#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
#include <dali/public-api/rendering/visual-renderer.h>
//INTERNAL HEARDER
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/helpers/property-helper.h>
if(mImpl->mRenderer)
{
RegisterMixColor();
+ RegisterDecoration();
- if(IsRoundedCornerRequired())
- {
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
-
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
- }
if(IsBorderlineRequired())
{
- mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
- mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
- mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
-
mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
}
+ else if(IsRoundedCornerRequired())
+ {
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
}
}
mImpl->mBorderlineWidth = width;
}
- if(mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
- {
- mImpl->mRenderer.SetProperty(mImpl->mBorderlineWidthIndex, mImpl->mBorderlineWidth);
- }
- else if(DALI_UNLIKELY(mImpl->mRenderer && IsBorderlineRequired()))
+ if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType)))
{
// Unusual case. SetProperty called after OnInitialize().
// Assume that DoAction call UPDATE_PROPERTY.
- // We must regist properies into renderer, and update shader.
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterBorderlineUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
- // Borderline added by this action. Register property to renderer.
- mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
- mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
- mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+ // Check whether we must update shader.
+ if(!mImpl->mAlwaysUsingBorderline && IsBorderlineRequired())
+ {
+ // Required to change shader mean, we didn't setup BORDERLINE_COLOR and BORDERLINE_OFFSET into mRenderer before. Set property now.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
- // Make Blend mode ON_WITHOUT_CULL for transparent mix color.
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+ // Make Blend mode ON_WITHOUT_CULL for transparent mix color.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
- // Change the shader must not be occured many times. we always have to use borderline feature.
- mImpl->mAlwaysUsingBorderline = true;
+ // Change the shader must not be occured many times. we always have to use borderline feature.
+ mImpl->mAlwaysUsingBorderline = true;
- // Change shader
- needUpdateShader = true;
+ // Change shader
+ if(!mImpl->mCustomShader)
+ {
+ needUpdateShader = true;
+ }
+ }
}
break;
}
mImpl->mBorderlineColor = color;
}
- if(mImpl->mBorderlineColorIndex != Property::INVALID_INDEX)
+ if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType)))
{
- mImpl->mRenderer.SetProperty(mImpl->mBorderlineColorIndex, mImpl->mBorderlineColor);
+ // Unusual case. SetProperty called after OnInitialize().
+ // Assume that DoAction call UPDATE_PROPERTY.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
}
break;
}
mImpl->mBorderlineOffset = offset;
}
- if(mImpl->mBorderlineOffsetIndex != Property::INVALID_INDEX)
+ if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType)))
{
- mImpl->mRenderer.SetProperty(mImpl->mBorderlineOffsetIndex, mImpl->mBorderlineOffset);
+ // Unusual case. SetProperty called after OnInitialize().
+ // Assume that DoAction call UPDATE_PROPERTY.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
}
break;
}
}
}
- if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
- {
- mImpl->mRenderer.SetProperty(mImpl->mCornerRadiusIndex, mImpl->mCornerRadius);
- }
- else if(DALI_UNLIKELY(mImpl->mRenderer && IsRoundedCornerRequired()))
+ if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForCornerRadius(mImpl->mType)))
{
// Unusual case. SetProperty called after OnInitialize().
// Assume that DoAction call UPDATE_PROPERTY.
- // We must regist properies into renderer, and update shader.
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterCornerRadiusUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->mCornerRadius);
- // CornerRadius added by this action. Regist property to renderer.
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+ // Check whether we must update shader.
+ if(!mImpl->mAlwaysUsingCornerRadius && IsRoundedCornerRequired())
+ {
+ // Required to change shader mean, we didn't setup CORNER_RADIUS_POLICY into mRenderer before. Set property now.
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
- // Change the shader must not be occured many times. we always have to use corner radius feature.
- mImpl->mAlwaysUsingCornerRadius = true;
+ // Change the shader must not be occured many times. we always have to use corner radius feature.
+ mImpl->mAlwaysUsingCornerRadius = true;
- if(!IsBorderlineRequired())
- {
- // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
- }
+ if(!IsBorderlineRequired())
+ {
+ // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
- // Change shader
- needUpdateShader = true;
+ // Change shader
+ if(!mImpl->mCustomShader)
+ {
+ needUpdateShader = true;
+ }
+ }
}
+
break;
}
case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY:
case Toolkit::Visual::Transform::Policy::ABSOLUTE:
{
mImpl->mCornerRadiusPolicy = policy;
- if(DALI_UNLIKELY(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX))
+ if(DALI_UNLIKELY(mImpl->mRenderer))
{
// Unusual case. SetProperty called after OnInitialize().
// Assume that DoAction call UPDATE_PROPERTY.
- // We must update properies result into renderer
- // Note : mImpl->mCornerRadiusIndex is not INVALID_INDEX.
