/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "visual-base-impl.h"
// EXTERNAL HEADER
-#include <dali/public-api/common/dali-common.h>
-#include <dali/devel-api/object/handle-devel.h>
+#include <dali-toolkit/public-api/dali-toolkit-common.h>
+#include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/integration-api/debug.h>
//INTERNAL HEARDER
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/helpers/property-helper.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#endif
const char * const PRE_MULTIPLIED_ALPHA_PROPERTY( "preMultipliedAlpha" );
-}
+
+} // namespace
namespace Dali
{
namespace Internal
{
-Visual::Base::Base( VisualFactoryCache& factoryCache )
-: mImpl( new Impl() ),
+namespace
+{
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_FITTING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_KEEP_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FILL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, OVER_FIT_KEEP_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, CENTER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_WIDTH )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_HEIGHT )
+DALI_ENUM_TO_STRING_TABLE_END( VISUAL_FITTING_MODE )
+
+} // namespace
+
+Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type )
+: mImpl( new Impl( fittingMode, type ) ),
mFactoryCache( factoryCache )
{
}
{
matchKey = Property::Key( Toolkit::Visual::Property::OPACITY );
}
+ else if( matchKey == VISUAL_FITTING_MODE )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE );
+ }
+ else if( matchKey == CORNER_RADIUS )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS );
+ }
+ else if( matchKey == CORNER_RADIUS_POLICY )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY );
+ }
}
switch( matchKey.indexKey )
}
break;
}
+ case Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE:
+ {
+ Scripting::GetEnumerationProperty< Visual::FittingMode >(
+ value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode );
+ break;
+ }
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS:
+ {
+ float radius;
+ if( value.Get( radius ) )
+ {
+ mImpl->mCornerRadius = radius;
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY:
+ {
+ int policy;
+ if( value.Get( policy ) )
+ {
+ switch( policy )
+ {
+ case Toolkit::Visual::Transform::Policy::RELATIVE:
+ case Toolkit::Visual::Transform::Policy::ABSOLUTE:
+ {
+ mImpl->mCornerRadiusPolicy = policy;
+ break;
+ }
+ default:
+ {
+ DALI_LOG_ERROR( "Unsupported policy: %d\n", policy );
+ break;
+ }
+ }
+ }
+ break;
+ }
}
}
mImpl->mName = name;
}
-const std::string& Visual::Base::GetName()
+const std::string& Visual::Base::GetName() const
{
return mImpl->mName;
}
naturalSize = Vector2::ZERO;
}
+void Visual::Base::DoAction( const Property::Index actionId, const Property::Value attributes )
+{
+ OnDoAction( actionId, attributes );
+}
+
void Visual::Base::SetDepthIndex( int index )
{
mImpl->mDepthIndex = index;
return mImpl->mDepthIndex;
}
-void Visual::Base::SetOnStage( Actor& actor )
+void Visual::Base::SetOnScene( Actor& actor )
{
- if( !IsOnStage() )
+ if( !IsOnScene() )
{
// To display the actor correctly, renderer should not be added to actor until all required resources are ready.
// Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
- DoSetOnStage( actor );
+ DoSetOnScene( actor );
if( mImpl->mRenderer )
{
RegisterMixColor();
+ if( IsRoundedCornerRequired() )
+ {
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty( CORNER_RADIUS, mImpl->mCornerRadius );
+ mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy );
+
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ }
+
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists
+ mImpl->mFlags |= Impl::IS_ON_SCENE; // Only sets the flag if renderer exists
}
}
}
-void Visual::Base::SetOffStage( Actor& actor )
+void Visual::Base::SetOffScene( Actor& actor )
{
- if( IsOnStage() )
+ if( IsOnScene() )
{
- DoSetOffStage( actor );
+ DoSetOffScene( actor );
mImpl->mMixColorIndex = Property::INVALID_INDEX;
- mImpl->mOpacityIndex = Property::INVALID_INDEX;
- mImpl->mFlags &= ~Impl::IS_ON_STAGE;
+ mImpl->mCornerRadiusIndex = Property::INVALID_INDEX;
+ mImpl->mFlags &= ~Impl::IS_ON_SCENE;
}
}
// which is ok, because they have a different key value range.
