/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "visual-base-impl.h"
// EXTERNAL HEADER
-#include <dali/public-api/common/dali-common.h>
-#include <dali/devel-api/object/handle-devel.h>
+#include <dali-toolkit/public-api/dali-toolkit-common.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/integration-api/debug.h>
//INTERNAL HEARDER
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/helpers/property-helper.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace
{
#if defined(DEBUG_ENABLED)
-Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" );
+Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VISUAL_BASE");
#endif
-}
+
+const char* const PRE_MULTIPLIED_ALPHA_PROPERTY("preMultipliedAlpha");
+
+} // namespace
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
-Visual::Base::Base( VisualFactoryCache& factoryCache )
-: mImpl( new Impl() ),
- mFactoryCache( factoryCache )
+namespace
+{
+DALI_ENUM_TO_STRING_TABLE_BEGIN(VISUAL_FITTING_MODE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FIT_KEEP_ASPECT_RATIO)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FILL)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, OVER_FIT_KEEP_ASPECT_RATIO)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, CENTER)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FIT_WIDTH)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FIT_HEIGHT)
+DALI_ENUM_TO_STRING_TABLE_END(VISUAL_FITTING_MODE)
+
+} // namespace
+
+Visual::Base::Base(VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type)
+: mImpl(new Impl(fittingMode, type)),
+ mFactoryCache(factoryCache)
{
}
delete mImpl;
}
-void Visual::Base::SetCustomShader( const Property::Map& shaderMap )
+void Visual::Base::Initialize()
+{
+ // The Renderer should be created inside derived class here.
+ OnInitialize();
+
+ if(mImpl->mRenderer)
+ {
+ RegisterMixColor();
+
+ if(IsRoundedCornerRequired())
+ {
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.RegisterProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
+ if(IsBorderlineRequired())
+ {
+ mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+ }
+ }
+}
+
+void Visual::Base::SetCustomShader(const Property::Map& shaderMap)
{
- if( mImpl->mCustomShader )
+ if(mImpl->mCustomShader)
{
- mImpl->mCustomShader->SetPropertyMap( shaderMap );
+ mImpl->mCustomShader->SetPropertyMap(shaderMap);
}
else
{
- mImpl->mCustomShader = new Impl::CustomShader( shaderMap );
+ mImpl->mCustomShader = new Impl::CustomShader(shaderMap);
}
+
+ // Let derived class know
+ UpdateShader();
}
-void Visual::Base::SetProperties( const Property::Map& propertyMap )
+void Visual::Base::SetProperties(const Property::Map& propertyMap)
{
- for( size_t i = 0; i < propertyMap.Count(); ++i )
+ for(size_t i = 0; i < propertyMap.Count(); ++i)
{
- const KeyValuePair& pair = propertyMap.GetKeyValue( i );
- const Property::Key& key = pair.first;
+ const KeyValuePair& pair = propertyMap.GetKeyValue(i);
+ const Property::Key& key = pair.first;
const Property::Value& value = pair.second;
Property::Key matchKey = key;
- if( matchKey.type == Property::Key::STRING )
+ if(matchKey.type == Property::Key::STRING)
{
- if( matchKey == CUSTOM_SHADER )
+ if(matchKey == CUSTOM_SHADER)
+ {
+ matchKey = Property::Key(Toolkit::Visual::Property::SHADER);
+ }
+ else if(matchKey == TRANSFORM)
+ {
+ matchKey = Property::Key(Toolkit::Visual::Property::TRANSFORM);
+ }
+ else if(matchKey == PREMULTIPLIED_ALPHA)
+ {
+ matchKey = Property::Key(Toolkit::Visual::Property::PREMULTIPLIED_ALPHA);
+ }
+ else if(matchKey == MIX_COLOR)
+ {
