void Visual::Base::SetProperties( const Property::Map& propertyMap )
{
- Property::Value* customShaderValue = propertyMap.Find( DevelVisual::Property::SHADER, CUSTOM_SHADER );
- if( customShaderValue )
+ for( size_t i = 0; i < propertyMap.Count(); ++i )
{
- Property::Map shaderMap;
- if( customShaderValue->Get( shaderMap ) )
+ const KeyValuePair& pair = propertyMap.GetKeyValue( i );
+ const Property::Key& key = pair.first;
+ const Property::Value& value = pair.second;
+ switch( key.indexKey )
{
- SetCustomShader( shaderMap );
- }
- }
-
- Property::Value* transform = propertyMap.Find( DevelVisual::Property::TRANSFORM, TRANSFORM );
- if( transform )
- {
- Property::Map map;
- if( transform->Get( map ) )
- {
- mImpl->mTransform.SetPropertyMap( map );
+ case DevelVisual::Property::SHADER:
+ {
+ Property::Map shaderMap;
+ if( value.Get( shaderMap ) )
+ {
+ SetCustomShader( shaderMap );
+ }
+ break;
+ }
+
+ case DevelVisual::Property::TRANSFORM:
+ {
+ Property::Map map;
+ if( value.Get( map ) )
+ {
+ mImpl->mTransform.SetPropertyMap( map );
+ }
+ break;
+ }
+
+ case DevelVisual::Property::PREMULTIPLIED_ALPHA:
+ {
+ bool premultipliedAlpha( premultipliedAlpha );
+ if( value.Get( premultipliedAlpha ) )
+ {
+ EnablePreMultipliedAlpha( premultipliedAlpha );
+ }
+ break;
+ }
}
}
Property::Map transform;
mImpl->mTransform.GetPropertyMap( transform );
map.Insert( DevelVisual::Property::TRANSFORM, transform );
+
+ bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() );
+ map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha );
}
void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
{
- if(preMultipled)
+ if( preMultipled )
{
mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
}