/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL HEADER
#include <dali-toolkit/public-api/dali-toolkit-common.h>
-#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/integration-api/debug.h>
DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_FITTING_MODE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_KEEP_ASPECT_RATIO )
DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FILL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, OVER_FIT_KEEP_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, CENTER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_WIDTH )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_HEIGHT )
DALI_ENUM_TO_STRING_TABLE_END( VISUAL_FITTING_MODE )
} // namespace
-Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode )
-: mImpl( new Impl(fittingMode) ),
+Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type )
+: mImpl( new Impl( fittingMode, type ) ),
mFactoryCache( factoryCache )
{
}
{
matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS );
}
+ else if( matchKey == CORNER_RADIUS_POLICY )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY );
+ }
}
switch( matchKey.indexKey )
}
break;
}
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY:
+ {
+ int policy;
+ if( value.Get( policy ) )
+ {
+ switch( policy )
+ {
+ case Toolkit::Visual::Transform::Policy::RELATIVE:
+ case Toolkit::Visual::Transform::Policy::ABSOLUTE:
+ {
+ mImpl->mCornerRadiusPolicy = policy;
+ break;
+ }
+ default:
+ {
+ DALI_LOG_ERROR( "Unsupported policy: %d\n", policy );
+ break;
+ }
+ }
+ }
+ break;
+ }
}
}
return mImpl->mDepthIndex;
}
-void Visual::Base::SetOnStage( Actor& actor )
+void Visual::Base::SetOnScene( Actor& actor )
{
- if( !IsOnStage() )
+ if( !IsOnScene() )
{
// To display the actor correctly, renderer should not be added to actor until all required resources are ready.
// Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
- DoSetOnStage( actor );
+ DoSetOnScene( actor );
if( mImpl->mRenderer )
{
if( IsRoundedCornerRequired() )
{
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty( CORNER_RADIUS, mImpl->mCornerRadius );
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy );
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists
+ mImpl->mFlags |= Impl::IS_ON_SCENE; // Only sets the flag if renderer exists
}
}
}
-void Visual::Base::SetOffStage( Actor& actor )
+void Visual::Base::SetOffScene( Actor& actor )
{
- if( IsOnStage() )
+ if( IsOnScene() )
{
- DoSetOffStage( actor );
+ if(mImpl->mRenderer)
+ {
+ // Update values from Renderer
+ mImpl->mMixColor = mImpl->mRenderer.GetProperty<Vector3>(mImpl->mMixColorIndex);
+ mImpl->mMixColor.a = mImpl->mRenderer.GetProperty<float>(DevelRenderer::Property::OPACITY);
+ if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<float>(mImpl->mCornerRadiusIndex);
+ }
+ }
+
+ DoSetOffScene( actor );
mImpl->mMixColorIndex = Property::INVALID_INDEX;
mImpl->mCornerRadiusIndex = Property::INVALID_INDEX;
- mImpl->mFlags &= ~Impl::IS_ON_STAGE;
+ mImpl->mFlags &= ~Impl::IS_ON_SCENE;
}
}
void Visual::Base::CreatePropertyMap( Property::Map& map ) const
{
- DoCreatePropertyMap( map );
+ if(mImpl->mRenderer)
+ {
+ // Update values from Renderer
+ mImpl->mMixColor = mImpl->mRenderer.GetProperty<Vector3>(mImpl->mMixColorIndex);
+ mImpl->mMixColor.a = mImpl->mRenderer.GetProperty<float>(DevelRenderer::Property::OPACITY);
+ if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<float>(mImpl->mCornerRadiusIndex);
+ }
+ }
- if( mImpl->mCustomShader )
+ DoCreatePropertyMap(map);
+
+ if(mImpl->mCustomShader)
{
- mImpl->mCustomShader->CreatePropertyMap( map );
+ mImpl->mCustomShader->CreatePropertyMap(map);
}
Property::Map transform;
// which is ok, because they have a different key value range.
map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4
map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a );
- map.Insert( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired() );
auto fittingModeString = Scripting::GetLinearEnumerationName< FittingMode >(
mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT );
map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString );
map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius );
+ map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast< int >( mImpl->mCornerRadiusPolicy ) );
}
void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const
return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA;
}
-void Visual::Base::DoSetOffStage( Actor& actor )
+void Visual::Base::DoSetOffScene( Actor& actor )
{
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
}
-bool Visual::Base::IsOnStage() const
+bool Visual::Base::IsOnScene() const
{
- return mImpl->mFlags & Impl::IS_ON_STAGE;
+ return mImpl->mFlags & Impl::IS_ON_SCENE;
}
bool Visual::Base::IsRoundedCornerRequired() const
{
- return !EqualsZero( mImpl->mCornerRadius );
+ if(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ {
+ // Update values from Renderer
+ mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<float>(mImpl->mCornerRadiusIndex);
+ }
+ return !EqualsZero(mImpl->mCornerRadius) || mImpl->mNeedCornerRadius;
}
void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes )
// (Color and Primitive visuals will register their own and save to this index)
if( mImpl->mMixColorIndex == Property::INVALID_INDEX )
{
- mImpl->mMixColorIndex = DevelHandle::RegisterProperty(
- mImpl->mRenderer,
+ mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty(
Toolkit::Visual::Property::MIX_COLOR,
MIX_COLOR,
Vector3(mImpl->mMixColor) );
}
- if( mImpl->mMixColor.a < 1.f )
- {
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
- }
-
mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a );
float preMultipliedAlpha = 0.0f;
{
mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) );
mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a );
- if( color.a < 1.f )
- {
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
- }
}
}
}
}
-const Vector4& Visual::Base::GetMixColor() const
-{
- return mImpl->mMixColor;
-}
-
void Visual::Base::AddEventObserver( Visual::EventObserver& observer)
{
mImpl->mEventObserver = &observer;
return ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING );
}
+Toolkit::Visual::Type Visual::Base::GetType() const
+{
+ return mImpl->mType;
+}
+
Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const
{
return mImpl->mResourceStatus;
Property::Index Visual::Base::GetPropertyIndex( Property::Key key )
{
- Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key );
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex( key );
if( index == Property::INVALID_INDEX )
{
// Is it a shader property?
Shader shader = mImpl->mRenderer.GetShader();
- index = DevelHandle::GetPropertyIndex( shader, key );
+ index = shader.GetPropertyIndex( key );
if( index != Property::INVALID_INDEX )
{
// Yes - we should register it in the Renderer so it can be set / animated
// Leave keyIndex as INVALID_KEY - it can still be registered against the string key.
}
Property::Value value = shader.GetProperty( index );
- index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value );
+ index = mImpl->mRenderer.RegisterProperty( keyIndex, keyName, value );
}
}
return index;
}
#endif
- Property::Map map;
- DoCreatePropertyMap( map );
- Property::Value* valuePtr = map.Find( Toolkit::Visual::Property::TYPE );
- int visualType = -1;
- if( valuePtr )
- {
- valuePtr->Get( visualType );
- }
-
- if( animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR ||
- animator.propertyKey == MIX_COLOR ||
- ( visualType == Toolkit::Visual::COLOR &&
- animator.propertyKey == ColorVisual::Property::MIX_COLOR ) ||
- ( visualType == Toolkit::Visual::PRIMITIVE &&
- animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) )
+ if(animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR ||
+ animator.propertyKey == MIX_COLOR ||
+ (mImpl->mType == Toolkit::Visual::COLOR &&
+ animator.propertyKey == ColorVisual::Property::MIX_COLOR) ||
+ (mImpl->mType == Toolkit::Visual::PRIMITIVE &&
+ animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR))
{
AnimateMixColorProperty( transition, animator );
}
Dali::Animation& transition,
Internal::TransitionData::Animator& animator )
{
- bool isOpaque = mImpl->mMixColor.a >= 1.0f;
-
- float initialOpacity;
- if( animator.initialValue.Get( initialOpacity ) )
- {
- isOpaque = (initialOpacity >= 1.0f);
- }
-
float targetOpacity;
if( animator.targetValue.Get( targetOpacity ) )
{
}
SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue );
- SetupBlendMode( transition, isOpaque, animator.animate );
}
void Visual::Base::AnimateRendererProperty(
{
Property::Index index = mImpl->mMixColorIndex;
bool animateOpacity = false;
- bool isOpaque = true;
Property::Value initialOpacity;
Property::Value targetOpacity;
if( animator.initialValue.GetType() == Property::VECTOR4 )
{
// if there is an initial color specifying alpha, test it
- isOpaque = initialColor.a >= 1.0f;
initialOpacity = initialColor.a;
}
initialMixColor = Vector3( initialColor );
if( animateOpacity )
{
SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity );
- SetupBlendMode( transition, isOpaque, animator.animate );
}
}
}
-void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating )
+Dali::Property Visual::Base::GetPropertyObject(Dali::Property::Key key)
{
- // Ensure the blend mode is turned on if we are animating opacity, and
- // turned off after the animation ends if the final value is opaque
- if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f )
+ if(!mImpl->mRenderer)
{
- if( mImpl->mRenderer )
- {
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ Handle handle;
+ return Dali::Property(handle, Property::INVALID_INDEX);
+ }
- if( animating == true && mImpl->mMixColor.a >= 1.0f )
- {
- // When it becomes opaque, set the blend mode back to automatically
- if( ! mImpl->mBlendSlotDelegate )
- {
- mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
- }
- transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate),
- &Visual::Base::OnMixColorFinished );
- }
+ // Mix color or opacity cases
+ if(key.type == Property::Key::INDEX)
+ {
+ if(key.indexKey == Toolkit::Visual::Property::MIX_COLOR || (mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) || (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR))
+ {
+ return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex);
+ }
+ else if(key.indexKey == Toolkit::Visual::Property::OPACITY)
+ {
+ return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY);
+ }
+ }
+ else
+ {
+ if(key.stringKey == MIX_COLOR)
+ {
+ return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex);
+ }
+ else if(key.stringKey == OPACITY)
+ {
+ return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY);
}
}
-}
-void Visual::Base::OnMixColorFinished( Animation& animation )
-{
- if( mImpl->mRenderer )
+ // Other cases
+ Property::Index index = GetPropertyIndex(key);
+ if(index == Property::INVALID_INDEX)
{
- DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n");
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE,
- ( mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO );
+ if((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::CORNER_RADIUS) || (key.type == Property::Key::STRING && key.stringKey == CORNER_RADIUS))
+ {
+ // Register CORNER_RADIUS property
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.RegisterProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+ index = mImpl->mCornerRadiusIndex;
+
+ mImpl->mNeedCornerRadius = true;
+
+ // Change shader
+ UpdateShader();
+ }
+ else
+ {
+ // We can't find the property in the base class.
+ // Request to child class
+ return OnGetPropertyObject(key);
+ }
}
- delete mImpl->mBlendSlotDelegate;
- mImpl->mBlendSlotDelegate = NULL;
+
+ return Dali::Property(mImpl->mRenderer, index);
}
} // namespace Internal