/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/rendering/visual-renderer.h>
//INTERNAL HEARDER
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/helpers/property-helper.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VISUAL_BASE");
#endif
-const char* const PRE_MULTIPLIED_ALPHA_PROPERTY("preMultipliedAlpha");
+// visual string constants contains OFFSET_SIZE_MODE instead
+const char* const OFFSET_POLICY("offsetPolicy");
+const char* const SIZE_POLICY("sizePolicy");
} // namespace
DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FIT_HEIGHT)
DALI_ENUM_TO_STRING_TABLE_END(VISUAL_FITTING_MODE)
+/**
+ * @brief Check whether this visual type can use corner radius feature or not.
+ * @param type VisualType that want to checkup
+ * @return true if type can use corner radius feature.
+ */
+static bool IsTypeAvailableForCornerRadius(Toolkit::Visual::Type type)
+{
+ switch(static_cast<Toolkit::DevelVisual::Type>(type))
+ {
+ case Toolkit::Visual::Type::COLOR:
+ case Toolkit::Visual::Type::GRADIENT:
+ case Toolkit::Visual::Type::IMAGE:
+ case Toolkit::Visual::Type::SVG:
+ case Toolkit::Visual::Type::ANIMATED_IMAGE:
+ case Toolkit::DevelVisual::Type::ANIMATED_VECTOR_IMAGE:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+}
+
+/**
+ * @brief Check whether this visual type can use borderline feature or not.
+ * @param type VisualType that want to checkup
+ * @return true if type can use borderline feature.
+ */
+static bool IsTypeAvailableForBorderline(Toolkit::Visual::Type type)
+{
+ switch(static_cast<Toolkit::DevelVisual::Type>(type))
+ {
+ case Toolkit::Visual::Type::COLOR:
+ case Toolkit::Visual::Type::GRADIENT:
+ case Toolkit::Visual::Type::IMAGE:
+ case Toolkit::Visual::Type::SVG:
+ case Toolkit::Visual::Type::ANIMATED_IMAGE:
+ case Toolkit::DevelVisual::Type::ANIMATED_VECTOR_IMAGE:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+}
+
} // namespace
Visual::Base::Base(VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type)
if(IsRoundedCornerRequired())
{
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
}
+ if(IsBorderlineRequired())
+ {
+ mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+ }
}
}
void Visual::Base::SetProperties(const Property::Map& propertyMap)
{
+ bool needUpdateShader = false;
for(size_t i = 0; i < propertyMap.Count(); ++i)
{
const KeyValuePair& pair = propertyMap.GetKeyValue(i);
{
matchKey = Property::Key(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE);
}
+ else if(matchKey == BORDERLINE_WIDTH)
+ {
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH);
+ }
+ else if(matchKey == BORDERLINE_COLOR)
+ {
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_COLOR);
+ }
+ else if(matchKey == BORDERLINE_OFFSET)
+ {
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET);
+ }
else if(matchKey == CORNER_RADIUS)
{
matchKey = Property::Key(Toolkit::DevelVisual::Property::CORNER_RADIUS);
value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode);
break;
}
+ case Toolkit::DevelVisual::Property::BORDERLINE_WIDTH:
+ {
+ float width;
+ if(value.Get(width))
+ {
+ mImpl->mBorderlineWidth = width;
+ }
+
+ if(mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mBorderlineWidthIndex, mImpl->mBorderlineWidth);
+ }
+ else if(DALI_UNLIKELY(mImpl->mRenderer && IsBorderlineRequired()))
+ {
+ // Unusual case. SetProperty called after OnInitialize().
+ // Assume that DoAction call UPDATE_PROPERTY.
+ // We must regist properies into renderer, and update shader.
+
+ // Borderline added by this action. Register property to renderer.
+ mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+
+ // Make Blend mode ON_WITHOUT_CULL for transparent mix color.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+
+ // Change the shader must not be occured many times. we always have to use borderline feature.
