naturalSize = Vector2::ZERO;
}
-void Visual::Base::SetDepthIndex( float index )
+void Visual::Base::SetDepthIndex( int index )
{
mImpl->mDepthIndex = index;
if( mImpl->mRenderer )
}
}
-float Visual::Base::GetDepthIndex() const
+int Visual::Base::GetDepthIndex() const
{
return mImpl->mDepthIndex;
}