}
else
{
- mImpl->mCustomShader = new Impl::CustomShader( shaderMap );
+ mImpl->mCustomShader = new Impl::CustomShader( shaderMap );
}
}
-void Visual::Base::Initialize( Actor& actor, const Property::Map& propertyMap )
+void Visual::Base::SetProperties( const Property::Map& propertyMap )
{
Property::Value* customShaderValue = propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER );
if( customShaderValue )
}
}
- DoInitialize( actor, propertyMap );
+ DoSetProperties( propertyMap );
+}
+
+void Visual::Base::SetName( const std::string& name )
+{
+ mImpl->mName = name;
+}
+
+const std::string& Visual::Base::GetName()
+{
+ return mImpl->mName;
}
void Visual::Base::SetSize( const Vector2& size )
return mImpl->mSize;
}
+float Visual::Base::GetHeightForWidth( float width ) const
+{
+ return 0.f;
+}
+
void Visual::Base::GetNaturalSize( Vector2& naturalSize ) const
{
naturalSize = Vector2::ZERO;
void Visual::Base::SetOnStage( Actor& actor )
{
+ // To display the actor correctly, renderer should not be added to actor until all required resources are ready.
+ // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
DoSetOnStage( actor );
mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- actor.AddRenderer( mImpl->mRenderer );
-
mImpl->mFlags |= Impl::IS_ON_STAGE;
}
void Visual::Base::SetOffStage( Actor& actor )
{
- if( GetIsOnStage() )
+ if( IsOnStage() )
{
DoSetOffStage( actor );
}
}
+void Visual::Base::CreatePropertyMap( Property::Map& map ) const
+{
+ DoCreatePropertyMap( map );
+
+ if( mImpl->mCustomShader )
+ {
+ mImpl->mCustomShader->CreatePropertyMap( map );
+ }
+}
+
void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
{
if(preMultipled)
return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA;
}
-void Visual::Base::DoSetOnStage( Actor& actor )
-{
-}
-
void Visual::Base::DoSetOffStage( Actor& actor )
{
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
}
-void Visual::Base::CreatePropertyMap( Property::Map& map ) const
+bool Visual::Base::IsOnStage() const
{
- DoCreatePropertyMap( map );
+ return mImpl->mFlags & Impl::IS_ON_STAGE;
+}
- if( mImpl->mCustomShader )
- {
- mImpl->mCustomShader->CreatePropertyMap( map );
- }
+bool Visual::Base::IsFromCache() const
+{
+ return mImpl->mFlags & Impl::IS_FROM_CACHE;
}
-bool Visual::Base::GetIsOnStage() const
+void Visual::Base::SetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
{
- return mImpl->mFlags & Impl::IS_ON_STAGE;
+ DALI_ASSERT_ALWAYS( ( index > Property::INVALID_INDEX ) &&
+ ( index > VISUAL_PROPERTY_BASE_START_INDEX ) && // Change the type of visual is not allowed.
+ "Property index is out of bounds" );
+
+ if( index < VISUAL_PROPERTY_START_INDEX )
+ {
+ // TODO set the properties of the visual base.
+ }
+ else
+ {
+ DoSetProperty( index, propertyValue );
+ }
}
-bool Visual::Base::GetIsFromCache() const
+Dali::Property::Value Visual::Base::GetProperty( Dali::Property::Index index )
{
- return mImpl->mFlags & Impl::IS_FROM_CACHE;
+ DALI_ASSERT_ALWAYS( ( index > Property::INVALID_INDEX ) &&
+ ( index >= VISUAL_PROPERTY_BASE_START_INDEX ) &&
+ "Property index is out of bounds" );
+
+ Dali::Property::Value value;
+
+ if( index < VISUAL_PROPERTY_START_INDEX )
+ {
+ // TODO retrieve the properties of the visual base.
+ }
+ else
+ {
+ value = DoGetProperty( index );
+ }
+
+ return value;
}
} // namespace Internal