/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "visual-base-impl.h"
// EXTERNAL HEADER
-#include <dali/public-api/common/dali-common.h>
-#include <dali/devel-api/object/handle-devel.h>
+#include <dali-toolkit/public-api/dali-toolkit-common.h>
+#include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/integration-api/debug.h>
//INTERNAL HEARDER
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/helpers/property-helper.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#if defined(DEBUG_ENABLED)
Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" );
#endif
-}
+
+const char * const PRE_MULTIPLIED_ALPHA_PROPERTY( "preMultipliedAlpha" );
+
+} // namespace
namespace Dali
{
namespace Internal
{
-Visual::Base::Base( VisualFactoryCache& factoryCache )
-: mImpl( new Impl() ),
+namespace
+{
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_FITTING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_KEEP_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FILL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, OVER_FIT_KEEP_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, CENTER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_WIDTH )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_HEIGHT )
+DALI_ENUM_TO_STRING_TABLE_END( VISUAL_FITTING_MODE )
+
+} // namespace
+
+Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type )
+: mImpl( new Impl( fittingMode, type ) ),
mFactoryCache( factoryCache )
{
}
{
if( matchKey == CUSTOM_SHADER )
{
- matchKey = Property::Key( DevelVisual::Property::SHADER );
+ matchKey = Property::Key( Toolkit::Visual::Property::SHADER );
}
else if( matchKey == TRANSFORM )
{
- matchKey = Property::Key( DevelVisual::Property::TRANSFORM );
+ matchKey = Property::Key( Toolkit::Visual::Property::TRANSFORM );
}
else if( matchKey == PREMULTIPLIED_ALPHA )
{
- matchKey = Property::Key( DevelVisual::Property::PREMULTIPLIED_ALPHA );
+ matchKey = Property::Key( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA );
}
else if( matchKey == MIX_COLOR )
{
- matchKey = Property::Key( DevelVisual::Property::MIX_COLOR );
+ matchKey = Property::Key( Toolkit::Visual::Property::MIX_COLOR );
+ }
+ else if( matchKey == OPACITY )
+ {
+ matchKey = Property::Key( Toolkit::Visual::Property::OPACITY );
+ }
+ else if( matchKey == VISUAL_FITTING_MODE )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE );
+ }
+ else if( matchKey == CORNER_RADIUS )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS );
+ }
+ else if( matchKey == CORNER_RADIUS_POLICY )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY );
}
}
switch( matchKey.indexKey )
{
- case DevelVisual::Property::SHADER:
+ case Toolkit::Visual::Property::SHADER:
{
Property::Map shaderMap;
if( value.Get( shaderMap ) )
break;
}
- case DevelVisual::Property::TRANSFORM:
+ case Toolkit::Visual::Property::TRANSFORM:
{
Property::Map map;
if( value.Get( map ) )
break;
}
- case DevelVisual::Property::PREMULTIPLIED_ALPHA:
+ case Toolkit::Visual::Property::PREMULTIPLIED_ALPHA:
{
bool premultipliedAlpha = false;
if( value.Get( premultipliedAlpha ) )
break;
}
- case DevelVisual::Property::MIX_COLOR:
+ case Toolkit::Visual::Property::MIX_COLOR:
{
Vector4 mixColor;
if( value.Get( mixColor ) )
{
- SetMixColor( mixColor );
+ if( value.GetType() == Property::VECTOR4 )
+ {
+ SetMixColor( mixColor );
+ }
+ else
+ {
+ Vector3 mixColor3(mixColor);
+ SetMixColor( mixColor3 );
+ }
+ }
+ break;
+ }
+ case Toolkit::Visual::Property::OPACITY:
+ {
+ float opacity;
+ if( value.Get( opacity ) )
+ {
+ mImpl->mMixColor.a = opacity;
+ SetMixColor( mImpl->mMixColor );
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE:
+ {
+ Scripting::GetEnumerationProperty< Visual::FittingMode >(
+ value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode );
+ break;
+ }
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS:
+ {
+ float radius;
+ if( value.Get( radius ) )
+ {
+ mImpl->mCornerRadius = radius;
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY:
+ {
+ int policy;
+ if( value.Get( policy ) )
+ {
+ switch( policy )
+ {
+ case Toolkit::Visual::Transform::Policy::RELATIVE:
+ case Toolkit::Visual::Transform::Policy::ABSOLUTE:
+ {
+ mImpl->mCornerRadiusPolicy = policy;
+ break;
+ }
+ default:
+ {
+ DALI_LOG_ERROR( "Unsupported policy: %d\n", policy );
+ break;
+ }
+ }
}
break;
}
void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize )
{
mImpl->mControlSize = controlSize;
- mImpl->mTransform.SetPropertyMap( transform );
+ mImpl->mTransform.UpdatePropertyMap( transform );
#if defined(DEBUG_ENABLED)
std::ostringstream oss;
mImpl->mName = name;
}
-const std::string& Visual::Base::GetName()
+const std::string& Visual::Base::GetName() const
{
return mImpl->mName;
}
naturalSize = Vector2::ZERO;
}
-void Visual::Base::SetDepthIndex( float index )
+void Visual::Base::DoAction( const Property::Index actionId, const Property::Value attributes )
+{
+ OnDoAction( actionId, attributes );
+}
+
+void Visual::Base::SetDepthIndex( int index )
{
mImpl->mDepthIndex = index;
if( mImpl->mRenderer )
}
}
-float Visual::Base::GetDepthIndex() const
+int Visual::Base::GetDepthIndex() const
{
return mImpl->mDepthIndex;
}
-void Visual::Base::SetOnStage( Actor& actor )
+void Visual::Base::SetOnScene( Actor& actor )
{
- if( !IsOnStage() )
+ if( !IsOnScene() )
{
// To display the actor correctly, renderer should not be added to actor until all required resources are ready.
// Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
- DoSetOnStage( actor );
+ DoSetOnScene( actor );
if( mImpl->mRenderer )
{
RegisterMixColor();
+ if( IsRoundedCornerRequired() )
+ {
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty( CORNER_RADIUS, mImpl->mCornerRadius );
+ mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy );
+
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ }
+
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists
+ mImpl->mFlags |= Impl::IS_ON_SCENE; // Only sets the flag if renderer exists
}
}
}
-void Visual::Base::SetOffStage( Actor& actor )
+void Visual::Base::SetOffScene( Actor& actor )
{
- if( IsOnStage() )
+ if( IsOnScene() )
{
- DoSetOffStage( actor );
+ DoSetOffScene( actor );
mImpl->mMixColorIndex = Property::INVALID_INDEX;
- mImpl->mFlags &= ~Impl::IS_ON_STAGE;
+ mImpl->mCornerRadiusIndex = Property::INVALID_INDEX;
+ mImpl->mFlags &= ~Impl::IS_ON_SCENE;
}
}
Property::Map transform;
mImpl->mTransform.GetPropertyMap( transform );
- map.Insert( DevelVisual::Property::TRANSFORM, transform );
+ map.Insert( Toolkit::Visual::Property::TRANSFORM, transform );
bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() );
- map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha );
+ map.Insert( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha );
// Note, Color and Primitive will also insert their own mix color into the map
// which is ok, because they have a different key value range.
- map.Insert( DevelVisual::Property::MIX_COLOR, GetMixColor() );
+ map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4
+ map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a );
+
+ auto fittingModeString = Scripting::GetLinearEnumerationName< FittingMode >(
+ mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT );
+ map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString );
+
+ map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius );
+ map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast< int >( mImpl->mCornerRadiusPolicy ) );
}
-void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
+void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const
+{
+ DoCreateInstancePropertyMap( map );
+
+ if( mImpl->mCustomShader )
+ {
+ mImpl->mCustomShader->CreatePropertyMap( map );
+ }
+
+ //map.Insert( Toolkit::Visual::Property::DEPTH_INDEX, mImpl->mDepthIndex );
+ //map.Insert( Toolkit::Visual::Property::ENABLED, (bool) mImpl->mRenderer );
+}
+
+
+void Visual::Base::EnablePreMultipliedAlpha( bool preMultiplied )
{
- if( preMultipled )
+ if( preMultiplied )
{
mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
}
if( mImpl->mRenderer )
{
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultipled);
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied);
+ mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast<float>( preMultiplied ) );
}
}
return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA;
}
-void Visual::Base::DoSetOffStage( Actor& actor )
+void Visual::Base::DoSetOffScene( Actor& actor )
{
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
}
-bool Visual::Base::IsOnStage() const
+bool Visual::Base::IsOnScene() const
{
- return mImpl->mFlags & Impl::IS_ON_STAGE;
+ return mImpl->mFlags & Impl::IS_ON_SCENE;
}
-bool Visual::Base::IsFromCache() const
+bool Visual::Base::IsRoundedCornerRequired() const
{
- return mImpl->mFlags & Impl::IS_FROM_CACHE;
+ return !EqualsZero( mImpl->mCornerRadius );
+}
+
+void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes )
+{
+ // May be overriden by derived class
}
void Visual::Base::RegisterMixColor()
// (Color and Primitive visuals will register their own and save to this index)
if( mImpl->mMixColorIndex == Property::INVALID_INDEX )
{
- mImpl->mMixColorIndex = DevelHandle::RegisterProperty(
- mImpl->mRenderer,
- Toolkit::DevelVisual::Property::MIX_COLOR,
+ mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty(
+ Toolkit::Visual::Property::MIX_COLOR,
MIX_COLOR,
- mImpl->mMixColor );
+ Vector3(mImpl->mMixColor) );
+ }
- if( mImpl->mMixColor.a < 1.f )
- {
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
- }
+ if( mImpl->mMixColor.a < 1.f )
+ {
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ }
- float preMultipliedAlpha = 0.0f;
- if( IsPreMultipliedAlphaEnabled() )
- {
- preMultipliedAlpha = 1.0f;
- }
- mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha );
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a );