- // So CornerRadiusPolicy property is already registed.
- mImpl->mRenderer.SetProperty(mImpl->mRenderer.GetPropertyIndex(CORNER_RADIUS_POLICY), mImpl->mCornerRadiusPolicy);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
}
break;
}
}
}
+void Visual::Base::DoActionExtension(const Dali::Property::Index actionId, const Dali::Any attributes)
+{
+ OnDoActionExtension(actionId, attributes);
+}
+
void Visual::Base::SetDepthIndex(int index)
{
mImpl->mDepthIndex = index;
mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_OFFSET);
mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_SIZE);
- if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
- {
- mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mCornerRadiusIndex);
- }
- if(mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
- {
- mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineWidthIndex);
- }
- if(mImpl->mBorderlineColorIndex != Property::INVALID_INDEX)
+ if(IsRoundedCornerRequired())
{
- mImpl->mBorderlineColor = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mBorderlineColorIndex);
+ mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::CORNER_RADIUS);
}
- if(mImpl->mBorderlineOffsetIndex != Property::INVALID_INDEX)
+ if(IsBorderlineRequired())
{
- mImpl->mBorderlineOffset = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineOffsetIndex);
+ mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH);
+ mImpl->mBorderlineColor = mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::BORDERLINE_COLOR);
+ mImpl->mBorderlineOffset = mImpl->mRenderer.GetProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET);
}
}
// If VisualType doesn't support rounded corner, always return false.
if(IsTypeAvailableForCornerRadius(mImpl->mType))
{
- if(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ if(mImpl->mRenderer)
{
// Update values from Renderer
- mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mCornerRadiusIndex);
+ Property::Value value = mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS);
+ value.Get(mImpl->mCornerRadius);
}
- return !(mImpl->mCornerRadius == Vector4::ZERO) || mImpl->mAlwaysUsingCornerRadius;
+ return mImpl->mAlwaysUsingCornerRadius || !(mImpl->mCornerRadius == Vector4::ZERO);
}
return false;
}
// If VisualType doesn't support borderline, always return false.
if(IsTypeAvailableForBorderline(mImpl->mType))
{
- if(mImpl->mRenderer && mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
+ if(mImpl->mRenderer)
{
// Update values from Renderer
- mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineWidthIndex);
+ Property::Value value = mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH);
+ value.Get(mImpl->mBorderlineWidth);
}
- return !EqualsZero(mImpl->mBorderlineWidth) || mImpl->mAlwaysUsingBorderline;
+ return mImpl->mAlwaysUsingBorderline || !EqualsZero(mImpl->mBorderlineWidth);
}
return false;
}
// May be overriden by derived class
}
+void Visual::Base::OnDoActionExtension(const Property::Index actionId, const Dali::Any attributes)
+{
+ // May be overriden by derived class
+}
+
void Visual::Base::RegisterMixColor()
{
if(mImpl->mRenderer)
}
}
+void Visual::Base::RegisterDecoration()
+{
+ if(mImpl->mRenderer)
+ {
+ if(IsTypeAvailableForCornerRadius(mImpl->mType))
+ {
+ if(mImpl->mAlwaysUsingCornerRadius || !(mImpl->mCornerRadius == Vector4::ZERO))
+ {
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterCornerRadiusUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+ }
+ }
+ if(IsTypeAvailableForBorderline(mImpl->mType))
+ {
+ if(mImpl->mAlwaysUsingBorderline || !EqualsZero(mImpl->mBorderlineWidth))
+ {
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterBorderlineUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+ }
+ }
+ }
+}
+
void Visual::Base::SetMixColor(const Vector4& color)
{
mImpl->mMixColor = color;
{
return VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA;
}
+ case Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS:
+ {
+ return DecoratedVisualRenderer::Property::CORNER_RADIUS;
+ }
+ case Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH:
+ {
+ return DecoratedVisualRenderer::Property::BORDERLINE_WIDTH;
+ }
+ case Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR:
+ {
+ return DecoratedVisualRenderer::Property::BORDERLINE_COLOR;
+ }
+ case Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET:
+ {
+ return DecoratedVisualRenderer::Property::BORDERLINE_OFFSET;
+ }
}
Property::Index index = mImpl->mRenderer.GetPropertyIndex(key);
Internal::TransitionData::Animator& animator)
{
#if defined(DEBUG_ENABLED)
+ if(gVisualBaseLogFilter->IsEnabledFor(Debug::General))
{
std::ostringstream oss;
oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl;
return Dali::Property(handle, Property::INVALID_INDEX);
}
- // Default animatable properties from VisualRenderer
switch(GetIntKey(key))
{
+ // Default animatable properties from VisualRenderer
case Toolkit::Visual::Property::MIX_COLOR:
{
return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR);
{
return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::TRANSFORM_SIZE);
}
- default:
+
+ // Default animatable properties from DecoratedVisualRenderer
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS:
{
- if(key.type == Property::Key::INDEX &&
- ((mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) ||
- (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR)))
+ if(IsTypeAvailableForCornerRadius(mImpl->mType))
{
- return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR);
+ const bool updateShader = !mImpl->mCustomShader && !IsRoundedCornerRequired();
+
+ // CornerRadius is animated now. we always have to use corner radius feature.