+ matchKey = Property::Key(Toolkit::Visual::Property::MIX_COLOR);
+ }
+ else if(matchKey == OPACITY)
+ {
+ matchKey = Property::Key(Toolkit::Visual::Property::OPACITY);
+ }
+ else if(matchKey == VISUAL_FITTING_MODE)
+ {
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE);
+ }
+ else if(matchKey == BORDERLINE_WIDTH)
+ {
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH);
+ }
+ else if(matchKey == BORDERLINE_COLOR)
{
- matchKey = Property::Key( DevelVisual::Property::SHADER );
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_COLOR);
}
- else if( matchKey == TRANSFORM )
+ else if(matchKey == BORDERLINE_OFFSET)
{
- matchKey = Property::Key( DevelVisual::Property::TRANSFORM );
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET);
}
- else if( matchKey == PREMULTIPLIED_ALPHA )
+ else if(matchKey == CORNER_RADIUS)
{
- matchKey = Property::Key( DevelVisual::Property::PREMULTIPLIED_ALPHA );
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::CORNER_RADIUS);
}
- else if( matchKey == MIX_COLOR )
+ else if(matchKey == CORNER_RADIUS_POLICY)
{
- matchKey = Property::Key( DevelVisual::Property::MIX_COLOR );
+ matchKey = Property::Key(Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY);
}
}
- switch( matchKey.indexKey )
+ switch(matchKey.indexKey)
{
- case DevelVisual::Property::SHADER:
+ case Toolkit::Visual::Property::SHADER:
{
Property::Map shaderMap;
- if( value.Get( shaderMap ) )
+ if(value.Get(shaderMap))
{
- SetCustomShader( shaderMap );
+ SetCustomShader(shaderMap);
}
break;
}
- case DevelVisual::Property::TRANSFORM:
+ case Toolkit::Visual::Property::TRANSFORM:
{
Property::Map map;
- if( value.Get( map ) )
+ if(value.Get(map))
{
- mImpl->mTransform.SetPropertyMap( map );
+ mImpl->mTransform.SetPropertyMap(map);
}
break;
}
- case DevelVisual::Property::PREMULTIPLIED_ALPHA:
+ case Toolkit::Visual::Property::PREMULTIPLIED_ALPHA:
{
bool premultipliedAlpha = false;
- if( value.Get( premultipliedAlpha ) )
+ if(value.Get(premultipliedAlpha))
{
- EnablePreMultipliedAlpha( premultipliedAlpha );
+ EnablePreMultipliedAlpha(premultipliedAlpha);
}
break;
}
- case DevelVisual::Property::MIX_COLOR:
+ case Toolkit::Visual::Property::MIX_COLOR:
{
Vector4 mixColor;
- if( value.Get( mixColor ) )
+ if(value.Get(mixColor))
{
- SetMixColor( mixColor );
+ if(value.GetType() == Property::VECTOR4)
+ {
+ SetMixColor(mixColor);
+ }
+ else
+ {
+ Vector3 mixColor3(mixColor);
+ SetMixColor(mixColor3);
+ }
+ }
+ break;
+ }
+ case Toolkit::Visual::Property::OPACITY:
+ {
+ float opacity;
+ if(value.Get(opacity))
+ {
+ mImpl->mMixColor.a = opacity;
+ SetMixColor(mImpl->mMixColor);
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE:
+ {
+ Scripting::GetEnumerationProperty<Visual::FittingMode>(
+ value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode);
+ break;
+ }
+ case Toolkit::DevelVisual::Property::BORDERLINE_WIDTH:
+ {
+ float width;
+ if(value.Get(width))
+ {
+ mImpl->mBorderlineWidth = width;
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::BORDERLINE_COLOR:
+ {
+ Vector4 color;
+ if(value.Get(color))
+ {
+ mImpl->mBorderlineColor = color;
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::BORDERLINE_OFFSET:
+ {
+ float offset;
+ if(value.Get(offset))
+ {
+ mImpl->mBorderlineOffset = offset;
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS:
+ {
+ if(value.GetType() == Property::VECTOR4)
+ {
+ // If CORNER_RADIUS Property is Vector4,
+ // Each values mean the radius of
+ // (top-left, top-right, bottom-right, bottom-left)
+ Vector4 radius;
+ if(value.Get(radius))
+ {
+ mImpl->mCornerRadius = radius;
