GRADIENT_SHADER_RADIAL_USER_SPACE,
GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
IMAGE_SHADER,
- BATCH_IMAGE_SHADER,
NINE_PATCH_SHADER,
SVG_SHADER,
SHADER_TYPE_MAX = SVG_SHADER
*/
static Geometry CreateGridGeometry( Uint16Pair gridSize );
- /**
- * Create the batchable geometry
- * @param[in] texCoords The texture atlas rect coordinates
- * @return The created batchable geometry
- */
- static Geometry CreateBatchQuadGeometry( Vector4 texCoords );
-
public:
/**
bool CleanRendererCache( const std::string& key );
/**
- * @brief Cache the debug renderer
+ * @brief Cache the wireframe renderer
*/
- void CacheDebugRenderer( Renderer& renderer );
+ void CacheWireframeRenderer( Renderer& renderer );
/**
- * @brief Request the debug renderer;
+ * @brief Request the wireframe renderer;
*/
- Renderer GetDebugRenderer();
+ Renderer GetWireframeRenderer();
/**
* Get the SVG rasterization thread.
HashVector mRendererHashes;
CachedRenderers mRenderers;
- Renderer mDebugRenderer;
+ Renderer mWireframeRenderer;
SvgRasterizeThread* mSvgRasterizeThread;
};