#include <dali/integration-api/debug.h>
//INTERNAL HEARDER
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void Visual::Base::SetProperties( const Property::Map& propertyMap )
{
- Property::Value* customShaderValue = propertyMap.Find( VisualProperty::SHADER, CUSTOM_SHADER );
+ Property::Value* customShaderValue = propertyMap.Find( DevelVisual::Property::SHADER, CUSTOM_SHADER );
if( customShaderValue )
{
Property::Map shaderMap;
}
}
- Property::Value* transform = propertyMap.Find( Toolkit::Visual::DevelProperty::TRANSFORM, TRANSFORM );
+ Property::Value* transform = propertyMap.Find( DevelVisual::Property::TRANSFORM, TRANSFORM );
if( transform )
{
Property::Map map;
Property::Map transform;
mImpl->mTransform.GetPropertyMap( transform );
- map.Insert( Toolkit::Visual::DevelProperty::TRANSFORM, transform );
+ map.Insert( DevelVisual::Property::TRANSFORM, transform );
}
void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )