#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+
namespace
{
const char * const BROKEN_VISUAL_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
namespace Internal
{
-VisualFactoryCache::VisualFactoryCache()
-: mSvgRasterizeThread( NULL )
+VisualFactoryCache::VisualFactoryCache( bool preMultiplyOnLoad )
+: mSvgRasterizeThread( NULL ),
+ mBrokenImageUrl(""),
+ mPreMultiplyOnLoad( preMultiplyOnLoad )
{
}
mShader[type] = shader;
}
-int VisualFactoryCache::FindRenderer( const std::string& key ) const
-{
- int hash = Dali::CalculateHash( key );
-
- HashVector::Iterator startIt = mRendererHashes.Begin();
- HashVector::Iterator it;
-
- for(;;)
- {
- it = std::find( startIt, mRendererHashes.End(), hash );
- if( it != mRendererHashes.End() )
- {
- int index = it - mRendererHashes.Begin();
- const CachedRenderer* cachedRenderer = mRenderers[ index ];
-
- if( cachedRenderer && cachedRenderer->mKey == key )
- {
- return index;
- }
- }
- else
- {
- break;
- }
- startIt = it + 1;
- }
-
- return -1;
-}
-
-Renderer VisualFactoryCache::GetRenderer( const std::string& key ) const
-{
- int index = FindRenderer( key );
- if( index != -1 )
- {
- return mRenderers[ index ]->mRenderer.GetHandle();
- }
- else
- {
- return Renderer();
- }
-}
-
-void VisualFactoryCache::SaveRenderer( const std::string& key, Renderer& renderer )
-{
- int hash = Dali::CalculateHash( key );
- const CachedRenderer* cachedRenderer = new CachedRenderer( key, renderer );
-
- CachedRenderers::Iterator it = std::find( mRenderers.Begin(), mRenderers.End(), static_cast< CachedRenderer* >( NULL ) );
- if( it != mRenderers.End() )
- {
- *it = cachedRenderer;
- int index = it - mRenderers.Begin();
- mRendererHashes[ index ] = hash;
- }
- else
- {
- mRendererHashes.PushBack( hash );
- mRenderers.PushBack( cachedRenderer );
- }
-}
-
-bool VisualFactoryCache::CleanRendererCache( const std::string& key )
-{
- int index = FindRenderer( key );
- if( index != -1 )
- {
- const CachedRenderer*& cachedRenderer = mRenderers[ index ];
- if( !cachedRenderer->mRenderer.GetHandle() )
- {
- mRendererHashes[ index ] = Dali::INITIAL_HASH_VALUE;
-
- delete cachedRenderer;
- cachedRenderer = NULL;
- return true;
- }
- }
- return false;
-}
-
Geometry VisualFactoryCache::CreateQuadGeometry()
{
const float halfWidth = 0.5f;
if( !mAtlasManager )
{
mAtlasManager = new ImageAtlasManager();
- mAtlasManager->SetBrokenImage( BROKEN_VISUAL_IMAGE_URL );
+ mAtlasManager->SetBrokenImage( mBrokenImageUrl );
}
return mAtlasManager;
}
+TextureManager& VisualFactoryCache::GetTextureManager()
+{
+ return mTextureManager;
+}
+
NPatchLoader& VisualFactoryCache::GetNPatchLoader()
{
return mNPatchLoader;
return geometry;
}
-Geometry VisualFactoryCache::CreateBatchQuadGeometry( Vector4 texCoords )
+Image VisualFactoryCache::GetBrokenVisualImage()
{
- const float halfWidth = 0.5f;
- const float halfHeight = 0.5f;
- struct QuadVertex {
- QuadVertex( const Vector2& vertexPosition, const Vector2& vertexTexCoords )
- : position( vertexPosition ),
- texCoords( vertexTexCoords )
- {}
- Vector2 position;
- Vector2 texCoords;
- };
-
- // special case, when texture takes whole space
- if( texCoords == Vector4::ZERO )
- {
- texCoords = Vector4(0.0f, 0.0f, 1.0f, 1.0f);
- }
-
- QuadVertex quadVertexData[6] =
- {
- QuadVertex( Vector2(-halfWidth, -halfHeight ), Vector2(texCoords.x, texCoords.y) ),
- QuadVertex( Vector2( halfWidth, -halfHeight ), Vector2(texCoords.z, texCoords.y) ),
- QuadVertex( Vector2(-halfWidth, halfHeight ), Vector2(texCoords.x, texCoords.w) ),
- QuadVertex( Vector2( halfWidth, -halfHeight ), Vector2(texCoords.z, texCoords.y) ),
- QuadVertex( Vector2(-halfWidth, halfHeight ), Vector2(texCoords.x, texCoords.w) ),
- QuadVertex( Vector2( halfWidth, halfHeight ), Vector2(texCoords.z, texCoords.w) ),
- };
-
- Property::Map vertexFormat;
- vertexFormat[ "aPosition" ] = Property::VECTOR2;
- vertexFormat[ "aTexCoord" ] = Property::VECTOR2;
- PropertyBuffer vertexBuffer = PropertyBuffer::New( vertexFormat );
- vertexBuffer.SetData( quadVertexData, 6 );
+ return ResourceImage::New( mBrokenImageUrl );
+}
- // create geometry as normal, single quad
- Geometry geometry = Geometry::New();
- geometry.AddVertexBuffer( vertexBuffer );
- geometry.SetType( Geometry::TRIANGLES );
+void VisualFactoryCache::SetPreMultiplyOnLoad( bool preMultiply )
+{
+ mPreMultiplyOnLoad = preMultiply;
+}
- return geometry;
+bool VisualFactoryCache::GetPreMultiplyOnLoad()
+{
+ return mPreMultiplyOnLoad;
}
-Image VisualFactoryCache::GetBrokenVisualImage()
+void VisualFactoryCache::SetBrokenImageUrl(const std::string& brokenImageUrl)
{
- return ResourceImage::New( BROKEN_VISUAL_IMAGE_URL );
+ mBrokenImageUrl = brokenImageUrl;
+
+ if( !mAtlasManager )
+ {
+ mAtlasManager = new ImageAtlasManager();
+ }
+
+ mAtlasManager->SetBrokenImage( mBrokenImageUrl );
+ mTextureManager.SetBrokenImageUrl( mBrokenImageUrl );
}
} // namespace Internal
} // namespace Toolkit
} // namespace Dali
-