Make NPatchData always use shared pointer
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
index 7e7a0b0..9437bdc 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -18,6 +18,7 @@
 #include "visual-factory-cache.h"
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/environment-variable.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/devel-api/common/hash.h>
 #include <dali/integration-api/debug.h>
@@ -41,10 +42,21 @@ namespace Internal
 namespace
 {
 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
+
+constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
+
+bool NeedToLoadYuvPlanes()
+{
+  auto loadYuvPlanesString = Dali::EnvironmentVariable::GetEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV);
+  bool loadYuvPlanes       = loadYuvPlanesString ? std::atoi(loadYuvPlanesString) : false;
+  return loadYuvPlanes;
 }
+} // namespace
 
 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
-: mVectorAnimationManager(nullptr),
+: mLoadYuvPlanes(NeedToLoadYuvPlanes()),
+  mTextureManager(mLoadYuvPlanes),
+  mVectorAnimationManager(nullptr),
   mPreMultiplyOnLoad(preMultiplyOnLoad),
   mBrokenImageInfoContainer(),
   mDefaultBrokenImageUrl(""),
@@ -230,11 +242,16 @@ void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
   mPreMultiplyOnLoad = preMultiply;
 }
 
-bool VisualFactoryCache::GetPreMultiplyOnLoad()
+bool VisualFactoryCache::GetPreMultiplyOnLoad() const
 {
   return mPreMultiplyOnLoad;
 }
 
+bool VisualFactoryCache::GetLoadYuvPlanes() const
+{
+  return mLoadYuvPlanes;
+}
+
 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
 {
   mUseDefaultBrokenImageOnly = false;
@@ -255,8 +272,8 @@ VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
 
 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
 {
-  Geometry          geometry;
-  const NPatchData* data;
+  Geometry                          geometry;
+  std::shared_ptr<const NPatchData> data;
   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
   {
     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
@@ -289,8 +306,8 @@ Geometry VisualFactoryCache::GetNPatchGeometry(int index)
 
 Shader VisualFactoryCache::GetNPatchShader(int index)
 {
-  Shader            shader;
-  const NPatchData* data;
+  Shader                            shader;
+  std::shared_ptr<const NPatchData> data;
   // 0 is either no data (load failed?) or no stretch regions on image
   // for both cases we use the default shader
   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
@@ -327,8 +344,8 @@ Shader VisualFactoryCache::GetNPatchShader(int index)
 
 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
 {
-  const NPatchData* data;
-  TextureSet        textureSet;
+  std::shared_ptr<const NPatchData> data;
+  TextureSet                        textureSet;
   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
   {
     textureSet                               = data->GetTextures();
@@ -357,8 +374,8 @@ void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vec
         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
         {
-          const NPatchData* data;
-          Rect<int>         border;
+          std::shared_ptr<const NPatchData> data;
+          Rect<int>                         border;
           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
           {