+ }
+ }
+ else
+ {
+ // If CORNER_RADIUS Property is float,
+ // Every corner radius have same value
+ float radius;
+ if(value.Get(radius))
+ {
+ mImpl->mCornerRadius = Vector4(radius, radius, radius, radius);
+ }
+ }
+ break;
+ }
+ case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY:
+ {
+ int policy;
+ if(value.Get(policy))
+ {
+ switch(policy)
+ {
+ case Toolkit::Visual::Transform::Policy::RELATIVE:
+ case Toolkit::Visual::Transform::Policy::ABSOLUTE:
+ {
+ mImpl->mCornerRadiusPolicy = policy;
+ break;
+ }
+ default:
+ {
+ DALI_LOG_ERROR("Unsupported policy: %d\n", policy);
+ break;
+ }
+ }
}
break;
}
}
}
- DoSetProperties( propertyMap );
+ DoSetProperties(propertyMap);
}
-void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize )
+void Visual::Base::SetTransformAndSize(const Property::Map& transform, Size controlSize)
{
mImpl->mControlSize = controlSize;
- mImpl->mTransform.SetPropertyMap( transform );
+ mImpl->mTransform.UpdatePropertyMap(transform);
#if defined(DEBUG_ENABLED)
std::ostringstream oss;
oss << transform;
- DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::SetTransformAndSize(%s) - [\e[1;32mtransform: %s controlSize: (%3.1f, %3.1f)]\e[0m\n",
- GetName().c_str(), oss.str().c_str(), controlSize.x, controlSize.y );
+ DALI_LOG_INFO(gVisualBaseLogFilter, Debug::General, "Visual::Base::SetTransformAndSize(%s) - [\e[1;32mtransform: %s controlSize: (%3.1f, %3.1f)]\e[0m\n", GetName().c_str(), oss.str().c_str(), controlSize.x, controlSize.y);
#endif
OnSetTransform();
}
-void Visual::Base::SetName( const std::string& name )
+void Visual::Base::SetName(const std::string& name)
{
mImpl->mName = name;
}
-const std::string& Visual::Base::GetName()
+const std::string& Visual::Base::GetName() const
{
return mImpl->mName;
}
-float Visual::Base::GetHeightForWidth( float width )
+float Visual::Base::GetHeightForWidth(float width)
{
- float aspectCorrectedHeight = 0.f;
+ float aspectCorrectedHeight = 0.f;
Vector2 naturalSize;
- GetNaturalSize( naturalSize );
- if( naturalSize.width )
+ GetNaturalSize(naturalSize);
+ if(naturalSize.width)
{
aspectCorrectedHeight = naturalSize.height * width / naturalSize.width;
}
return aspectCorrectedHeight;
}
-float Visual::Base::GetWidthForHeight( float height )
+float Visual::Base::GetWidthForHeight(float height)
{
- float aspectCorrectedWidth = 0.f;
+ float aspectCorrectedWidth = 0.f;
Vector2 naturalSize;
- GetNaturalSize( naturalSize );
- if( naturalSize.height > 0.0f )
+ GetNaturalSize(naturalSize);
+ if(naturalSize.height > 0.0f)
{
aspectCorrectedWidth = naturalSize.width * height / naturalSize.height;
}
return aspectCorrectedWidth;
}
-void Visual::Base::GetNaturalSize( Vector2& naturalSize )
+void Visual::Base::GetNaturalSize(Vector2& naturalSize)
{
naturalSize = Vector2::ZERO;
}
-void Visual::Base::SetDepthIndex( float index )
+void Visual::Base::DoAction(const Property::Index actionId, const Property::Value attributes)
+{
+ OnDoAction(actionId, attributes);
+}
+
+void Visual::Base::SetDepthIndex(int index)
{
mImpl->mDepthIndex = index;
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
+ mImpl->mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex);
}
}
-float Visual::Base::GetDepthIndex() const
+int Visual::Base::GetDepthIndex() const
{
return mImpl->mDepthIndex;
}
-void Visual::Base::SetOnStage( Actor& actor )
+void Visual::Base::SetOnScene(Actor& actor)
{
- if( !IsOnStage() )
+ if(!IsOnScene())
{
// To display the actor correctly, renderer should not be added to actor until all required resources are ready.
// Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
- DoSetOnStage( actor );
+ DoSetOnScene(actor);
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- RegisterMixColor();
-
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
- mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
+ mImpl->mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex);
}
+
+ mImpl->mFlags |= Impl::IS_ON_SCENE;
}
}
-void Visual::Base::SetOffStage( Actor& actor )
+void Visual::Base::SetOffScene(Actor& actor)
{
- if( IsOnStage() )
+ if(IsOnScene())
{
- DoSetOffStage( actor );
- mImpl->mMixColorIndex = Property::INVALID_INDEX;
- mImpl->mFlags &= ~Impl::IS_ON_STAGE;
+ DoSetOffScene(actor);
+ mImpl->mFlags &= ~Impl::IS_ON_SCENE;
}
}
-void Visual::Base::CreatePropertyMap( Property::Map& map ) const
+void Visual::Base::CreatePropertyMap(Property::Map& map) const
{
- DoCreatePropertyMap( map );
+ if(mImpl->mRenderer)
+ {
+ // Update values from Renderer
+ mImpl->mMixColor = mImpl->mRenderer.GetProperty<Vector3>(mImpl->mMixColorIndex);
+ mImpl->mMixColor.a = mImpl->mRenderer.GetProperty<float>(DevelRenderer::Property::OPACITY);
+ if(mImpl->mTransform.mOffsetIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty<Vector2>(mImpl->mTransform.mOffsetIndex);
+ }
+ if(mImpl->mTransform.mSizeIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty<Vector2>(mImpl->mTransform.mSizeIndex);
+ }
+ if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mCornerRadiusIndex);
+ }
+ if(mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineWidthIndex);
+ }
+ if(mImpl->mBorderlineColorIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mBorderlineColor = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mBorderlineColorIndex);
+ }
+ if(mImpl->mBorderlineOffsetIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mBorderlineOffset = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineOffsetIndex);
+ }
+ }
- if( mImpl->mCustomShader )
+ DoCreatePropertyMap(map);
+
+ if(mImpl->mCustomShader)
{
- mImpl->mCustomShader->CreatePropertyMap( map );
+ mImpl->mCustomShader->CreatePropertyMap(map);
}
Property::Map transform;
- mImpl->mTransform.GetPropertyMap( transform );
- map.Insert( DevelVisual::Property::TRANSFORM, transform );
+ mImpl->mTransform.GetPropertyMap(transform);
+ map.Insert(Toolkit::Visual::Property::TRANSFORM, transform);
- bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() );
- map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha );
+ bool premultipliedAlpha(IsPreMultipliedAlphaEnabled());
+ map.Insert(Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha);
// Note, Color and Primitive will also insert their own mix color into the map
// which is ok, because they have a different key value range.