+ mImpl->mAlwaysUsingCornerRadius = true;
+
+ if(updateShader)
+ {
+ // Update each values to renderer
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterCornerRadiusUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+
+ // Change shader
+ UpdateShader();
+ }
+ if(!IsBorderlineRequired())
+ {
+ // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
+ return Dali::Property(mImpl->mRenderer, DecoratedVisualRenderer::Property::CORNER_RADIUS);
}
+ break;
}
- }
-
- // Other cases
- Property::Index index = GetPropertyIndex(key);
- if(index == Property::INVALID_INDEX)
- {
- if(IsTypeAvailableForBorderline(mImpl->mType) &&
- ((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_WIDTH) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_WIDTH) ||
- (key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_COLOR) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_COLOR) ||
- (key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_OFFSET) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_OFFSET)))
+ case Toolkit::DevelVisual::Property::BORDERLINE_WIDTH:
+ case Toolkit::DevelVisual::Property::BORDERLINE_COLOR:
+ case Toolkit::DevelVisual::Property::BORDERLINE_OFFSET:
{
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+ if(IsTypeAvailableForBorderline(mImpl->mType))
+ {
+ const bool updateShader = !mImpl->mCustomShader && !IsBorderlineRequired();
- // Register borderline properties
- mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
- mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
- mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+ // Borderline is animated now. we always have to use borderline feature.
+ mImpl->mAlwaysUsingBorderline = true;
- // Borderline is animated now. we always have to use borderline feature.
- mImpl->mAlwaysUsingBorderline = true;
+ if(updateShader)
+ {
+ // Update each values to renderer
+ DownCast<DecoratedVisualRenderer>(mImpl->mRenderer).RegisterBorderlineUniform();
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
- index = mImpl->mRenderer.GetPropertyIndex(key);
+ // Change shader
+ UpdateShader();
+ }
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
- // Change shader
- UpdateShader();
+ return Dali::Property(mImpl->mRenderer, GetPropertyIndex(key));
+ }
+ break;
}
- else if(IsTypeAvailableForCornerRadius(mImpl->mType) && ((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::CORNER_RADIUS) || (key.type == Property::Key::STRING && key.stringKey == CORNER_RADIUS)))
+ default:
{
- // Register CORNER_RADIUS property
- mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterUniqueProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
- mImpl->mRenderer.RegisterUniqueProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
-
- // CornerRadius is animated now. we always have to use corner radius feature.
- mImpl->mAlwaysUsingCornerRadius = true;
-
- if(!IsBorderlineRequired())
+ // Special case for MIX_COLOR
+ if(key.type == Property::Key::INDEX &&
+ ((mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) ||
+ (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR)))
{
- // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it.
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR);
}
- index = mImpl->mCornerRadiusIndex;
-
- // Change shader
- UpdateShader();
- }
- else
- {
- // We can't find the property in the base class.
- // Request to child class
- return OnGetPropertyObject(key);
+ // Special case for BLUR_RADIUS
+ if(mImpl->mType == Toolkit::Visual::COLOR &&
+ ((key.type == Property::Key::INDEX && key.indexKey == DevelColorVisual::Property::BLUR_RADIUS) ||
+ (key.type == Property::Key::STRING && key.stringKey == BLUR_RADIUS_NAME)))
+ {
+ // Request to color-visual class
+ return OnGetPropertyObject(key);
+ }
}
}
- else
+
+ // If it is not VisualRenderer property, check registered Renderer and Shader property.
+ Property::Index index = GetPropertyIndex(key);
+ if(index != Property::INVALID_INDEX)
{
- if(index == mImpl->mBorderlineWidthIndex ||
- index == mImpl->mBorderlineColorIndex ||
- index == mImpl->mBorderlineOffsetIndex)
- {
- // Borderline is animated now. we always have to use borderline feature.
- mImpl->mAlwaysUsingBorderline = true;
- }
- if(index == mImpl->mCornerRadiusIndex)
- {
- // CornerRadius is animated now. we always have to use corner radius feature.
- mImpl->mAlwaysUsingCornerRadius = true;
- }
+ return Dali::Property(mImpl->mRenderer, index);
}
- return Dali::Property(mImpl->mRenderer, index);
+ // We can't find the property in the base class.
+ // Request to child class
+ return OnGetPropertyObject(key);
}
} // namespace Internal