// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/devel-api/align-enums.h>
namespace Dali
{
void CreatePropertyMap( Property::Map& map ) const;
};
- Renderer mRenderer;
+ struct Transform
+ {
+ Vector2 mOffset;
+ Vector2 mSize;
+ Vector4 mOffsetSizeMode;
+ Toolkit::Align::Type mOrigin;
+ Toolkit::Align::Type mAnchorPoint;
- CustomShader* mCustomShader;
+ Transform();
+ void SetPropertyMap( const Property::Map& map );
+ void GetPropertyMap( Property::Map& map ) const;
+ void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
+ };
- Vector2 mSize;
- Vector2 mOffset;
- float mDepthIndex;
- int mFlags;
+ Renderer mRenderer;
+ CustomShader* mCustomShader;
+ std::string mName;
+ Transform mTransform;
+ Vector2 mSize;
+ float mDepthIndex;
+ int mFlags;
Impl();
~Impl();