- map.Insert( DevelVisual::Property::MIX_COLOR, GetMixColor() );
+ map.Insert(Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor); // vec4
+ map.Insert(Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a);
+
+ auto fittingModeString = Scripting::GetLinearEnumerationName<FittingMode>(
+ mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT);
+ map.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString);
+
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+
+ map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius);
+ map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast<int>(mImpl->mCornerRadiusPolicy));
+}
+
+void Visual::Base::CreateInstancePropertyMap(Property::Map& map) const
+{
+ DoCreateInstancePropertyMap(map);
+
+ if(mImpl->mCustomShader)
+ {
+ mImpl->mCustomShader->CreatePropertyMap(map);
+ }
}
-void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
+void Visual::Base::EnablePreMultipliedAlpha(bool preMultiplied)
{
- if( preMultipled )
+ if(preMultiplied)
{
mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
}
mImpl->mFlags &= ~Impl::IS_PREMULTIPLIED_ALPHA;
}
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultipled);
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied);
+ mImpl->mRenderer.RegisterProperty(PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast<float>(preMultiplied));
}
}
return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA;
}
-void Visual::Base::DoSetOffStage( Actor& actor )
+void Visual::Base::DoSetOffScene(Actor& actor)
+{
+ actor.RemoveRenderer(mImpl->mRenderer);
+}
+
+bool Visual::Base::IsOnScene() const
+{
+ return mImpl->mFlags & Impl::IS_ON_SCENE;
+}
+
+bool Visual::Base::IsRoundedCornerRequired() const
{
- actor.RemoveRenderer( mImpl->mRenderer );
- mImpl->mRenderer.Reset();
+ if(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ {
+ // Update values from Renderer
+ mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(mImpl->mCornerRadiusIndex);
+ }
+ return !(mImpl->mCornerRadius == Vector4::ZERO) || mImpl->mNeedCornerRadius;
}
-bool Visual::Base::IsOnStage() const
+bool Visual::Base::IsBorderlineRequired() const
{
- return mImpl->mFlags & Impl::IS_ON_STAGE;
+ if(mImpl->mRenderer && mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
+ {
+ // Update values from Renderer
+ mImpl->mBorderlineWidth = mImpl->mRenderer.GetProperty<float>(mImpl->mBorderlineWidthIndex);
+ }
+ return !EqualsZero(mImpl->mBorderlineWidth) || mImpl->mNeedBorderline;
}
-bool Visual::Base::IsFromCache() const
+void Visual::Base::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
{
- return mImpl->mFlags & Impl::IS_FROM_CACHE;
+ // May be overriden by derived class
}
void Visual::Base::RegisterMixColor()
{
// Only register if not already registered.
// (Color and Primitive visuals will register their own and save to this index)
- if( mImpl->mMixColorIndex == Property::INVALID_INDEX )
+ if(mImpl->mMixColorIndex == Property::INVALID_INDEX)
{
- mImpl->mMixColorIndex = DevelHandle::RegisterProperty(
- mImpl->mRenderer,
- Toolkit::DevelVisual::Property::MIX_COLOR,
+ mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty(
+ Toolkit::Visual::Property::MIX_COLOR,
MIX_COLOR,
- mImpl->mMixColor );
+ Vector3(mImpl->mMixColor));
+ }
- if( mImpl->mMixColor.a < 1.f )
- {
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
- }
+ mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, mImpl->mMixColor.a);
- float preMultipliedAlpha = 0.0f;
- if( IsPreMultipliedAlphaEnabled() )
- {
- preMultipliedAlpha = 1.0f;
- }
- mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha );
+ float preMultipliedAlpha = 0.0f;
+ if(IsPreMultipliedAlphaEnabled())
+ {
+ preMultipliedAlpha = 1.0f;
}
+ mImpl->mRenderer.RegisterProperty(PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha);
}
-void Visual::Base::SetMixColor( const Vector4& color )
+void Visual::Base::SetMixColor(const Vector4& color)
{
mImpl->mMixColor = color;
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color );
- if( color.a < 1.f )
+ mImpl->mRenderer.SetProperty(mImpl->mMixColorIndex, Vector3(color));
+ mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, color.a);
+ }
+}
+
+void Visual::Base::SetMixColor(const Vector3& color)
+{
+ mImpl->mMixColor.r = color.r;
+ mImpl->mMixColor.g = color.g;
+ mImpl->mMixColor.b = color.b;
+
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mMixColorIndex, color);
+ }
+}
+
+void Visual::Base::AddEventObserver(Visual::EventObserver& observer)
+{
+ mImpl->mEventObserver = &observer;
+}
+
+void Visual::Base::RemoveEventObserver(Visual::EventObserver& observer)
+{
+ mImpl->mEventObserver = NULL;
+}
+
+void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus)
+{
+ if(mImpl->mResourceStatus != resourceStatus)
+ {
+ mImpl->mResourceStatus = resourceStatus;
+
+ if(mImpl->mEventObserver)
{
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ // observer is currently a control impl
+ mImpl->mEventObserver->ResourceReady(*this);
}
}
}
-const Vector4& Visual::Base::GetMixColor() const
+bool Visual::Base::IsResourceReady() const
+{
+ return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY);
+}
+
+bool Visual::Base::IsSynchronousLoadingRequired() const
+{
+ return (mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING);
+}
+
+Toolkit::Visual::Type Visual::Base::GetType() const
+{
+ return mImpl->mType;
+}
+
+Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const
+{
+ return mImpl->mResourceStatus;
+}
+
+Visual::FittingMode Visual::Base::GetFittingMode() const
+{
+ return mImpl->mFittingMode;
+}
+
+Visual::Base& Visual::Base::GetVisualObject()
{
- return mImpl->mMixColor;
+ return *this;
}
Renderer Visual::Base::GetRenderer()
return mImpl->mRenderer;
}
-void Visual::Base::AnimateProperty( Dali::Animation& transition, Internal::TransitionData::Animator& animator )
+Property::Index Visual::Base::GetPropertyIndex(Property::Key key)
+{
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex(key);
+
+ if(index == Property::INVALID_INDEX)
+ {
+ // Is it a shader property?
