*
* @param[in] preMultiplied whether alpha is pre-multiplied.
*/
- void EnablePreMultipliedAlpha(bool preMultiplied);
+ virtual void EnablePreMultipliedAlpha(bool preMultiplied);
/**
* @brief Query whether alpha is pre-multiplied.
void RegisterMixColor();
/**
+ * Register the uniform on the DecoratedVisualRenderer and store the property index if necessary.
+ */
+ void RegisterDecoration();
+
+ /**
* Find the matching property on the renderer or shader. If it's a shader
* property, register it on the renderer in order to animate it for this
* visual independently.