DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_FITTING_MODE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_KEEP_ASPECT_RATIO )
DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FILL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, OVER_FIT_KEEP_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, CENTER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_WIDTH )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_HEIGHT )
DALI_ENUM_TO_STRING_TABLE_END( VISUAL_FITTING_MODE )
} // namespace
-Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode )
-: mImpl( new Impl(fittingMode) ),
+Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type )
+: mImpl( new Impl( fittingMode, type ) ),
mFactoryCache( factoryCache )
{
}
{
matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS );
}
+ else if( matchKey == CORNER_RADIUS_POLICY )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY );
+ }
}
switch( matchKey.indexKey )
}
break;
}
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY:
+ {
+ int policy;
+ if( value.Get( policy ) )
+ {
+ switch( policy )
+ {
+ case Toolkit::Visual::Transform::Policy::RELATIVE:
+ case Toolkit::Visual::Transform::Policy::ABSOLUTE:
+ {
+ mImpl->mCornerRadiusPolicy = policy;
+ break;
+ }
+ default:
+ {
+ DALI_LOG_ERROR( "Unsupported policy: %d\n", policy );
+ break;
+ }
+ }
+ }
+ break;
+ }
}
}
return mImpl->mDepthIndex;
}
-void Visual::Base::SetOnStage( Actor& actor )
+void Visual::Base::SetOnScene( Actor& actor )
{
- if( !IsOnStage() )
+ if( !IsOnScene() )
{
// To display the actor correctly, renderer should not be added to actor until all required resources are ready.
// Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
- DoSetOnStage( actor );
+ DoSetOnScene( actor );
if( mImpl->mRenderer )
{
if( IsRoundedCornerRequired() )
{
mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty( CORNER_RADIUS, mImpl->mCornerRadius );
+ mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy );
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists
+ mImpl->mFlags |= Impl::IS_ON_SCENE; // Only sets the flag if renderer exists
}
}
}
-void Visual::Base::SetOffStage( Actor& actor )
+void Visual::Base::SetOffScene( Actor& actor )
{
- if( IsOnStage() )
+ if( IsOnScene() )
{
- DoSetOffStage( actor );
+ DoSetOffScene( actor );
mImpl->mMixColorIndex = Property::INVALID_INDEX;
mImpl->mCornerRadiusIndex = Property::INVALID_INDEX;
- mImpl->mFlags &= ~Impl::IS_ON_STAGE;
+ mImpl->mFlags &= ~Impl::IS_ON_SCENE;
}
}
map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString );
map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius );
+ map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast< int >( mImpl->mCornerRadiusPolicy ) );
}
void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const
return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA;
}
-void Visual::Base::DoSetOffStage( Actor& actor )
+void Visual::Base::DoSetOffScene( Actor& actor )
{
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
}
-bool Visual::Base::IsOnStage() const
+bool Visual::Base::IsOnScene() const
{
- return mImpl->mFlags & Impl::IS_ON_STAGE;
+ return mImpl->mFlags & Impl::IS_ON_SCENE;
}
bool Visual::Base::IsRoundedCornerRequired() const
return ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING );
}
+Toolkit::Visual::Type Visual::Base::GetType() const
+{
+ return mImpl->mType;
+}
+
Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const
{
return mImpl->mResourceStatus;