/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
#include <dali/public-api/rendering/visual-renderer.h>
//INTERNAL HEARDER
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/helpers/property-helper.h>
}
}
+struct StringProperty
+{
+ const char* const name;
+ Property::Index index;
+};
+StringProperty PROPERTY_NAME_INDEX_TABLE[] =
+ {
+ {CUSTOM_SHADER, Toolkit::Visual::Property::SHADER},
+ {TRANSFORM, Toolkit::Visual::Property::TRANSFORM},
+ {PREMULTIPLIED_ALPHA, Toolkit::Visual::Property::PREMULTIPLIED_ALPHA},
+ {MIX_COLOR, Toolkit::Visual::Property::MIX_COLOR},
+ {OPACITY, Toolkit::Visual::Property::OPACITY},
+ {VISUAL_FITTING_MODE, Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE},
+ {BORDERLINE_WIDTH, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH},
+ {BORDERLINE_COLOR, Toolkit::DevelVisual::Property::BORDERLINE_COLOR},
+ {BORDERLINE_OFFSET, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET},
+ {CORNER_RADIUS, Toolkit::DevelVisual::Property::CORNER_RADIUS},
+ {CORNER_RADIUS_POLICY, Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY},
+};
+const uint16_t PROPERTY_NAME_INDEX_TABLE_COUNT = sizeof(PROPERTY_NAME_INDEX_TABLE) / sizeof(PROPERTY_NAME_INDEX_TABLE[0]);
+
+Property::Index GetVisualPropertyIndex(Property::Key key)
+{
+ if(key.type == Property::Key::STRING)
+ {
+ for(auto tableId = 0u; tableId < PROPERTY_NAME_INDEX_TABLE_COUNT; ++tableId)
+ {
+ if(key == PROPERTY_NAME_INDEX_TABLE[tableId].name)
+ {
+ return PROPERTY_NAME_INDEX_TABLE[tableId].index;
+ break;
+ }
+ }
+ }
+ return key.indexKey;
+}
+
} // namespace
Visual::Base::Base(VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type)
Visual::Base::~Base()
{
delete mImpl;
+ mImpl = nullptr;
}
void Visual::Base::Initialize()
if(mImpl->mRenderer)
{
RegisterMixColor();
+ RegisterDecoration();
- if(IsRoundedCornerRequired())
- {
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
-
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
- }
if(IsBorderlineRequired())
{
- mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
- mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
- mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
-
mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
}
+ else if(IsRoundedCornerRequired())
+ {
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
}
}
const Property::Key& key = pair.first;
const Property::Value& value = pair.second;
- Property::Key matchKey = key;
- if(matchKey.type == Property::Key::STRING)
- {
- if(matchKey == CUSTOM_SHADER)
- {
- matchKey = Property::Key(Toolkit::Visual::Property::SHADER);
- }
- else if(matchKey == TRANSFORM)
- {
- matchKey = Property::Key(Toolkit::Visual::Property::TRANSFORM);
- }
- else if(matchKey == PREMULTIPLIED_ALPHA)
- {
- matchKey = Property::Key(Toolkit::Visual::Property::PREMULTIPLIED_ALPHA);
- }
- else if(matchKey == MIX_COLOR)
- {
- matchKey = Property::Key(Toolkit::Visual::Property::MIX_COLOR);
- }
- else if(matchKey == OPACITY)
- {
- matchKey = Property::Key(Toolkit::Visual::Property::OPACITY);
- }
- else if(matchKey == VISUAL_FITTING_MODE)
- {
- matchKey = Property::Key(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE);
- }
- else if(matchKey == BORDERLINE_WIDTH)
- {
- matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH);
- }
- else if(matchKey == BORDERLINE_COLOR)
- {
- matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_COLOR);
- }
- else if(matchKey == BORDERLINE_OFFSET)
- {
- matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET);
- }
- else if(matchKey == CORNER_RADIUS)
- {
- matchKey = Property::Key(Toolkit::DevelVisual::Property::CORNER_RADIUS);
- }
- else if(matchKey == CORNER_RADIUS_POLICY)
- {
- matchKey = Property::Key(Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY);
- }
- }
-
- switch(matchKey.indexKey)
+ switch(GetVisualPropertyIndex(key))
{
case Toolkit::Visual::Property::SHADER:
{
case Toolkit::DevelVisual::Property::BORDERLINE_WIDTH:
{
float width;
- if(value.Get(width))
+ if(value.Get(width) && (mImpl->mDecorationData != nullptr || !Dali::EqualsZero(width)))
{
- mImpl->mBorderlineWidth = width;
+ mImpl->SetBorderlineWidth(width);
}
- if(mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
- {
- mImpl->mRenderer.SetProperty(mImpl->mBorderlineWidthIndex, mImpl->mBorderlineWidth);
- }
- else if(DALI_UNLIKELY(mImpl->mRenderer && IsBorderlineRequired()))
+ if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType)))
{
// Unusual case. SetProperty called after OnInitialize().
