShader( ShaderType type );
+ Shader GetShader(ShaderType type);
/**
* Cache the geometry of the give type.
* @param[in] type The geometry type.
* @param[in] geometry The geometry for caching.
*/
- void SaveShader( ShaderType type, Shader shader );
+ void SaveShader(ShaderType type, Shader shader);
/*
* Greate the quad geometry.
* @param[in] gridSize The size of the grid.
* @return The created grid geometry.
*/
- static Geometry CreateGridGeometry( Uint16Pair gridSize );
+ static Geometry CreateGridGeometry(Uint16Pair gridSize);
/**
- * @brief Returns an image to be used when a visual has failed to correctly render
- * @return The broken image handle.
+ * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
*/
- static Image GetBrokenVisualImage();
+ void SetPreMultiplyOnLoad(bool preMultiply);
+
+ /**
+ * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad()
+ */
+ bool GetPreMultiplyOnLoad();
+
+ /**
+ * @brief Set an image to be used when a visual has failed to correctly render
+ * @param[in] brokenImageUrlList The broken image url list
+ */
+ void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList);
+
+ /**
+ * @brief Update the broken image Renderer object
+ * @param[in,out] renderer renderer for broken image
+ * @param[in] size the size of actor
+ */
+ void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size);
public:
/**
*/
SvgRasterizeThread* GetSVGRasterizationThread();
-private: // for svg rasterization thread
-
/**
- * Applies the rasterized image to material
+ * Get the vector animation manager.
+ * @return A reference to the vector animation manager.
*/
- void ApplyRasterizedSVGToSampler();
+ VectorAnimationManager& GetVectorAnimationManager();
protected:
-
- /**
- * A reference counted object may only be deleted by calling Unreference()
- */
- virtual ~VisualFactoryCache();
-
/**
* Undefined copy constructor.
*/
VisualFactoryCache& operator=(const VisualFactoryCache& rhs);
private:
- Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
- Shader mShader[SHADER_TYPE_MAX+1];
+ /**
+ * @brief Returns a cached Texture to use when a visual has failed to correctly render
+ * @param[in] brokenIndex The index of broken image
+ *
+ * @return The broken image texture.
+ */
+ Texture GetBrokenVisualImage(uint32_t brokenIndex);
+
+ /**
+ * @brief Gets the Proper broken image index
+ * @param[in] size The size of actor
+ *
+ * @return The index of broken image
+ */
+ int32_t GetProperBrokenImageIndex(const Vector2& size);
+
+ /**
+ * @brief Apply a texture and uniforms
+ *
+ * @param[in,out] renderer The renderer for broken image
+ * @param[in] index The index of broken image
+ */
+ void ApplyTextureAndUniforms(Renderer& renderer, int index);
+
+ /**
+ * @brief Gets a geometry for npatch image
+ *
+ * @param[in] index the index of broken image
+ * @return The Geometry for NPatch
+ */
+ Geometry GetNPatchGeometry(int index);
+
+ /**
+ * @brief Gets the Npatch Shader object
+ *
+ * @param[in] index The index of broken image
+ * @return The Shader for NPatch
+ */
+ Shader GetNPatchShader(int index);
+
+ /**
+ * @brief Returns a broken image type
+ * @param[in] index BrokenImage index
+ * @return The broken image type.
+ */
+ VisualUrl::Type GetBrokenImageVisualType(int index);
+
+private:
+ struct BrokenImageInfo
+ {
+ BrokenImageInfo()
+ : visualType(),
+ url(""),
+ npatchId(NPatchData::INVALID_NPATCH_DATA_ID),
+ texture(),
+ width(0),
+ height(0)
+ {
+ }
+
+ ~BrokenImageInfo()
+ {
+ }
+
+ // Data
+ VisualUrl::Type visualType;
+ std::string url;
+ NPatchData::NPatchDataId npatchId;
+ Texture texture;
+ uint32_t width;
+ uint32_t height;
+ };
+
+ Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
+ Shader mShader[SHADER_TYPE_MAX + 1];
ImageAtlasManagerPtr mAtlasManager;
TextureManager mTextureManager;
NPatchLoader mNPatchLoader;
- SvgRasterizeThread* mSvgRasterizeThread;
+
+ SvgRasterizeThread* mSvgRasterizeThread;
+ std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
+ bool mPreMultiplyOnLoad;
+ std::vector<BrokenImageInfo> mBrokenImageInfoContainer;
+ std::string mDefaultBrokenImageUrl;
+ bool mUseDefaultBrokenImageOnly;
};
} // namespace Internal