// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/devel-api/align-enums.h>
namespace Dali
{
void CreatePropertyMap( Property::Map& map ) const;
};
+ struct Transform
+ {
+ Vector2 mOffset;
+ Vector2 mSize;
+ Vector4 mOffsetSizeMode;
+ Toolkit::Align::Type mOrigin;
+ Toolkit::Align::Type mAnchorPoint;
+
+ Transform();
+ void SetPropertyMap( const Property::Map& map );
+ void GetPropertyMap( Property::Map& map ) const;
+ void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
+ Vector2 GetVisualSize( const Vector2& controlSize );
+ };
+
Renderer mRenderer;
CustomShader* mCustomShader;
std::string mName;
- Vector2 mSize;
+ Transform mTransform;
+ Size mControlSize;
float mDepthIndex;
int mFlags;