// Assume that DoAction call UPDATE_PROPERTY.
- // We must regist properies into renderer, and update shader.
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterBorderlineUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->GetBorderlineWidth());
- // Borderline added by this action. Register property to renderer.
- mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
- mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
- mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+ // Check whether we must update shader.
+ if(!mImpl->mAlwaysUsingBorderline && IsBorderlineRequired())
+ {
+ // Required to change shader mean, we didn't setup BORDERLINE_COLOR and BORDERLINE_OFFSET into mRenderer before. Set property now.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor());
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset());
- // Make Blend mode ON_WITHOUT_CULL for transparent mix color.
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+ // Make Blend mode ON_WITHOUT_CULL for transparent mix color.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
- // Change the shader must not be occured many times. we always have to use borderline feature.
- mImpl->mAlwaysUsingBorderline = true;
+ // Change the shader must not be occured many times. we always have to use borderline feature.
+ mImpl->mAlwaysUsingBorderline = true;
- // Change shader
- needUpdateShader = true;
+ // Change shader
+ if(!mImpl->mCustomShader)
+ {
+ needUpdateShader = true;
+ }
+ }
}
break;
}
case Toolkit::DevelVisual::Property::BORDERLINE_COLOR:
{
Vector4 color;
- if(value.Get(color))
+ if(value.Get(color) && (mImpl->mDecorationData != nullptr || color != Vector4::ZERO))
{
- mImpl->mBorderlineColor = color;
+ mImpl->SetBorderlineColor(color);
}
- if(mImpl->mBorderlineColorIndex != Property::INVALID_INDEX)
+ if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType)))
{
- mImpl->mRenderer.SetProperty(mImpl->mBorderlineColorIndex, mImpl->mBorderlineColor);
+ // Unusual case. SetProperty called after OnInitialize().
+ // Assume that DoAction call UPDATE_PROPERTY.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor());
}
break;
}
case Toolkit::DevelVisual::Property::BORDERLINE_OFFSET:
{
float offset;
- if(value.Get(offset))
+ if(value.Get(offset) && (mImpl->mDecorationData != nullptr || !Dali::EqualsZero(offset)))
{
- mImpl->mBorderlineOffset = offset;
+ mImpl->SetBorderlineOffset(offset);
}
- if(mImpl->mBorderlineOffsetIndex != Property::INVALID_INDEX)
+ if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType)))
{
- mImpl->mRenderer.SetProperty(mImpl->mBorderlineOffsetIndex, mImpl->mBorderlineOffset);
+ // Unusual case. SetProperty called after OnInitialize().
+ // Assume that DoAction call UPDATE_PROPERTY.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset());
}
break;
}
// Each values mean the radius of
// (top-left, top-right, bottom-right, bottom-left)
Vector4 radius;
- if(value.Get(radius))
+ if(value.Get(radius) && (mImpl->mDecorationData != nullptr || radius != Vector4::ZERO))
{
- mImpl->mCornerRadius = radius;
+ mImpl->SetCornerRadius(radius);
}
}
else
// If CORNER_RADIUS Property is float,
// Every corner radius have same value
float radius;
- if(value.Get(radius))
+ if(value.Get(radius) && (mImpl->mDecorationData != nullptr || !Dali::EqualsZero(radius)))
{
- mImpl->mCornerRadius = Vector4(radius, radius, radius, radius);
+ mImpl->SetCornerRadius(Vector4(radius, radius, radius, radius));
}
}
- if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
- {
- mImpl->mRenderer.SetProperty(mImpl->mCornerRadiusIndex, mImpl->mCornerRadius);
- }
- else if(DALI_UNLIKELY(mImpl->mRenderer && IsRoundedCornerRequired()))
+ if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForCornerRadius(mImpl->mType)))
{
// Unusual case. SetProperty called after OnInitialize().