+ mImpl->mAlwaysUsingBorderline = true;
+
+ // Change shader
+ needUpdateShader = true;
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::BORDERLINE_COLOR:
+ {
+ Vector4 color;
+ if(value.Get(color))
+ {
+ mImpl->mBorderlineColor = color;
+ }
+
+ if(mImpl->mBorderlineColorIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mBorderlineColorIndex, mImpl->mBorderlineColor);
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::BORDERLINE_OFFSET:
+ {
+ float offset;
+ if(value.Get(offset))
+ {
+ mImpl->mBorderlineOffset = offset;
+ }
+
+ if(mImpl->mBorderlineOffsetIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mBorderlineOffsetIndex, mImpl->mBorderlineOffset);
+ }
+ break;
+ }
case Toolkit::DevelVisual::Property::CORNER_RADIUS:
{
- float radius;
- if(value.Get(radius))
+ if(value.GetType() == Property::VECTOR4)
+ {
+ // If CORNER_RADIUS Property is Vector4,
+ // Each values mean the radius of
+ // (top-left, top-right, bottom-right, bottom-left)
+ Vector4 radius;
+ if(value.Get(radius))
+ {
+ mImpl->mCornerRadius = radius;
+ }
+ }
+ else
+ {
+ // If CORNER_RADIUS Property is float,
+ // Every corner radius have same value
+ float radius;
+ if(value.Get(radius))
+ {
+ mImpl->mCornerRadius = Vector4(radius, radius, radius, radius);
+ }
+ }
+
+ if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mCornerRadiusIndex, mImpl->mCornerRadius);
+ }
+ else if(DALI_UNLIKELY(mImpl->mRenderer && IsRoundedCornerRequired()))
{
- mImpl->mCornerRadius = radius;
+ // Unusual case. SetProperty called after OnInitialize().
+ // Assume that DoAction call UPDATE_PROPERTY.
+ // We must regist properies into renderer, and update shader.
+
+ // CornerRadius added by this action. Regist property to renderer.
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+
+ // Change the shader must not be occured many times. we always have to use corner radius feature.
+ mImpl->mAlwaysUsingCornerRadius = true;
+
+ if(!IsBorderlineRequired())
+ {
+ // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
+
+ // Change shader
+ needUpdateShader = true;
}
break;
}
case Toolkit::Visual::Transform::Policy::ABSOLUTE:
{
mImpl->mCornerRadiusPolicy = policy;
+ if(DALI_UNLIKELY(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX))
+ {
+ // Unusual case. SetProperty called after OnInitialize().
+ // Assume that DoAction call UPDATE_PROPERTY.
+ // We must update properies result into renderer
+ // Note : mImpl->mCornerRadiusIndex is not INVALID_INDEX.
+ // So CornerRadiusPolicy property is already registed.
+ mImpl->mRenderer.SetProperty(mImpl->mRenderer.GetPropertyIndex(CORNER_RADIUS_POLICY), mImpl->mCornerRadiusPolicy);
+ }
break;
}
default:
}
DoSetProperties(propertyMap);
+
+ if(DALI_UNLIKELY(needUpdateShader))
+ {
+ UpdateShader();
+ }
}
void Visual::Base::SetTransformAndSize(const Property::Map& transform, Size controlSize)
void Visual::Base::DoAction(const Property::Index actionId, const Property::Value attributes)
{
OnDoAction(actionId, attributes);
+
+ // Check if action is valid for this visual type and perform action if possible
+ switch(actionId)
+ {
+ case DevelVisual::Action::UPDATE_PROPERTY:
+ {
+ const Property::Map* map = attributes.GetMap();
+ if(map)
+ {
+ SetProperties(*map);
+ }
+ break;
+ }
+ }
}
void Visual::Base::SetDepthIndex(int index)
if(mImpl->mRenderer)
{
// Update values from Renderer
- mImpl->mMixColor = mImpl->mRenderer.GetProperty<Vector3>(mImpl->mMixColorIndex);
+ mImpl->mMixColor = mImpl->mRenderer.GetProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR);
mImpl->mMixColor.a = mImpl->mRenderer.GetProperty<float>(DevelRenderer::Property::OPACITY);
- if(mImpl->mTransform.mOffsetIndex != Property::INVALID_INDEX)
+
+ mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_OFFSET);
+ mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_SIZE);
+
+ if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
{
- mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty<Vector2>(mImpl->mTransform.mOffsetIndex);
+ mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mCornerRadiusIndex);
}
- if(mImpl->mTransform.mSizeIndex != Property::INVALID_INDEX)
+ if(mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
{
- mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty<Vector2>(mImpl->mTransform.mSizeIndex);
+ mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineWidthIndex);
}
- if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ if(mImpl->mBorderlineColorIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mBorderlineColor = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mBorderlineColorIndex);
+ }
+ if(mImpl->mBorderlineOffsetIndex != Property::INVALID_INDEX)
{
- mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<float>(mImpl->mCornerRadiusIndex);
+ mImpl->mBorderlineOffset = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineOffsetIndex);
}
}
map.Insert(Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha);
// Note, Color and Primitive will also insert their own mix color into the map
- // which is ok, because they have a different key value range.
