bool CleanRendererCache( const std::string& key );
/**
- * @brief Cache the debug renderer
+ * @brief Cache the wireframe renderer
*/
- void CacheDebugVisual( Renderer& renderer );
+ void CacheWireframeRenderer( Renderer& renderer );
/**
- * @brief Request the debug renderer;
+ * @brief Request the wireframe renderer;
*/
- Renderer GetDebugVisual();
+ Renderer GetWireframeRenderer();
/**
* Get the SVG rasterization thread.
HashVector mRendererHashes;
CachedRenderers mRenderers;
- Renderer mDebugVisual;
+ Renderer mWireframeRenderer;
SvgRasterizeThread* mSvgRasterizeThread;
};