// Assume that DoAction call UPDATE_PROPERTY.
- // We must regist properies into renderer, and update shader.
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterCornerRadiusUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->GetCornerRadius());
- // CornerRadius added by this action. Regist property to renderer.
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+ // Check whether we must update shader.
+ if(!mImpl->mAlwaysUsingCornerRadius && IsRoundedCornerRequired())
+ {
+ // Required to change shader mean, we didn't setup CORNER_RADIUS_POLICY into mRenderer before. Set property now.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, static_cast<float>(mImpl->GetCornerRadiusPolicy()));
- // Change the shader must not be occured many times. we always have to use corner radius feature.
- mImpl->mAlwaysUsingCornerRadius = true;
+ // Change the shader must not be occured many times. we always have to use corner radius feature.
+ mImpl->mAlwaysUsingCornerRadius = true;
- if(!IsBorderlineRequired())
- {
- // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
- }
+ if(!IsBorderlineRequired())
+ {
+ // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
- // Change shader
- needUpdateShader = true;
+ // Change shader
+ if(!mImpl->mCustomShader)
+ {
+ needUpdateShader = true;
+ }
+ }
}
+
break;
}
case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY:
case Toolkit::Visual::Transform::Policy::RELATIVE:
case Toolkit::Visual::Transform::Policy::ABSOLUTE:
{
- mImpl->mCornerRadiusPolicy = policy;
- if(DALI_UNLIKELY(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX))
+ mImpl->SetCornerRadiusPolicy(policy);
+ if(DALI_UNLIKELY(mImpl->mRenderer))
{
// Unusual case. SetProperty called after OnInitialize().
// Assume that DoAction call UPDATE_PROPERTY.
- // We must update properies result into renderer
- // Note : mImpl->mCornerRadiusIndex is not INVALID_INDEX.
- // So CornerRadiusPolicy property is already registed.
- mImpl->mRenderer.SetProperty(mImpl->mRenderer.GetPropertyIndex(CORNER_RADIUS_POLICY), mImpl->mCornerRadiusPolicy);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, static_cast<float>(mImpl->GetCornerRadiusPolicy()));
}
break;
}
float aspectCorrectedHeight = 0.f;
Vector2 naturalSize;
GetNaturalSize(naturalSize);
- if(naturalSize.width)
+ if(naturalSize.width > 0.0f)
{
aspectCorrectedHeight = naturalSize.height * width / naturalSize.width;
}
}
}
+void Visual::Base::DoActionExtension(const Dali::Property::Index actionId, const Dali::Any attributes)
+{
+ OnDoActionExtension(actionId, attributes);
+}
+
void Visual::Base::SetDepthIndex(int index)
{
mImpl->mDepthIndex = index;
mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_OFFSET);
mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_SIZE);
- if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
- {
- mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mCornerRadiusIndex);
- }
- if(mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
- {
- mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineWidthIndex);
- }
- if(mImpl->mBorderlineColorIndex != Property::INVALID_INDEX)
+ if(IsRoundedCornerRequired())
{
- mImpl->mBorderlineColor = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mBorderlineColorIndex);
+ mImpl->SetCornerRadius(mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::CORNER_RADIUS));
}
- if(mImpl->mBorderlineOffsetIndex != Property::INVALID_INDEX)
+ if(IsBorderlineRequired())
{
- mImpl->mBorderlineOffset = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineOffsetIndex);
+ mImpl->SetBorderlineWidth(mImpl->mRenderer.GetProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH));
+ mImpl->SetBorderlineColor(mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::BORDERLINE_COLOR));
+ mImpl->SetBorderlineOffset(mImpl->mRenderer.GetProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET));
}
}
mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT);
map.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString);
- map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
- map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
- map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+ if(IsTypeAvailableForBorderline(mImpl->mType))
+ {
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, mImpl->GetBorderlineWidth());
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor());
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset());
+ }
- map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius);
- map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast<int>(mImpl->mCornerRadiusPolicy));
+ if(IsTypeAvailableForCornerRadius(mImpl->mType))
+ {
+ map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->GetCornerRadius());
+ map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, mImpl->GetCornerRadiusPolicy());
+ }
}
void Visual::Base::CreateInstancePropertyMap(Property::Map& map) const
// If VisualType doesn't support rounded corner, always return false.
