// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
+#include <dali-toolkit/internal/visuals/texture-manager.h>
namespace Dali
{
namespace Internal
{
-
class ImageAtlasManager;
+class NPatchLoader;
+class TextureManager;
+
typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
-class NPatchLoader;
/**
* Caches shaders and geometries. Owned by VisualFactory.
IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
NINE_PATCH_SHADER,
SVG_SHADER,
- TEXT_SHADER,
+ TEXT_SHADER_RGBA,
+ TEXT_SHADER_L8,
WIREFRAME_SHADER,
SHADER_TYPE_MAX = WIREFRAME_SHADER
};
ImageAtlasManagerPtr GetAtlasManager();
/**
+ * Get the texture manager
+ * @return A reference to the texture manager
+ */
+ TextureManager& GetTextureManager();
+
+ /**
* Get the N-Patch texture cache.
* @return A reference to the N patch loader
*/
Shader mShader[SHADER_TYPE_MAX+1];
ImageAtlasManagerPtr mAtlasManager;
- NPatchLoader mNPatchLoader;
-
+ TextureManager mTextureManager;
+ NPatchLoader mNPatchLoader;
SvgRasterizeThread* mSvgRasterizeThread;
};