+
+ float preMultipliedAlpha = 0.0f;
+ if( IsPreMultipliedAlphaEnabled() )
+ {
+ preMultipliedAlpha = 1.0f;
}
+ mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha );
}
void Visual::Base::SetMixColor( const Vector4& color )
if( mImpl->mRenderer )
{
- mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color );
+ mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) );
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a );
if( color.a < 1.f )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}
}
+void Visual::Base::SetMixColor( const Vector3& color )
+{
+ mImpl->mMixColor.r = color.r;
+ mImpl->mMixColor.g = color.g;
+ mImpl->mMixColor.b = color.b;
+
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color );
+ }
+}
+
const Vector4& Visual::Base::GetMixColor() const
{
return mImpl->mMixColor;
}
+void Visual::Base::AddEventObserver( Visual::EventObserver& observer)
+{
+ mImpl->mEventObserver = &observer;
+}
+
+void Visual::Base::RemoveEventObserver( Visual::EventObserver& observer )
+{
+ mImpl->mEventObserver = NULL;
+}
+
+void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus)
+{
+ if( mImpl->mResourceStatus != resourceStatus )
+ {
+ mImpl->mResourceStatus = resourceStatus;
+
+ if( mImpl->mEventObserver )
+ {
+ // observer is currently a control impl
+ mImpl->mEventObserver->ResourceReady( *this );
+ }
+ }
+}
+
+bool Visual::Base::IsResourceReady() const
+{
+ return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY );
+}
+
+bool Visual::Base::IsSynchronousLoadingRequired() const
+{
+ return ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING );
+}
+
+Toolkit::Visual::Type Visual::Base::GetType() const
+{
+ return mImpl->mType;
+}
+
+Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const
+{
+ return mImpl->mResourceStatus;
+}
+
+Visual::FittingMode Visual::Base::GetFittingMode() const
+{
+ return mImpl->mFittingMode;
+}
+
+Visual::Base& Visual::Base::GetVisualObject()
+{
+ return *this;
+}
+
Renderer Visual::Base::GetRenderer()
{
return mImpl->mRenderer;
}
-
Property::Index Visual::Base::GetPropertyIndex( Property::Key key )
{
- Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key );
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex( key );
if( index == Property::INVALID_INDEX )
{
// Is it a shader property?
Shader shader = mImpl->mRenderer.GetShader();
- index = DevelHandle::GetPropertyIndex( shader, key );
+ index = shader.GetPropertyIndex( key );
if( index != Property::INVALID_INDEX )
{
// Yes - we should register it in the Renderer so it can be set / animated
// Leave keyIndex as INVALID_KEY - it can still be registered against the string key.
}
Property::Value value = shader.GetProperty( index );
- index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value );
+ index = mImpl->mRenderer.RegisterProperty( keyIndex, keyName, value );
}
}
return index;
void Visual::Base::SetupTransition(
Dali::Animation& transition,
Internal::TransitionData::Animator& animator,
- Property::Index index )
+ Property::Index index,
+ Property::Value& initialValue,
+ Property::Value& targetValue )
{
if( index != Property::INVALID_INDEX )
{
{
if( animator.animate == false )
{
- mImpl->mRenderer.SetProperty( index, animator.targetValue );
+ mImpl->mRenderer.SetProperty( index, targetValue );
}
else
{
if( animator.initialValue.GetType() != Property::NONE )
{
- mImpl->mRenderer.SetProperty( index, animator.initialValue );
+ mImpl->mRenderer.SetProperty( index, initialValue );
}
if( ! transition )
}
transition.AnimateTo( Property( mImpl->mRenderer, index ),
- animator.targetValue,
+ targetValue,
animator.alphaFunction,
TimePeriod( animator.timePeriodDelay,
animator.timePeriodDuration ) );
}
#endif
- Property::Index index = Property::INVALID_INDEX;
-
- bool isMixColor = false;
- bool isMixColorOpaque = true;
-
- // Get the property index
- if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR ||
- animator.propertyKey == MIX_COLOR )
+ Property::Map map;
+ DoCreatePropertyMap( map );
+ Property::Value* valuePtr = map.Find( Toolkit::Visual::Property::TYPE );
+ int visualType = -1;
+ if( valuePtr )
{
- isMixColor = true;
- index = mImpl->mMixColorIndex;
+ valuePtr->Get( visualType );
+ }
- Vector4 initialColor;
- if( animator.initialValue.Get(initialColor) ) // if there is an initial color, test it
- {
- isMixColorOpaque = initialColor.a >= 1.0f;
- }
- else
- {