+ // which is ok, because they have a different key value range, but uses same cached value anyway.
map.Insert(Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor); // vec4
map.Insert(Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a);
mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT);
map.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString);
- map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius);
- map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast<int>(mImpl->mCornerRadiusPolicy));
+ if(IsTypeAvailableForBorderline(mImpl->mType))
+ {
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+ }
+
+ if(IsTypeAvailableForCornerRadius(mImpl->mType))
+ {
+ map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius);
+ map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast<int>(mImpl->mCornerRadiusPolicy));
+ }
}
void Visual::Base::CreateInstancePropertyMap(Property::Map& map) const
if(mImpl->mRenderer)
{
mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied);
- mImpl->mRenderer.RegisterProperty(PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast<float>(preMultiplied));
+ mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA, preMultiplied);
}
}
bool Visual::Base::IsRoundedCornerRequired() const
{
- if(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ // If VisualType doesn't support rounded corner, always return false.
+ if(IsTypeAvailableForCornerRadius(mImpl->mType))
{
- // Update values from Renderer
- mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<float>(mImpl->mCornerRadiusIndex);
+ if(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ {
+ // Update values from Renderer
+ mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mCornerRadiusIndex);
+ }
+ return !(mImpl->mCornerRadius == Vector4::ZERO) || mImpl->mAlwaysUsingCornerRadius;
+ }
+ return false;
+}
+
+bool Visual::Base::IsBorderlineRequired() const
+{
+ // If VisualType doesn't support borderline, always return false.
+ if(IsTypeAvailableForBorderline(mImpl->mType))
+ {
+ if(mImpl->mRenderer && mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
+ {
+ // Update values from Renderer
+ mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineWidthIndex);
+ }
+ return !EqualsZero(mImpl->mBorderlineWidth) || mImpl->mAlwaysUsingBorderline;
}
- return !EqualsZero(mImpl->mCornerRadius) || mImpl->mNeedCornerRadius;
+ return false;
}
void Visual::Base::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
void Visual::Base::RegisterMixColor()
{
- // Only register if not already registered.
- // (Color and Primitive visuals will register their own and save to this index)
- if(mImpl->mMixColorIndex == Property::INVALID_INDEX)
+ if(mImpl->mRenderer)
{
- mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty(
- Toolkit::Visual::Property::MIX_COLOR,
- MIX_COLOR,
- Vector3(mImpl->mMixColor));
- }
+ // All visual renderers now use same mix color / opacity properties.
+ mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, Vector3(mImpl->mMixColor));
+ mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, mImpl->mMixColor.a);
- mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, mImpl->mMixColor.a);
-
- float preMultipliedAlpha = 0.0f;
- if(IsPreMultipliedAlphaEnabled())
- {
- preMultipliedAlpha = 1.0f;
+ float preMultipliedAlpha = 0.0f;
+ if(IsPreMultipliedAlphaEnabled())
+ {
+ preMultipliedAlpha = 1.0f;
+ }
+ mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA, preMultipliedAlpha);
}
- mImpl->mRenderer.RegisterProperty(PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha);
}
void Visual::Base::SetMixColor(const Vector4& color)
if(mImpl->mRenderer)
{
- mImpl->mRenderer.SetProperty(mImpl->mMixColorIndex, Vector3(color));
+ mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, Vector3(color));
mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, color.a);
}
}
if(mImpl->mRenderer)
{
- mImpl->mRenderer.SetProperty(mImpl->mMixColorIndex, color);
+ mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, color);
}
}
bool Visual::Base::IsResourceReady() const
{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY);
+ return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
+ mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
}
bool Visual::Base::IsSynchronousLoadingRequired() const
return mImpl->mRenderer;
}
+Property::Index Visual::Base::GetIntKey(Property::Key key)
+{
+ if(key.type == Property::Key::INDEX)
+ {
+ return key.indexKey;
+ }
+
+ if(key.stringKey == ANCHOR_POINT)
+ {
+ return Toolkit::Visual::Transform::Property::ANCHOR_POINT;
+ }
+ else if(key.stringKey == EXTRA_SIZE)
+ {
+ return Toolkit::DevelVisual::Transform::Property::EXTRA_SIZE;
+ }
+ else if(key.stringKey == MIX_COLOR)
+ {
+ return Toolkit::Visual::Property::MIX_COLOR;
+ }
+ else if(key.stringKey == OPACITY)
+ {
+ return Toolkit::Visual::Property::OPACITY;
+ }
+ else if(key.stringKey == OFFSET)
+ {
+ return Toolkit::Visual::Transform::Property::OFFSET;
+ }
+ else if(key.stringKey == OFFSET_POLICY)
+ {
+ return Toolkit::Visual::Transform::Property::OFFSET_POLICY;
+ }
+ else if(key.stringKey == ORIGIN)
+ {
+ return Toolkit::Visual::Transform::Property::ORIGIN;
+ }
+ else if(key.stringKey == PREMULTIPLIED_ALPHA)
+ {
+ return Toolkit::Visual::Property::PREMULTIPLIED_ALPHA;
+ }
+ else if(key.stringKey == CUSTOM_SHADER)
+ {
+ return Toolkit::Visual::Property::SHADER;
+ }
+ else if(key.stringKey == SIZE)
+ {
+ return Toolkit::Visual::Transform::Property::SIZE;
+ }
+ else if(key.stringKey == SIZE_POLICY)
+ {
+ return Toolkit::Visual::Transform::Property::SIZE_POLICY;
+ }
+ else if(key.stringKey == TRANSFORM)
+ {
+ return Toolkit::Visual::Property::TRANSFORM;
+ }
+ else if(key.stringKey == VISUAL_FITTING_MODE)
+ {
+ return Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE;
+ }
+ else if(key.stringKey == CORNER_RADIUS)
+ {
+ return Toolkit::DevelVisual::Property::CORNER_RADIUS;
+ }
+ else if(key.stringKey == CORNER_RADIUS_POLICY)
+ {
+ return Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY;
+ }
+ else if(key.stringKey == BORDERLINE_WIDTH)
+ {
+ return Toolkit::DevelVisual::Property::BORDERLINE_WIDTH;
+ }
+ else if(key.stringKey == BORDERLINE_COLOR)
+ {
+ return Toolkit::DevelVisual::Property::BORDERLINE_COLOR;
+ }
+ else if(key.stringKey == BORDERLINE_OFFSET)
+ {
+ return Toolkit::DevelVisual::Property::BORDERLINE_OFFSET;
+ }
+
+ return Property::INVALID_INDEX;
+}
+
Property::Index Visual::Base::GetPropertyIndex(Property::Key key)
{
+ switch(GetIntKey(key))
+ {
+ case Dali::Toolkit::Visual::Transform::Property::OFFSET:
+ {
+ return VisualRenderer::Property::TRANSFORM_OFFSET;
+ }
+ case Dali::Toolkit::Visual::Transform::Property::SIZE:
+ {
+ return VisualRenderer::Property::TRANSFORM_SIZE;
+ }
+ case Dali::Toolkit::Visual::Transform::Property::ORIGIN:
+ {
+ return VisualRenderer::Property::TRANSFORM_ORIGIN;
+ }
+ case Dali::Toolkit::Visual::Transform::Property::ANCHOR_POINT:
+ {
+ return VisualRenderer::Property::TRANSFORM_ANCHOR_POINT;
+ }
+ case Dali::Toolkit::Visual::Property::MIX_COLOR:
+ {
+ return VisualRenderer::Property::VISUAL_MIX_COLOR;
+ }
+ case Dali::Toolkit::Visual::Property::OPACITY:
+ {
+ return DevelRenderer::Property::OPACITY;
+ }
+ case Dali::Toolkit::Visual::Property::PREMULTIPLIED_ALPHA:
+ {
+ return VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA;
+ }
+ }
+
Property::Index index = mImpl->mRenderer.GetPropertyIndex(key);
if(index == Property::INVALID_INDEX)
// Leave keyIndex as INVALID_KEY - it can still be registered against the string key.
