void SetPropertyMap( const Property::Map& map );
void GetPropertyMap( Property::Map& map ) const;
void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
+ Vector2 GetVisualSize( const Vector2& controlSize );
};
Renderer mRenderer;
CustomShader* mCustomShader;
std::string mName;
Transform mTransform;
- Vector2 mSize;
+ Size mControlSize;
float mDepthIndex;
int mFlags;