- isMixColorOpaque = mImpl->mMixColor.a >= 1.0f; // otherwise, test the current color
- }
+ if( animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR ||
+ animator.propertyKey == MIX_COLOR ||
+ ( visualType == Toolkit::Visual::COLOR &&
+ animator.propertyKey == ColorVisual::Property::MIX_COLOR ) ||
+ ( visualType == Toolkit::Visual::PRIMITIVE &&
+ animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) )
+ {
+ AnimateMixColorProperty( transition, animator );
+ }
+ else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY ||
+ animator.propertyKey == OPACITY )
+ {
+ AnimateOpacityProperty( transition, animator );
}
else if( mImpl->mRenderer )
{
- index = GetPropertyIndex( animator.propertyKey );
+ AnimateRendererProperty( transition, animator );
+ }
+}
+
+void Visual::Base::AnimateOpacityProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+ bool isOpaque = mImpl->mMixColor.a >= 1.0f;
+
+ float initialOpacity;
+ if( animator.initialValue.Get( initialOpacity ) )
+ {
+ isOpaque = (initialOpacity >= 1.0f);
}
- // Set target value into data store
- if( animator.targetValue.GetType() != Property::NONE )
+ float targetOpacity;
+ if( animator.targetValue.Get( targetOpacity ) )
{
- if( isMixColor )
- {
- animator.targetValue.Get( mImpl->mMixColor );
- }
- else
+ mImpl->mMixColor.a = targetOpacity;
+ }
+
+ SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue );
+ SetupBlendMode( transition, isOpaque, animator.animate );
+}
+
+void Visual::Base::AnimateRendererProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+ Property::Index index = GetPropertyIndex( animator.propertyKey );
+ if( index != Property::INVALID_INDEX )
+ {
+ if( animator.targetValue.GetType() != Property::NONE )
{
- // Note: there may be several of these calls if more than one
- // transform property is animated.
+ // Try writing target value into transform property map
+ // if it's not a valid key, then it won't alter mTransform
Property::Map map;
if( animator.propertyKey.type == Property::Key::INDEX )
{
mImpl->mTransform.UpdatePropertyMap( map );
}
+
+ SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue );
}
+}
+
+void Visual::Base::AnimateMixColorProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+ Property::Index index = mImpl->mMixColorIndex;
+ bool animateOpacity = false;
+ bool isOpaque = true;
+
+ Property::Value initialOpacity;
+ Property::Value targetOpacity;
+ Property::Value initialMixColor;
+ Property::Value targetMixColor;
if( index != Property::INVALID_INDEX )
{
- SetupTransition( transition, animator, index );
+ Vector4 initialColor;
+ if( animator.initialValue.Get(initialColor) )
+ {
+ if( animator.initialValue.GetType() == Property::VECTOR4 )
+ {
+ // if there is an initial color specifying alpha, test it
+ isOpaque = initialColor.a >= 1.0f;
+ initialOpacity = initialColor.a;
+ }
+ initialMixColor = Vector3( initialColor );
+ }
+
+ // Set target value into data store
+ if( animator.targetValue.GetType() != Property::NONE )
+ {
+ Vector4 mixColor;
+ animator.targetValue.Get(mixColor);
+ if( animator.targetValue.GetType() == Property::VECTOR4 )
+ {
+ mImpl->mMixColor.a = mixColor.a;
+ targetOpacity = mixColor.a;
+ animateOpacity = true;
+ }
- // For mix color, ensure the blend mode is on if the initial or final values are not opaque,
- // and that it is turned off after the animation ends if the final value is opaque
- if( isMixColor && (!isMixColorOpaque || mImpl->mMixColor.a < 1.0f) )
+ mImpl->mMixColor.r = mixColor.r;
+ mImpl->mMixColor.g = mixColor.g;
+ mImpl->mMixColor.b = mixColor.b;
+ targetMixColor = Vector3(mixColor);
+ }
+
+ SetupTransition( transition, animator, index, initialMixColor, targetMixColor );
+ if( animateOpacity )
+ {
+ SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity );
+ SetupBlendMode( transition, isOpaque, animator.animate );
+ }
+ }
+}
+
+void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating )
+{
+ // Ensure the blend mode is turned on if we are animating opacity, and
+ // turned off after the animation ends if the final value is opaque
+ if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f )
+ {
+ if( mImpl->mRenderer )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
- if( animator.animate == true && mImpl->mMixColor.a >= 1.0f )
+ if( animating == true && mImpl->mMixColor.a >= 1.0f )
{
// When it becomes opaque, set the blend mode back to automatically
if( ! mImpl->mBlendSlotDelegate )