}
Property::Value value = shader.GetProperty(index);
- index = mImpl->mRenderer.RegisterProperty(keyIndex, keyName, value);
+
+ // We already know that mRenderer didn't have property. So we can assume that it is unique.
+ index = mImpl->mRenderer.RegisterUniqueProperty(keyIndex, keyName, value);
}
}
return index;
Dali::Animation& transition,
Internal::TransitionData::Animator& animator)
{
+ // Get actual renderer index (will convert transform keys into visualproperty indices)
Property::Index index = GetPropertyIndex(animator.propertyKey);
+
if(index != Property::INVALID_INDEX)
{
if(animator.targetValue.GetType() != Property::NONE)
mImpl->mTransform.UpdatePropertyMap(map);
}
-
SetupTransition(transition, animator, index, animator.initialValue, animator.targetValue);
}
}
Dali::Animation& transition,
Internal::TransitionData::Animator& animator)
{
- Property::Index index = mImpl->mMixColorIndex;
- bool animateOpacity = false;
+ bool animateOpacity = false;
Property::Value initialOpacity;
Property::Value targetOpacity;
Property::Value initialMixColor;
Property::Value targetMixColor;
- if(index != Property::INVALID_INDEX)
+ Vector4 initialColor;
+ if(animator.initialValue.Get(initialColor))
{
- Vector4 initialColor;
- if(animator.initialValue.Get(initialColor))
+ if(animator.initialValue.GetType() == Property::VECTOR4)
{
- if(animator.initialValue.GetType() == Property::VECTOR4)
- {
- // if there is an initial color specifying alpha, test it
- initialOpacity = initialColor.a;
- }
- initialMixColor = Vector3(initialColor);
+ // if there is an initial color specifying alpha, test it
+ initialOpacity = initialColor.a;
}
+ initialMixColor = Vector3(initialColor);
+ }
- // Set target value into data store
- if(animator.targetValue.GetType() != Property::NONE)
+ // Set target value into data store
+ if(animator.targetValue.GetType() != Property::NONE)
+ {
+ Vector4 mixColor;
+ animator.targetValue.Get(mixColor);
+ if(animator.targetValue.GetType() == Property::VECTOR4)
{
- Vector4 mixColor;
- animator.targetValue.Get(mixColor);
- if(animator.targetValue.GetType() == Property::VECTOR4)
- {
- mImpl->mMixColor.a = mixColor.a;
- targetOpacity = mixColor.a;
- animateOpacity = true;
- }
-
- mImpl->mMixColor.r = mixColor.r;
- mImpl->mMixColor.g = mixColor.g;
- mImpl->mMixColor.b = mixColor.b;
- targetMixColor = Vector3(mixColor);
+ mImpl->mMixColor.a = mixColor.a;
+ targetOpacity = mixColor.a;
+ animateOpacity = true;
}
- SetupTransition(transition, animator, index, initialMixColor, targetMixColor);
- if(animateOpacity)
- {
- SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity);
- }
+ mImpl->mMixColor.r = mixColor.r;
+ mImpl->mMixColor.g = mixColor.g;
+ mImpl->mMixColor.b = mixColor.b;
+ targetMixColor = Vector3(mixColor);
+ }
+
+ SetupTransition(transition, animator, VisualRenderer::Property::VISUAL_MIX_COLOR, initialMixColor, targetMixColor);
+
+ if(animateOpacity)
+ {
+ SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity);
}
}
return Dali::Property(handle, Property::INVALID_INDEX);
}
- // Mix color or opacity cases
- if(key.type == Property::Key::INDEX)
+ // Default animatable properties from VisualRenderer
+ switch(GetIntKey(key))
{
- if(key.indexKey == Toolkit::Visual::Property::MIX_COLOR || (mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) || (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR))
+ case Toolkit::Visual::Property::MIX_COLOR:
{
- return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex);
+ return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR);
}