map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4
map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a );
+
+ auto fittingModeString = Scripting::GetLinearEnumerationName< FittingMode >(
+ mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT );
+ map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString );
+
+ map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius );
+ map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast< int >( mImpl->mCornerRadiusPolicy ) );
}
void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const
return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA;
}
-void Visual::Base::DoSetOffStage( Actor& actor )
+void Visual::Base::DoSetOffScene( Actor& actor )
{
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
}
-bool Visual::Base::IsOnStage() const
+bool Visual::Base::IsOnScene() const
+{
+ return mImpl->mFlags & Impl::IS_ON_SCENE;
+}
+
+bool Visual::Base::IsRoundedCornerRequired() const
+{
+ return !EqualsZero( mImpl->mCornerRadius );
+}
+
+void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes )
{
- return mImpl->mFlags & Impl::IS_ON_STAGE;
+ // May be overriden by derived class
}
void Visual::Base::RegisterMixColor()
// (Color and Primitive visuals will register their own and save to this index)
if( mImpl->mMixColorIndex == Property::INVALID_INDEX )
{
- mImpl->mMixColorIndex = DevelHandle::RegisterProperty(
- mImpl->mRenderer,
+ mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty(
Toolkit::Visual::Property::MIX_COLOR,
MIX_COLOR,
Vector3(mImpl->mMixColor) );
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}
- if( mImpl->mOpacityIndex == Property::INVALID_INDEX )
- {
- mImpl->mOpacityIndex = DevelHandle::RegisterProperty(
- mImpl->mRenderer,
- Toolkit::Visual::Property::OPACITY,
- OPACITY,
- mImpl->mMixColor.a );
- }
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a );
float preMultipliedAlpha = 0.0f;
if( IsPreMultipliedAlphaEnabled() )
if( mImpl->mRenderer )
{
mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) );
- mImpl->mRenderer.SetProperty( mImpl->mOpacityIndex, color.a );
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a );
if( color.a < 1.f )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
return mImpl->mMixColor;
}
-void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer)
+void Visual::Base::AddEventObserver( Visual::EventObserver& observer)
{
- mImpl->mResourceObserver = &observer;
+ mImpl->mEventObserver = &observer;
}
-void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer )
+void Visual::Base::RemoveEventObserver( Visual::EventObserver& observer )
{
- mImpl->mResourceObserver = NULL;
+ mImpl->mEventObserver = NULL;
}
-void Visual::Base::ResourceReady()
+void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus)
{
- if( mImpl->mResourceReady )
+ if( mImpl->mResourceStatus != resourceStatus )
{
- // only inform the observer the first time the resource is ready
- return;
- }
- mImpl->mResourceReady = true;
+ mImpl->mResourceStatus = resourceStatus;
- if( mImpl->mResourceObserver )
- {
- // observer is currently a control impl
- mImpl->mResourceObserver->ResourceReady( *this );
+ if( mImpl->mEventObserver )
+ {
+ // observer is currently a control impl
+ mImpl->mEventObserver->ResourceReady( *this );
+ }
}
}
bool Visual::Base::IsResourceReady() const
{
- return mImpl->mResourceReady;
+ return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY );
+}
+
+bool Visual::Base::IsSynchronousLoadingRequired() const
+{
+ return ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING );
+}
+
+Toolkit::Visual::Type Visual::Base::GetType() const
+{
+ return mImpl->mType;
+}
+
+Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const
+{
+ return mImpl->mResourceStatus;
+}
+
+Visual::FittingMode Visual::Base::GetFittingMode() const
+{
+ return mImpl->mFittingMode;
+}
+
+Visual::Base& Visual::Base::GetVisualObject()
+{
+ return *this;
}
Renderer Visual::Base::GetRenderer()
Property::Index Visual::Base::GetPropertyIndex( Property::Key key )
{
- Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key );
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex( key );
if( index == Property::INVALID_INDEX )
{
// Is it a shader property?
Shader shader = mImpl->mRenderer.GetShader();
- index = DevelHandle::GetPropertyIndex( shader, key );
+ index = shader.GetPropertyIndex( key );
if( index != Property::INVALID_INDEX )
{
// Yes - we should register it in the Renderer so it can be set / animated
// Leave keyIndex as INVALID_KEY - it can still be registered against the string key.
}
Property::Value value = shader.GetProperty( index );
- index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value );
+ index = mImpl->mRenderer.RegisterProperty( keyIndex, keyName, value );
}
}
return index;
Dali::Animation& transition,
Internal::TransitionData::Animator& animator )
{
- Property::Index index = mImpl->mOpacityIndex;
-
bool isOpaque = mImpl->mMixColor.a >= 1.0f;
- if( index != Property::INVALID_INDEX )
+ float initialOpacity;
+ if( animator.initialValue.Get( initialOpacity ) )
{
- float initialOpacity;
- if( animator.initialValue.Get( initialOpacity ) )
- {
- isOpaque = (initialOpacity >= 1.0f);
- }
-
- float targetOpacity;
- if( animator.targetValue.Get( targetOpacity ) )
- {
- mImpl->mMixColor.a = targetOpacity;
- }
+ isOpaque = (initialOpacity >= 1.0f);
+ }
- SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue );
- SetupBlendMode( transition, isOpaque, animator.animate );
+ float targetOpacity;
+ if( animator.targetValue.Get( targetOpacity ) )
+ {
+ mImpl->mMixColor.a = targetOpacity;
}
+
+ SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue );
+ SetupBlendMode( transition, isOpaque, animator.animate );
}
void Visual::Base::AnimateRendererProperty(
SetupTransition( transition, animator, index, initialMixColor, targetMixColor );
if( animateOpacity )
{
- SetupTransition( transition, animator, mImpl->mOpacityIndex, initialOpacity, targetOpacity );
+ SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity );
SetupBlendMode( transition, isOpaque, animator.animate );
}
}
// turned off after the animation ends if the final value is opaque
if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f )
{
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
-
- if( animating == true && mImpl->mMixColor.a >= 1.0f )
+ if( mImpl->mRenderer )
{
- // When it becomes opaque, set the blend mode back to automatically
- if( ! mImpl->mBlendSlotDelegate )
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+
+ if( animating == true && mImpl->mMixColor.a >= 1.0f )
{
- mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
+ // When it becomes opaque, set the blend mode back to automatically
+ if( ! mImpl->mBlendSlotDelegate )
+ {
+ mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
+ }
+ transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate),
+ &Visual::Base::OnMixColorFinished );
}
- transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate),
- &Visual::Base::OnMixColorFinished );
}
}
}