if(IsTypeAvailableForCornerRadius(mImpl->mType))
{
- if(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ if(mImpl->mRenderer)
{
// Update values from Renderer
- mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mCornerRadiusIndex);
+ Property::Value value = mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS);
+
+ Vector4 retValue = Vector4::ZERO;
+ if(value.Get(retValue))
+ {
+ if(mImpl->mDecorationData != nullptr || retValue != Vector4::ZERO)
+ {
+ mImpl->SetCornerRadius(retValue);
+ }
+ }
}
- return !(mImpl->mCornerRadius == Vector4::ZERO) || mImpl->mAlwaysUsingCornerRadius;
+ return mImpl->mAlwaysUsingCornerRadius || !(mImpl->GetCornerRadius() == Vector4::ZERO);
}
return false;
}
// If VisualType doesn't support borderline, always return false.
if(IsTypeAvailableForBorderline(mImpl->mType))
{
- if(mImpl->mRenderer && mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
+ if(mImpl->mRenderer)
{
// Update values from Renderer
- mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineWidthIndex);
+ Property::Value value = mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH);
+
+ float retValue = 0.0f;
+ if(value.Get(retValue))
+ {
+ if(mImpl->mDecorationData != nullptr || !Dali::EqualsZero(retValue))
+ {
+ mImpl->SetBorderlineWidth(retValue);
+ }
+ }
}
- return !EqualsZero(mImpl->mBorderlineWidth) || mImpl->mAlwaysUsingBorderline;
+ return mImpl->mAlwaysUsingBorderline || !EqualsZero(mImpl->GetBorderlineWidth());
}
return false;
}
// May be overriden by derived class
}
+void Visual::Base::OnDoActionExtension(const Property::Index actionId, const Dali::Any attributes)
+{
+ // May be overriden by derived class
+}
+
void Visual::Base::RegisterMixColor()
{
if(mImpl->mRenderer)
}
}
+void Visual::Base::RegisterDecoration()
+{
+ if(mImpl->mRenderer)
+ {
+ if(IsTypeAvailableForCornerRadius(mImpl->mType))
+ {
+ if(mImpl->mAlwaysUsingCornerRadius || !(mImpl->GetCornerRadius() == Vector4::ZERO))
+ {
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterCornerRadiusUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->GetCornerRadius());
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, static_cast<float>(mImpl->GetCornerRadiusPolicy()));
+ }
+ }
+ if(IsTypeAvailableForBorderline(mImpl->mType))
+ {
+ if(mImpl->mAlwaysUsingBorderline || !EqualsZero(mImpl->GetBorderlineWidth()))
+ {
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterBorderlineUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->GetBorderlineWidth());
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor());
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset());
+ }
+ }
+ }
+}
+
void Visual::Base::SetMixColor(const Vector4& color)
{
mImpl->mMixColor = color;
bool Visual::Base::IsResourceReady() const
{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY);
+ return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
+ mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
}
bool Visual::Base::IsSynchronousLoadingRequired() const
{
return VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA;
}
+ case Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS:
+ {
+ return DecoratedVisualRenderer::Property::CORNER_RADIUS;
+ }
+ case Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH:
+ {
+ return DecoratedVisualRenderer::Property::BORDERLINE_WIDTH;
+ }
+ case Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR:
+ {
+ return DecoratedVisualRenderer::Property::BORDERLINE_COLOR;
+ }
+ case Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET:
+ {
+ return DecoratedVisualRenderer::Property::BORDERLINE_OFFSET;
+ }
}
Property::Index index = mImpl->mRenderer.GetPropertyIndex(key);
Internal::TransitionData::Animator& animator)
{
#if defined(DEBUG_ENABLED)
+ if(gVisualBaseLogFilter->IsEnabledFor(Debug::General))
{
std::ostringstream oss;
oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl;
return Dali::Property(handle, Property::INVALID_INDEX);
}
- // Default animatable properties from VisualRenderer
switch(GetIntKey(key))
{
+ // Default animatable properties from VisualRenderer
case Toolkit::Visual::Property::MIX_COLOR:
{
return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR);
{
return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::TRANSFORM_SIZE);
}
- default:
+
+ // Default animatable properties from DecoratedVisualRenderer
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS:
{
- if(key.type == Property::Key::INDEX &&
- ((mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) ||
- (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR)))
+ if(IsTypeAvailableForCornerRadius(mImpl->mType))
{
- return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR);
+ const bool updateShader = !mImpl->mCustomShader && !IsRoundedCornerRequired();
+
+ // CornerRadius is animated now. we always have to use corner radius feature.