- else if(key.indexKey == Toolkit::Visual::Property::OPACITY)
+ case Toolkit::Visual::Property::OPACITY:
{
return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY);
}
- else if(key.indexKey == Toolkit::Visual::Transform::Property::OFFSET)
- {
- return Dali::Property(mImpl->mRenderer, OFFSET);
- }
- else if(key.indexKey == Toolkit::Visual::Transform::Property::SIZE)
- {
- return Dali::Property(mImpl->mRenderer, SIZE);
- }
- }
- else
- {
- if(key.stringKey == MIX_COLOR)
+ case Toolkit::Visual::Transform::Property::OFFSET:
{
- return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex);
- }
- else if(key.stringKey == OPACITY)
- {
- return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY);
+ return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::TRANSFORM_OFFSET);
}
- else if(key.stringKey == OFFSET)
+ case Toolkit::Visual::Transform::Property::SIZE:
{
- return Dali::Property(mImpl->mRenderer, OFFSET);
+ return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::TRANSFORM_SIZE);
}
- else if(key.stringKey == SIZE)
+ default:
{
- return Dali::Property(mImpl->mRenderer, SIZE);
+ if(key.type == Property::Key::INDEX &&
+ ((mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) ||
+ (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR)))
+ {
+ return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR);
+ }
}
}
Property::Index index = GetPropertyIndex(key);
if(index == Property::INVALID_INDEX)
{
- if((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::CORNER_RADIUS) || (key.type == Property::Key::STRING && key.stringKey == CORNER_RADIUS))
+ if(IsTypeAvailableForBorderline(mImpl->mType) &&
+ ((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_WIDTH) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_WIDTH) ||
+ (key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_COLOR) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_COLOR) ||
+ (key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_OFFSET) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_OFFSET)))
+ {
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+
+ // Register borderline properties
+ mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+
+ // Borderline is animated now. we always have to use borderline feature.
+ mImpl->mAlwaysUsingBorderline = true;
+
+ index = mImpl->mRenderer.GetPropertyIndex(key);
+
+ // Change shader
+ UpdateShader();
+ }
+ else if(IsTypeAvailableForCornerRadius(mImpl->mType) && ((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::CORNER_RADIUS) || (key.type == Property::Key::STRING && key.stringKey == CORNER_RADIUS)))
{
// Register CORNER_RADIUS property
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ // CornerRadius is animated now. we always have to use corner radius feature.
+ mImpl->mAlwaysUsingCornerRadius = true;
+
+ if(!IsBorderlineRequired())
+ {
+ // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
- index = mImpl->mCornerRadiusIndex;
- mImpl->mNeedCornerRadius = true;
+ index = mImpl->mCornerRadiusIndex;
// Change shader
UpdateShader();
return OnGetPropertyObject(key);
}
}
+ else
+ {
+ if(index == mImpl->mBorderlineWidthIndex ||
+ index == mImpl->mBorderlineColorIndex ||
+ index == mImpl->mBorderlineOffsetIndex)
+ {
+ // Borderline is animated now. we always have to use borderline feature.
+ mImpl->mAlwaysUsingBorderline = true;
+ }
+ if(index == mImpl->mCornerRadiusIndex)
+ {
+ // CornerRadius is animated now. we always have to use corner radius feature.
+ mImpl->mAlwaysUsingCornerRadius = true;
+ }
+ }
return Dali::Property(mImpl->mRenderer, index);
}