/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// CLASS HEADER
#include "visual-factory-cache.h"
-// EXTERNAL HEADER
+// EXTERNAL INCLUDES
#include <dali/devel-api/common/hash.h>
#include <dali/public-api/images/resource-image.h>
-// INTERNAL HEADER
+// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/color/color-visual.h>
#include <dali-toolkit/internal/visuals/svg/svg-visual.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
Geometry VisualFactoryCache::GetGeometry( GeometryType type )
{
+ if( !mGeometry[type] && type == QUAD_GEOMETRY )
+ {
+ mGeometry[type] = CreateQuadGeometry();
+ }
+
return mGeometry[type];
}
return false;
}
-void VisualFactoryCache::CacheDebugRenderer( Renderer& renderer )
-{
- mDebugRenderer = renderer;
-}
-
-Renderer VisualFactoryCache::GetDebugRenderer()
-{
- return mDebugRenderer;
-}
-
Geometry VisualFactoryCache::CreateQuadGeometry()
{
const float halfWidth = 0.5f;
return mAtlasManager;
}
+NPatchLoader& VisualFactoryCache::GetNPatchLoader()
+{
+ return mNPatchLoader;
+}
+
SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread()
{
if( !mSvgRasterizeThread )
return geometry;
}
-Geometry VisualFactoryCache::CreateBatchQuadGeometry( Vector4 texCoords )
-{
- const float halfWidth = 0.5f;
- const float halfHeight = 0.5f;
- struct QuadVertex {
- QuadVertex( const Vector2& vertexPosition, const Vector2& vertexTexCoords )
- : position( vertexPosition ),
- texCoords( vertexTexCoords )
- {}
- Vector2 position;
- Vector2 texCoords;
- };
-
- // special case, when texture takes whole space
- if( texCoords == Vector4::ZERO )
- {
- texCoords = Vector4(0.0f, 0.0f, 1.0f, 1.0f);
- }
-
- QuadVertex quadVertexData[6] =
- {
- QuadVertex( Vector2(-halfWidth, -halfHeight ), Vector2(texCoords.x, texCoords.y) ),
- QuadVertex( Vector2( halfWidth, -halfHeight ), Vector2(texCoords.z, texCoords.y) ),
- QuadVertex( Vector2(-halfWidth, halfHeight ), Vector2(texCoords.x, texCoords.w) ),
- QuadVertex( Vector2( halfWidth, -halfHeight ), Vector2(texCoords.z, texCoords.y) ),
- QuadVertex( Vector2(-halfWidth, halfHeight ), Vector2(texCoords.x, texCoords.w) ),
- QuadVertex( Vector2( halfWidth, halfHeight ), Vector2(texCoords.z, texCoords.w) ),
- };
-
- Property::Map vertexFormat;
- vertexFormat[ "aPosition" ] = Property::VECTOR2;
- vertexFormat[ "aTexCoord" ] = Property::VECTOR2;
- PropertyBuffer vertexBuffer = PropertyBuffer::New( vertexFormat );
- vertexBuffer.SetData( quadVertexData, 6 );
-
- // create geometry as normal, single quad
- Geometry geometry = Geometry::New();
- geometry.AddVertexBuffer( vertexBuffer );
- geometry.SetType( Geometry::TRIANGLES );
-
- return geometry;
-}
-
Image VisualFactoryCache::GetBrokenVisualImage()
{
return ResourceImage::New( BROKEN_VISUAL_IMAGE_URL );