// EXTERNAL INCLUDES
#include <dali/public-api/math/vector2.h>
-#include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/rendering/visual-renderer.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
void UpdatePropertyMap(const Property::Map& map);
/**
- * Register the uniform properties onto the renderer
- */
- void RegisterUniforms(Renderer renderer, Toolkit::Direction::Type direction);
-
- /**
* Set the uniform properties onto the renderer
*/
- void SetUniforms(Renderer renderer, Toolkit::Direction::Type direction);
+ void SetUniforms(VisualRenderer renderer, Toolkit::Direction::Type direction);
/**
* Convert the control size and the transform attributes into the actual
Vector4 mOffsetSizeMode;
Toolkit::Align::Type mOrigin;
Toolkit::Align::Type mAnchorPoint;
- Property::Index mOffsetIndex{Property::INVALID_INDEX};
- Property::Index mSizeIndex{Property::INVALID_INDEX};
};
- Renderer mRenderer;
+ VisualRenderer mRenderer;
CustomShader* mCustomShader;
EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
std::string mName;
Vector4 mCornerRadius;
float mCornerRadiusPolicy;
int mDepthIndex;
- Property::Index mMixColorIndex;
Property::Index mBorderlineWidthIndex;
Property::Index mBorderlineColorIndex;
Property::Index mBorderlineOffsetIndex;