+ Shader shader = mImpl->mRenderer.GetShader();
+ index = shader.GetPropertyIndex(key);
+ if(index != Property::INVALID_INDEX)
+ {
+ // Yes - we should register it in the Renderer so it can be set / animated
+ // independently, as shaders are shared across multiple renderers.
+ std::string keyName;
+ Property::Index keyIndex(Property::INVALID_KEY);
+ if(key.type == Property::Key::INDEX)
+ {
+ keyName = shader.GetPropertyName(index);
+ keyIndex = key.indexKey;
+ }
+ else
+ {
+ keyName = key.stringKey;
+ // Leave keyIndex as INVALID_KEY - it can still be registered against the string key.
+ }
+ Property::Value value = shader.GetProperty(index);
+ index = mImpl->mRenderer.RegisterProperty(keyIndex, keyName, value);
+ }
+ }
+ return index;
+}
+
+void Visual::Base::SetupTransition(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator,
+ Property::Index index,
+ Property::Value& initialValue,
+ Property::Value& targetValue)
+{
+ if(index != Property::INVALID_INDEX)
+ {
+ if(mImpl->mRenderer)
+ {
+ if(animator.animate == false)
+ {
+ mImpl->mRenderer.SetProperty(index, targetValue);
+ }
+ else
+ {
+ if(animator.initialValue.GetType() != Property::NONE)
+ {
+ mImpl->mRenderer.SetProperty(index, initialValue);
+ }
+
+ if(!transition)
+ {
+ transition = Dali::Animation::New(0.1f);
+ }
+
+ transition.AnimateTo(Property(mImpl->mRenderer, index),
+ targetValue,
+ animator.alphaFunction,
+ TimePeriod(animator.timePeriodDelay,
+ animator.timePeriodDuration));
+ }
+ }
+ }
+}
+
+void Visual::Base::AnimateProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
{
#if defined(DEBUG_ENABLED)
{
std::ostringstream oss;
oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl;
- DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, oss.str().c_str() );
+ DALI_LOG_INFO(gVisualBaseLogFilter, Debug::General, oss.str().c_str());
}
#endif
- Property::Index index = Property::INVALID_INDEX;
-
- // Get the property index
- bool isMixColor = false;
- if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR ||
- animator.propertyKey == MIX_COLOR )
+ if(animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR ||
+ animator.propertyKey == MIX_COLOR ||
+ (mImpl->mType == Toolkit::Visual::COLOR &&
+ animator.propertyKey == ColorVisual::Property::MIX_COLOR) ||
+ (mImpl->mType == Toolkit::Visual::PRIMITIVE &&
+ animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR))
+ {
+ AnimateMixColorProperty(transition, animator);
+ }
+ else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY ||
+ animator.propertyKey == OPACITY)
{
- isMixColor = true;
- index = mImpl->mMixColorIndex;
+ AnimateOpacityProperty(transition, animator);
}
- else if( mImpl->mRenderer )
+ else if(mImpl->mRenderer)
{
- index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, animator.propertyKey );
+ AnimateRendererProperty(transition, animator);
}
+}
- Vector4 currentMixColor( mImpl->mMixColor );
+void Visual::Base::AnimateOpacityProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+ float targetOpacity;
+ if(animator.targetValue.Get(targetOpacity))
+ {
+ mImpl->mMixColor.a = targetOpacity;
+ }
+
+ SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue);
+}
- // Set target value into data store
- if( animator.targetValue.GetType() != Property::NONE )
+void Visual::Base::AnimateRendererProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+ Property::Index index = GetPropertyIndex(animator.propertyKey);
+ if(index != Property::INVALID_INDEX)
{
- if( isMixColor )
- {
- animator.targetValue.Get( mImpl->mMixColor );
- }
- else
+ if(animator.targetValue.GetType() != Property::NONE)
{
- // Note: there may be several of these calls if more than one transform property is animated.
