#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/rendering/geometry.h>
-#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/rendering/shader.h>
#include <dali/devel-api/common/owner-container.h>
#include <dali/devel-api/object/weak-handle.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
+#include <dali-toolkit/internal/visuals/texture-manager.h>
namespace Dali
{
namespace Internal
{
-
class ImageAtlasManager;
+class NPatchLoader;
+class TextureManager;
+
typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
-class NPatchLoader;
/**
* Caches shaders and geometries. Owned by VisualFactory.
GRADIENT_SHADER_RADIAL_USER_SPACE,
GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
IMAGE_SHADER,
- BATCH_IMAGE_SHADER,
IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
NINE_PATCH_SHADER,
SVG_SHADER,
- SHADER_TYPE_MAX = SVG_SHADER
+ TEXT_SHADER_RGBA,
+ TEXT_SHADER_L8,
+ WIREFRAME_SHADER,
+ SHADER_TYPE_MAX = WIREFRAME_SHADER
};
/**
BORDER_GEOMETRY,
NINE_PATCH_GEOMETRY,
NINE_PATCH_BORDER_GEOMETRY,
- GEOMETRY_TYPE_MAX = NINE_PATCH_BORDER_GEOMETRY
+ WIREFRAME_GEOMETRY,
+ GEOMETRY_TYPE_MAX = WIREFRAME_GEOMETRY
};
public:
static Geometry CreateGridGeometry( Uint16Pair gridSize );
/**
- * Create the batchable geometry
- * @param[in] texCoords The texture atlas rect coordinates
- * @return The created batchable geometry
- */
- static Geometry CreateBatchQuadGeometry( Vector4 texCoords );
-
- /**
* @brief Returns an image to be used when a visual has failed to correctly render
* @return The broken image handle.
*/
static Image GetBrokenVisualImage();
public:
-
- /**
- * @brief Request renderer from the url
- *
- * @return The cached renderer if exist in the cache. Otherwise an empty handle is returned.
- */
- Renderer GetRenderer( const std::string& key ) const;
-
- /**
- * @brief Cache the renderer based on the given key.
- *
- * If the key already exists in the cache, then the cache will save an additional renderer to the cache.
- * RemoveRenderer will then need to be called twice to remove both items from the cache.
- *
- * @param[in] key The key to use for caching
- * @param[in] renderer The Renderer to be cached
- */
- void SaveRenderer( const std::string& key, Renderer& renderer );
-
- /**
- * @brief Cleans the renderer cache by removing the renderer from the cache based on the given key if there are no longer any references to it
- *
- * @param[in] key The key used for caching
- *
- * @return True if the renderer is no longer used anywhere, false otherwise
- */
- bool CleanRendererCache( const std::string& key );
-
- /**
- * @brief Cache the wireframe renderer
- */
- void CacheWireframeRenderer( Renderer& renderer );
-
- /**
- * @brief Request the wireframe renderer;
- */
- Renderer GetWireframeRenderer();
-
/**
* Get the image atlas manager.
* @return A pointer to the atlas manager
ImageAtlasManagerPtr GetAtlasManager();
/**
+ * Get the texture manager
+ * @return A reference to the texture manager
+ */
+ TextureManager& GetTextureManager();
+
+ /**
* Get the N-Patch texture cache.
* @return A reference to the N patch loader
*/
VisualFactoryCache& operator=(const VisualFactoryCache& rhs);
private:
- struct CachedRenderer
- {
- std::string mKey;
- WeakHandle< Renderer > mRenderer;
-
- CachedRenderer( const std::string& key, Renderer& renderer )
- : mKey( key ),
- mRenderer( renderer)
- {}
- };
-
- typedef Dali::Vector< std::size_t > HashVector;
- typedef Dali::OwnerContainer< const CachedRenderer* > CachedRenderers;
-
- /**
- * @brief Finds the first index into the cached visuals from the url
- *
- * @return Returns the first index into the cached renderer from the url if it exists in the cache, otherwise returns -1
- */
- int FindRenderer( const std::string& key ) const;
-
-private:
Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
Shader mShader[SHADER_TYPE_MAX+1];
- HashVector mRendererHashes;
- CachedRenderers mRenderers;
-
- Renderer mWireframeRenderer;
-
ImageAtlasManagerPtr mAtlasManager;
- NPatchLoader mNPatchLoader;
-
+ TextureManager mTextureManager;
+ NPatchLoader mNPatchLoader;
SvgRasterizeThread* mSvgRasterizeThread;
};