+ mImpl->mAlwaysUsingCornerRadius = true;
+
+ if(updateShader)
+ {
+ // Update each values to renderer
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterCornerRadiusUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->GetCornerRadius());
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, static_cast<float>(mImpl->GetCornerRadiusPolicy()));
+
+ // Change shader
+ UpdateShader();
+ }
+ if(!IsBorderlineRequired())
+ {
+ // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
+ return Dali::Property(mImpl->mRenderer, DecoratedVisualRenderer::Property::CORNER_RADIUS);
}
+ break;
}
- }
-
- // Other cases
- Property::Index index = GetPropertyIndex(key);
- if(index == Property::INVALID_INDEX)
- {
- if(IsTypeAvailableForBorderline(mImpl->mType) &&
- ((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_WIDTH) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_WIDTH) ||
- (key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_COLOR) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_COLOR) ||
- (key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_OFFSET) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_OFFSET)))
+ case Toolkit::DevelVisual::Property::BORDERLINE_WIDTH:
+ case Toolkit::DevelVisual::Property::BORDERLINE_COLOR:
+ case Toolkit::DevelVisual::Property::BORDERLINE_OFFSET:
{
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+ if(IsTypeAvailableForBorderline(mImpl->mType))
+ {
+ const bool updateShader = !mImpl->mCustomShader && !IsBorderlineRequired();
- // Register borderline properties
- mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
- mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
- mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+ // Borderline is animated now. we always have to use borderline feature.
+ mImpl->mAlwaysUsingBorderline = true;
- // Borderline is animated now. we always have to use borderline feature.
- mImpl->mAlwaysUsingBorderline = true;
+ if(updateShader)
+ {
+ // Update each values to renderer
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterBorderlineUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->GetBorderlineWidth());
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor());
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset());
- index = mImpl->mRenderer.GetPropertyIndex(key);
+ // Change shader
+ UpdateShader();
+ }
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
- // Change shader
- UpdateShader();
+ return Dali::Property(mImpl->mRenderer, GetPropertyIndex(key));
+ }
+ break;
}
- else if(IsTypeAvailableForCornerRadius(mImpl->mType) && ((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::CORNER_RADIUS) || (key.type == Property::Key::STRING && key.stringKey == CORNER_RADIUS)))
+ default:
{
- // Register CORNER_RADIUS property
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
-
- // CornerRadius is animated now. we always have to use corner radius feature.
- mImpl->mAlwaysUsingCornerRadius = true;
-
- if(!IsBorderlineRequired())
+ // Special case for MIX_COLOR
+ if(key.type == Property::Key::INDEX &&
+ ((mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) ||
+ (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR)))
{
- // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR);
}
- index = mImpl->mCornerRadiusIndex;
-
- // Change shader
- UpdateShader();
- }
- else
- {
- // We can't find the property in the base class.
- // Request to child class
- return OnGetPropertyObject(key);
+ // Special case for BLUR_RADIUS
+ if(mImpl->mType == Toolkit::Visual::COLOR &&
+ ((key.type == Property::Key::INDEX && key.indexKey == DevelColorVisual::Property::BLUR_RADIUS) ||
+ (key.type == Property::Key::STRING && key.stringKey == BLUR_RADIUS_NAME)))
+ {
+ // Request to color-visual class
+ return OnGetPropertyObject(key);
+ }
}
}
- else
+
+ // If it is not VisualRenderer property, check registered Renderer and Shader property.
+ Property::Index index = GetPropertyIndex(key);
+ if(index != Property::INVALID_INDEX)
{
- if(index == mImpl->mBorderlineWidthIndex ||
- index == mImpl->mBorderlineColorIndex ||
- index == mImpl->mBorderlineOffsetIndex)
- {
- // Borderline is animated now. we always have to use borderline feature.
- mImpl->mAlwaysUsingBorderline = true;
- }
- if(index == mImpl->mCornerRadiusIndex)
- {
- // CornerRadius is animated now. we always have to use corner radius feature.
- mImpl->mAlwaysUsingCornerRadius = true;
- }
+ return Dali::Property(mImpl->mRenderer, index);
}
- return Dali::Property(mImpl->mRenderer, index);
+ // We can't find the property in the base class.
+ // Request to child class
+ return OnGetPropertyObject(key);
}
} // namespace Internal