+ // Try writing target value into transform property map
+ // if it's not a valid key, then it won't alter mTransform
Property::Map map;
- if( animator.propertyKey.type == Property::Key::INDEX )
+ if(animator.propertyKey.type == Property::Key::INDEX)
{
- map.Add( animator.propertyKey.indexKey, animator.targetValue );
+ map.Add(animator.propertyKey.indexKey, animator.targetValue);
}
else
{
- map.Add( animator.propertyKey.stringKey, animator.targetValue );
+ map.Add(animator.propertyKey.stringKey, animator.targetValue);
}
- mImpl->mTransform.UpdatePropertyMap( map );
+ mImpl->mTransform.UpdatePropertyMap(map);
}
+
+ SetupTransition(transition, animator, index, animator.initialValue, animator.targetValue);
}
+}
+
+void Visual::Base::AnimateMixColorProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+ Property::Index index = mImpl->mMixColorIndex;
+ bool animateOpacity = false;
- if( index != Property::INVALID_INDEX )
+ Property::Value initialOpacity;
+ Property::Value targetOpacity;
+ Property::Value initialMixColor;
+ Property::Value targetMixColor;
+
+ if(index != Property::INVALID_INDEX)
{
- if( mImpl->mRenderer )
+ Vector4 initialColor;
+ if(animator.initialValue.Get(initialColor))
{
- if( animator.animate == false )
+ if(animator.initialValue.GetType() == Property::VECTOR4)
{
- mImpl->mRenderer.SetProperty( index, animator.targetValue );
- if( isMixColor )
- {
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, mImpl->mMixColor.a < 1.0 ? BlendMode::ON : BlendMode::AUTO );
- }
+ // if there is an initial color specifying alpha, test it
+ initialOpacity = initialColor.a;
}
- else
- {
- if( animator.initialValue.GetType() != Property::NONE )
- {
- if( isMixColor )
- {
- animator.initialValue.Get( currentMixColor );
- }
-
-#if defined(DEBUG_ENABLED)
- {
- std::ostringstream oss;
- oss << animator.initialValue;
- DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, " Setting Initial Value - %s\n", oss.str().c_str() );
- }
-#endif
- mImpl->mRenderer.SetProperty( index, animator.initialValue );
- }
-
- if( isMixColor )
- {
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE,
- ( currentMixColor.a < 1.0 || mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO );
- }
-
- if( ! transition )
- {
- transition = Dali::Animation::New( 0.1f );
- }
+ initialMixColor = Vector3(initialColor);
+ }
-#if defined(DEBUG_ENABLED)
- {
- std::ostringstream oss;
- oss << animator.targetValue;
- DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, " Animating to Value - %s\n", oss.str().c_str() );
- }
-#endif
+ // Set target value into data store
+ if(animator.targetValue.GetType() != Property::NONE)
+ {
+ Vector4 mixColor;
+ animator.targetValue.Get(mixColor);
+ if(animator.targetValue.GetType() == Property::VECTOR4)
+ {
+ mImpl->mMixColor.a = mixColor.a;
+ targetOpacity = mixColor.a;
+ animateOpacity = true;
+ }
- transition.AnimateTo( Property( mImpl->mRenderer, index ),
- animator.targetValue,
- animator.alphaFunction,
- TimePeriod( animator.timePeriodDelay,
- animator.timePeriodDuration ) );
+ mImpl->mMixColor.r = mixColor.r;
+ mImpl->mMixColor.g = mixColor.g;
+ mImpl->mMixColor.b = mixColor.b;
+ targetMixColor = Vector3(mixColor);
+ }
- if( isMixColor && currentMixColor.a < 1.0f && mImpl->mMixColor.a >= 1.0f )
- {
- // When it becomes opaque, set the blend mode back to automatically
- if( ! mImpl->mBlendSlotDelegate )
- {
- mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
- }
- transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), &Visual::Base::OnMixColorFinished );
- }
- }
+ SetupTransition(transition, animator, index, initialMixColor, targetMixColor);
+ if(animateOpacity)
+ {
+ SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity);
}
}
}
-void Visual::Base::OnMixColorFinished( Animation& animation )
+Dali::Property Visual::Base::GetPropertyObject(Dali::Property::Key key)
{
- if( mImpl->mRenderer )
+ if(!mImpl->mRenderer)
+ {
+ Handle handle;
+ return Dali::Property(handle, Property::INVALID_INDEX);
+ }
+
+ // Mix color or opacity cases
+ if(key.type == Property::Key::INDEX)
+ {
+ if(key.indexKey == Toolkit::Visual::Property::MIX_COLOR || (mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) || (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR))
+ {
+ return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex);
+ }
+ else if(key.indexKey == Toolkit::Visual::Property::OPACITY)
+ {
+ return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY);
+ }
+ else if(key.indexKey == Toolkit::Visual::Transform::Property::OFFSET)
+ {
+ return Dali::Property(mImpl->mRenderer, OFFSET);
+ }
+ else if(key.indexKey == Toolkit::Visual::Transform::Property::SIZE)
+ {
+ return Dali::Property(mImpl->mRenderer, SIZE);
+ }
+ }
+ else
{
- DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n");
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE,
- ( mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO );
+ if(key.stringKey == MIX_COLOR)
+ {
+ return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex);
+ }
+ else if(key.stringKey == OPACITY)
+ {
+ return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY);
+ }
+ else if(key.stringKey == OFFSET)
+ {
+ return Dali::Property(mImpl->mRenderer, OFFSET);
+ }
+ else if(key.stringKey == SIZE)
+ {
+ return Dali::Property(mImpl->mRenderer, SIZE);
+ }
}
- delete mImpl->mBlendSlotDelegate;
- mImpl->mBlendSlotDelegate = NULL;
+
+ // Other cases
+ Property::Index index = GetPropertyIndex(key);
+ if(index == Property::INVALID_INDEX)
+ {
+ if((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_WIDTH) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_WIDTH) ||
+ (key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_COLOR) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_COLOR) ||
+ (key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::BORDERLINE_OFFSET) || (key.type == Property::Key::STRING && key.stringKey == BORDERLINE_OFFSET))
+ {
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+
+ // Register borderline properties
+ mImpl->mBorderlineWidthIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::BORDERLINE_WIDTH, BORDERLINE_WIDTH, mImpl->mBorderlineWidth);
+ mImpl->mBorderlineColorIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::BORDERLINE_COLOR, BORDERLINE_COLOR, mImpl->mBorderlineColor);
+ mImpl->mBorderlineOffsetIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::BORDERLINE_OFFSET, BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+ mImpl->mNeedBorderline = true;
+
+ index = mImpl->mRenderer.GetPropertyIndex(key);
+
+ // Change shader
+ UpdateShader();
+ }
+ else if((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::CORNER_RADIUS) || (key.type == Property::Key::STRING && key.stringKey == CORNER_RADIUS))
+ {
+ // Register CORNER_RADIUS property
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.RegisterProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+
+ index = mImpl->mCornerRadiusIndex;
+ mImpl->mNeedCornerRadius = true;
+
+ // Change shader
+ UpdateShader();
+ }
+ else
+ {
+ // We can't find the property in the base class.
+ // Request to child class
+ return OnGetPropertyObject(key);
+ }
+ }
+
+ return Dali::Property(mImpl->mRenderer, index);
}
} // namespace Internal